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115,257 Commits over 3,959 Days - 1.21cph!

9 Years Ago
Warnings
9 Years Ago
Weapon organisation
9 Years Ago
Weapon organisation
9 Years Ago
Weapon organisation
9 Years Ago
Weapon organisation
9 Years Ago
Weapon organisation
9 Years Ago
Collider grid prefab
9 Years Ago
More batched collider reverse lookup stuff
9 Years Ago
Merge from main
9 Years Ago
merge from main
9 Years Ago
Organised bolt rifle
9 Years Ago
Standalone concrete barricade prefab.
9 Years Ago
Tree mat improvements. Island wip.
9 Years Ago
Silencer sound
9 Years Ago
Exposed more weapon stats
9 Years Ago
Fixed realm compile errors Removed cl_children (they're all just children)
9 Years Ago
Cleanup
9 Years Ago
Weapon mods can change some weapon stats
9 Years Ago
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9 Years Ago
Powerplant scene update Metal ladders greybox set Some missing files
9 Years Ago
Silencer baseline
9 Years Ago
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9 Years Ago
Effects are bundled automatically, labelled automatically Viewmodel animation effects state an effect name only, component defines the folder path
9 Years Ago
Savas radtowns.
9 Years Ago
Powerplant scene update, collision updates, more stairs barriers
9 Years Ago
Clientside entities are SetActive( true) AFTER loading. This might cause errors in some components that expect Awake/Load to be called before Load'ing - but I think it's more logical for components that want to do stuff dependant on the entity in OnEnable Added BaseMonoBehaviour (MonoBehaviour with some logging stuff) Weapon switching DisableFlag is predicted
9 Years Ago
Savas loot locations.
9 Years Ago
merge from main
9 Years Ago
More fences and sewers parts, conc slabs, industrial buildings collisions Updated powerplant level, pivots cleanup
9 Years Ago
Savas triplet radtown.
9 Years Ago
Added reverse lookup for batched mesh colliders
9 Years Ago
Savas roads.
9 Years Ago
Merge from main
9 Years Ago
tweaked the wounded animations so they blend into the "get up" animation better. the player will pick a random wounded animation when he's shot (except for a headshot)
9 Years Ago
relax gesture for hatchet weapon hold.
9 Years Ago
Env sync tweaks and fixes
9 Years Ago
Very slight progress
9 Years Ago
Compile fix
9 Years Ago
Pixelate shader no longer falls back to black rectangle on low shader levels
9 Years Ago
Don't run event schedule while still loading
9 Years Ago
Env sync smooth approach
9 Years Ago
Fixed objectpool creating unityui mahem on stopping play in the editor
9 Years Ago
Savas pre-road
9 Years Ago
updated ocean mat
9 Years Ago
Added clouds to reflection probe
9 Years Ago
9 Years Ago
Cliff block, 9 & 10 cull fix.
9 Years Ago
Missing file.
9 Years Ago
Savas progress.
9 Years Ago
Added collider grid with load balancing Added collider mesh batching