126,618 Commits over 4,109 Days - 1.28cph!
Disabled entity pooling on ore hotspots (SimpleFlare clusterfuck)
Enabled entity pooling on ore hotspots
Don't load skins into RAM with itemskins 0
desklamp models/Prefab/Textures
Temp fix for DrawMeshInstanced ArgumentOutOfRangeException from FoliageDisplacementManager
Some work on ai and navmesh.
Removed renderer_invalidate and collider_invalidate batching convars
Fixed some blurry UI issues
Network++
Save++
Made how to open inventory, how to open crafting less annoying
Updated some Item descriptions
launch_site dressing fixes / scene2prefab
fixed hotspot bonus sound not appearing where hotspot was destroyed
lowered ore hotspot HDR component
gathering destroy fraction is also multiplied by the ore minigame (fixes yields too high with lesser tools)
rolling back the right terrain grass albedo
ore nodes: updating paths to new visuals in prefabs
Fixed terrain atlas grass albedo using wrong texture
Unlock sound/effects
Limit achievements to official servers
Achievement groups
potted plant models/Prefab/Textures
note.inv can take a reason
Fixed (serverside) SteamStatistics not storing properly
Stopped SteamStatistics trying to refresh on error
Fixed IOOR bug in NavMesh Grid.
Weekend ai experiment.
steam.achievements
steam.stats
Added fake indirect reflection shadowing for pixels receiving primary light shadow
Fixed rust/std terrain blend shader black detail occlusion
Added terrain material reference mini-islands to TestLevel
Changed terrain atlas generator to support spec+smooth in the same texture instead of separate
Rebuilt terrain albedo and normal atlas + compressed externally to force maximum number of mips
Added Petur's adjusted and fixed terrain splat textures + reference materials
Renamed all terrain splat textures as _albedo, _normal, _specular and _height for consistency
Set all terrain4 material specularity and smoothness params to 1.0 + now default
Fixed terrain layer shader outputting incorrect specular values (gamma issue)
Nuked unused splats