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108,175 Commits over 3,867 Days - 1.17cph!

10 Years Ago
changed the sound distances on several of the sound effects (footsteps / bullet impacts/ etc..). Set all viewmodel sounds to 2D
10 Years Ago
Fixed jump-climb exploit
10 Years Ago
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10 Years Ago
Time of Day update to 2.3.0 prerelease 3
10 Years Ago
Made god rays utilize depth values again (Petur... stahp)
10 Years Ago
Giving directional fog another chance at life, now that we have fogged water reflections.
10 Years Ago
Less crazy god-rays during night time.
10 Years Ago
Tree mats
10 Years Ago
Fixed some clipping and seam issues on the Hazmat jacket. Added Small Stash models, mats, and prefab.
10 Years Ago
Slight tree mat and LOD fixes.
10 Years Ago
Various forest prefab changes.
10 Years Ago
Cleaned up obsolete tree files.
10 Years Ago
A metric ton of forest/tree changes. Still WIP, but the most glaring forest issues should be fixed. Lots of ST optimizations as well. Note: Only running a single variant per tree species, for the time being.
10 Years Ago
some more medical syringe animations.. Having trouble kicking this drug habit..
10 Years Ago
Added Wind Main to atmospheric blend; updates at very low freq due to tree anim reset
10 Years Ago
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10 Years Ago
fixed bolt rifle clipping during the attack animation
10 Years Ago
Fixed NRE in TickAttackTargetAction
10 Years Ago
changed the timings on the view model weapons so they detect impact sooner
10 Years Ago
When kicking a user due to EAC, mention that in the reason
10 Years Ago
Tree-C for Diogo.
10 Years Ago
Fixed NRE in SendSignal
10 Years Ago
Time of Day update to 2.3.0 prerelease 2
10 Years Ago
Added small mountains back to the temperate biome (experimenting a little) Protocol++ (network + save)
10 Years Ago
Fixed player not rotating at all Fixed player rotations not networking when standing still Fixed rotation lerp not working
10 Years Ago
Added placeholder level models for all building components Made placeholder building level textures slightly less shitty Fixed building guides being invisible Added a buttload of unused substances
10 Years Ago
updated anims, model, prefab & anim controller for view model bow
10 Years Ago
created bow_tier1 materials
10 Years Ago
Cleaned up lerping (removed old, unused code) Fixed warnings, cleaned up redundant startup output
10 Years Ago
Split the snapshot messages until smaller chunks
10 Years Ago
Made furnace destroyable Made campfire destroytable Prevented building campfire, sleeping bag, furnace inside each other Prevented stacking furnace/storage boxes Fixed storage box not having collisions Protocol++
10 Years Ago
Fixed player ragdoll's ass exploding out when killed Fixed gathering a human skull using a projectile
10 Years Ago
Reverted changes to TestLevelTerrain
10 Years Ago
Added debug output to wakeup command, to diagnose not spawning when pressing the button
10 Years Ago
Fixed NRE in AtmosphericBlend
10 Years Ago
medical syring rigged up and some view model anims done.
10 Years Ago
edited the flare mesh prefab; made some adjustments to the salvage tools prefabs
10 Years Ago
rigged the new flare mesh.
10 Years Ago
Backup committing WIP files.
10 Years Ago
Fixed that the attack behaviour would fall back to the idle behaviour during the attack timeout
10 Years Ago
Wind speed now varies depending on your location and the time of day.
10 Years Ago
Added Howie's placeholder monuments Protocol++
10 Years Ago
Updated UnityEngine.dll used by plugins
10 Years Ago
Fixed NRE in SkinnedMeshCollision.TraceTest
10 Years Ago
Fixed NRE in SendSignal
10 Years Ago
Fixed rare EasyAntiCheat initialization error Enabled EAC for OSX/Linux
10 Years Ago
Fixed NRE in RifleControl.OnClientTick
10 Years Ago
Fixed NRE in ConstructVision.OnObjectRemoved
10 Years Ago
Fixed NRE in Lidgren.Client.Cycle
10 Years Ago
Fixed NRE in Planner+Guide.UpdateComponent