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115,225 Commits over 3,959 Days - 1.21cph!

10 Years Ago
More workshop bullshit
10 Years Ago
Time advances. Climate tweaks.
10 Years Ago
Spawn tables. Various world material improvements. Manifest.
10 Years Ago
Climate baseline. Spawn table arid/tundra bushes.
10 Years Ago
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10 Years Ago
Reflection fix.
10 Years Ago
Improved daynight cycle.
10 Years Ago
Env parameters.
10 Years Ago
Workshop stuff
10 Years Ago
Simplified dirt shader layer Workshop previews in editor Workshop import fixes
10 Years Ago
PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4) PVE servers: Demolish is available forever instead of just 10 minutes
10 Years Ago
Gimme that water.
10 Years Ago
Water2: added high frequency distortion to water refraction Water2: added normal fold slim texture caching
10 Years Ago
Reapplied GameTrace optimizations Fixed animal and player GameTrace colliders being offset and often too small
10 Years Ago
Merge from main.
10 Years Ago
Plastic merge fix.
10 Years Ago
Added move method to sphere (see bug report 720825) Added capsule shape helper class (for step detection tests) Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
10 Years Ago
Terrain base map compression in DX11; saves ~126 MB from vram; speeds up lowest quality terrain and pvt
10 Years Ago
Fixed ragdolls floating away from where they were
10 Years Ago
Fixed black beenie skin
10 Years Ago
Train tracks greybox set road set pivot unfuck
10 Years Ago
Manifest building fix
10 Years Ago
More refactoring
10 Years Ago
More refactoring
10 Years Ago
Roads and pavement greybox set
10 Years Ago
Steam Inventory cleanup, refactors Added InspectorEx base
10 Years Ago
Fixed dirt mask uv set
10 Years Ago
Fixed warnings
10 Years Ago
Fixed showing PCGamer on menu
10 Years Ago
Reject invalid names
10 Years Ago
Server queries share the gameserver port
10 Years Ago
Concrete slabs greybox set
10 Years Ago
Fixed SSAO Pro meta file, reassigned to camera; rolled back some test changes
10 Years Ago
Increased distance before which sign.huge.wood is culled
10 Years Ago
Specced up mushrooms. Twilight+night atmospheric wip.
10 Years Ago
tweaked some of the stag animations tweaked the relax gestures for the 2handed sword and the rpocketlauncher smoothed the transition blending for the jumping animations
10 Years Ago
Atmospherics, camera, driftwood and terrain tweaks. Added visible spec to matte rocks (so next-gen)
10 Years Ago
Twilight atmospherics, terrain wetness and water tweaks.
10 Years Ago
Taming that crazy overexposed lighting, part 1 wip.
10 Years Ago
Alpha'd tree branches no longer turn invisible at a distance. Yellow bushes for yellow grass.
10 Years Ago
Merge from main.
10 Years Ago
Clean slate spawn tables. Distant elephant grass no longer parties like it's 1999.
10 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths
10 Years Ago
Fixed campfire smoke soft particle settings; was causing too much transparency / clipping
10 Years Ago
Cloth shader: defaulted dirt mask to white Cloth shader: added uv separate uv controls for mask and layer Cloth shader: added fuzz attenuation based on dirt mask Fixed missing dirt mask errors in shader gui
10 Years Ago
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10 Years Ago
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10 Years Ago
Standard shaders: moved detail mask into Detail Layer Standard shaders: reordered some layers to fit rust/standard ordering; top-underlayer, bottom-overlayer Standard shaders: first version of standard dirt layer; cloth shader only for now
10 Years Ago
Fixed player shadow lagging behind, which made first person feel weird and laggy
10 Years Ago
Some final touches on barrels, for now