reporust_rebootcancel

115,473 Commits over 3,959 Days - 1.22cph!

11 Years Ago
Fixed situations where the grass patch mesh could reach the per-mesh vertex count limit
11 Years Ago
Another stab at UI lag
11 Years Ago
Swapped UI rendering back to how it was, this new way kills frame rate
11 Years Ago
crouchwalk and jogging animations for the player holding The Rock. Can you smell what Dwayne Johnson is cooking?
11 Years Ago
Mesh colliders for animals Fixed animal pink skins
11 Years Ago
FIxed player skin being shiny as balls at night
11 Years Ago
Updated sky prefab (smaller clouds, slower wind speed)
11 Years Ago
Disabled fog in horizon clouds
11 Years Ago
Time of Day update to 2.1.2 prerelease 2
11 Years Ago
Changed ambient occlusion image effect order
11 Years Ago
Added safe error handling when a grass patch uses too many vertices
11 Years Ago
Prefab names
11 Years Ago
Re-organised prefab folder Everything that autospawns should now be in the autospawn folder protocol++
11 Years Ago
Skinned colliders can no longer be convex Fixed potential headshots creating an error Fixed a bunch of compile warnings
11 Years Ago
Removed duplicate LOD group from cactus 5
11 Years Ago
Fixed HTML manager spawning twice Changed HTML to 'OnDemand' mode Removed player rigidbodies serverside Fixed Radiation sphere trigger math Added vis.triggers convar
11 Years Ago
SkinnedMeshCollider triangle array errors
11 Years Ago
Fixed some prefab layers
11 Years Ago
Fixed errors with input state being null on disconnect
11 Years Ago
This should fix having to hit doors to get lock status to change
11 Years Ago
Changed ores to use standard shader
11 Years Ago
Disabled voice chat playback (crashing in u5 in SetData)
11 Years Ago
Removed redundant rigidbody warning
11 Years Ago
Material tweaks PlayerModel scene render settings
11 Years Ago
the player + torch animations all done.
11 Years Ago
Tweaking to avoid crazy shadow flickering
11 Years Ago
PVT fixes for Unity 5 support Wider hardware support using ARGB32 fallback for tables
11 Years Ago
Added ClearFirstFrame to main camera (fixes depth-only clear flag issues on some HW/SW)
11 Years Ago
Clothes material fixes Made camera clear only depth (fixes leaf outline bug in u5) Made time curve harsher - night doesn't last as long
11 Years Ago
Improved grass visuals when viewed directly from above (i.e. looking straight down) Improved grass patch border transition
11 Years Ago
These trees had two colliders Removed rigidbodies from more prefabs
11 Years Ago
Fixed specular highlight on water
11 Years Ago
Removed more rigidbodies Ores now properly dispense metal/sulfur ore
11 Years Ago
Fixed construction guide shader Fixed player sticking head through ceiling Fixed not unducking Fixed player collider sometimes being sidewards Fixed door falling off (!) Removed rigidbodies from a bunch of static-y stuff Disabled network sleeping (perf test)
11 Years Ago
Made SpawnHandler resolution configurable (1024x1024 for now)
11 Years Ago
Fixed beaches 3 tree billboards
11 Years Ago
Sky dome ambient color tweaks
11 Years Ago
More profiling when sending snapshots
11 Years Ago
fixed vm_rock missing event errors
11 Years Ago
Fixed NRE on server with clothes swapping Changed linux server not to ship steamclient.so
11 Years Ago
Made all scenes use tricolor ambient light
11 Years Ago
Time of Day update to 2.1.2 prerelease 1
11 Years Ago
Tweaking so out of memory errors get bucketed the same Fixed NRE in PlayerInput.ClientTick Re-enabled water reflection (perf test) Wolf now uses mesh collision Fixed crash in mesh collider (unity5 - non convex mesh colliders must have kinematic rigidbody)
11 Years Ago
Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
11 Years Ago
finished the player + pistol animations; commiting the crouchwalk for the player + torch anims
11 Years Ago
Actual iceberg metas this time.
11 Years Ago
Iceberg metas and normal map fixes. Toned down the water material reflection opacity, to banish the blinding holy water.
11 Years Ago
Asset files for the remaining icebergs.
11 Years Ago
Fixed terrain shaders (white terrain at close range)
11 Years Ago
Disabled PVT until it works again Disabled WaterFogVolume until it stops overlaying everything Increased client connection timeout Deleted skinshader, furshader (not working in u5)