123,976 Commits over 4,171 Days - 1.24cph!
Refactored world initialization
Added support for procedural components to custom maps
Added topology filter to cargo plane
Use only map in beltbar
Follow player until click
Added NeedsMouseWheel
Added UIEx (extensions for UI)
Misc performance and profiling
Fixed phrases fucking up if newline
Map v1 (just fog of war, no drawing yet)
Fixed the most extreme floating rocks/flowers. Part1/2.
Fixed the most extreme floating rocks/flowers. Part 2/2.
increased the size of the horse by 20%
Map NREs
Removed some redundant raycasters
Switch off some raycasters when not being used
ban command also bans ownerid if using family share
status command now shows family share ownerid
status command takes an optional argument (player search filter)
Converted water checks to a baked water map lookup for better performance and river support
Network++
fixed bullets in pistol texture
Fixed main menu NRE
Added "debugmode" start parameter
rigged up the SMG and did some animations (deploy/idle)
Randomize monument placement order
Reapplied lighthouse change from changeset 7789
Spawntables. Climate. Stuff.
research bench 90% done ( minus artwork )
Fixed blue shirt collision being scaled by 100x
Fixed metal plate collision being scaled by 0.3x
Fixed hazmat helmet collision being scaled by 10x
Added warnings if skinnedcollider is scaled
Added missing world setup object to PlayerModel scene
Huge UI performance increase
Added eraser to map
Map drawing always enabled, pan around with right mouse button
Made console history culling less terrible
RPG type 3 fbx + prefab + textures + material + LODs
Smoother cross blending of terrain features, prefab mountains and monument terrain requirements