reporust_rebootcancel

108,181 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Added the largest tree ever. Good luck chopping it down. (It will look less silly when it gets its smaller siblings.)
10 Years Ago
Repositioned salvaged weapons & spears for player animation prefabs
10 Years Ago
changed salvaged axe holdtype
10 Years Ago
Added AIObstacleMesh to handle mesh colliders in dynamic obstacle avoidance (unfinished, backup commit) Made AI test level work again
10 Years Ago
Added initial salvaged weapon prefabs ( before they delete themselves again)
10 Years Ago
Added building skin transition experiment Added BuildBlock editing toolbar Updated building block prefabs with unified layout for editor
10 Years Ago
Refactored prefab preprocessing system (is now an interface any component can implement) Only allow prefab preprocessing of any sort if not inside the editor (better safe than sorry)
10 Years Ago
Fixed animals being able to attack targets they can't see Fixed animal attack range check ignoring height
10 Years Ago
Fixed missing specular in TerrBumpMasked shader
10 Years Ago
Bark texture tweaks.
10 Years Ago
Fixed potential NRE in planar reflection Added PVT version of TerrBumpSpecMasked shader Added back support for legacy terrains albeit changing new baseline to TerrBumpSpecMasked Update TestLevel_PVT for testing
10 Years Ago
Don't log error messages about D3D device lost etc - to prevent console spam hurting framerate
10 Years Ago
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10 Years Ago
some new 3rd person animations for bow (unaimed) and ... I farted.. /me runs away
10 Years Ago
This should fix the sounds not playing.. for good!
10 Years Ago
added a swing/miss animation for the medical syringe
10 Years Ago
Tree tint variation tweaks, and slight global wind improvements.
10 Years Ago
Optimized chopped tree billboard sizes.
10 Years Ago
Fixed NRE in AtmosphericBlend
10 Years Ago
Fixed a tree billboard colour pop.
10 Years Ago
Tree fixes. Removed network sleep and rooted some other nodes.
10 Years Ago
Experimenting with Block editor tool
10 Years Ago
Rocky testlevel.
10 Years Ago
Updated RustNative
10 Years Ago
Missing files.
10 Years Ago
Un-breaking the testlevel terrains, and some rock/terrain consistency tweaks.
10 Years Ago
Temporarily strange terrain textures in the testlevels.
10 Years Ago
Added toggle to enable/disable Parallax Mapping
10 Years Ago
Renamed "Nature/Terrain/Bumped Specular BlendMask" to "Nature/Terrain/Bumped Specular Masked" for consistency Added unity's half-assed Parallax Mapping to "Nature/Terrain/Bumped Specular Masked"
10 Years Ago
Melee attack uses a sphere trace test (instead of a ray trace)
10 Years Ago
Send ticks to nearby players using p2p Halved voice playback delay
10 Years Ago
Made ErrorLogger delete error.html files from previous runs
10 Years Ago
Added medicinal syringe
10 Years Ago
Added world models for: wooden spear stone spear salvaged icepick salvaged hammer salvaged axe
10 Years Ago
Patched CoherentUILibrary for u5b7
10 Years Ago
Removed debug arrows from projectile attacks
10 Years Ago
Added wooden spear Added stone spear Added salvaged icepick Added salvaged hammer Added salvaged axe
10 Years Ago
Added vis.hud [true|false] - hide/show hud Added vis.chat [true|false] - hide/show chat
10 Years Ago
Turning water reflections off also disables edge blend and refraction
10 Years Ago
Fixed dumb NRE
10 Years Ago
Output Coherent Host Dir (debugging osx launch failure)
10 Years Ago
Normalized wood per hit values on the different trees.
10 Years Ago
Changed how the player sleeper list is maintained - should fix/prevent the wakeup bug
10 Years Ago
Rearranged the tree prefabs to include standing & chopped variants.
10 Years Ago
Very roughly scaled a tree's wood yield by its size again. Maintained the same average.
10 Years Ago
Added chopped/broken variants of all Speedtrees.
10 Years Ago
Less noticable dithering on tree LOD transitions.
10 Years Ago
Fixed the bad billboard render on E2 trees.
10 Years Ago
Testscene file.
10 Years Ago
fixed the 3rd person pickaxe animations so the pickaxe doesnt clip into the player