127,956 Commits over 4,109 Days - 1.30cph!
Eliminated GC allocs from RagdollInteritable.Inherit
EAC API update (client side)
Network++
Subtracting EAC API update
Eliminated more GC allocs from Ragdoll / RagdollInheritable
Fixed animal model root bone references often being the parent game object instead of the root bone of the rig
gas pump greybox - scene update
fixed a bunch of bugs with rounding errors in resource dispenser
crappier tools now yield less total ore when playing the minigame (as intended)
supermarket shelves greybox - scene update
Made supermarket greybox bigger.
Basic scene setup and dressing
Added coverage queries (CQ) explicit origin occluded binary state result
Added CQ custom origin visibility result
Added CQ smoothness speed factor input
Gas canister props models/LODs/COLs/Prefabs
Added auto material repacking when source textures change size
Updated packed mats, maps and db
Fixed coverage query registration handling
Fixed filter mode in packed texture
ore node hotspots now use coverage queries
More work on navmesh grid.
Supermarket counters and cash register
Updated female textures & playermodel
Female head seam geo/skinning & female light skin sets
Fixed coverage queries frame depth mismatch
Nuked terrain.atlasmipfix
EAC API updates (attempt 2)
Ensure BasePlayer IsRunning and IAIAgent IsRunning doesn't conflict (renamed to IsNavRunning).
Work towards optimizing cover point management. Still causing some big spikes now and then.
Updated Facepunch.Raknet plugin
EAC networking fix
Network++
Made supermarket shelves slimmer
Blank hair prefabs (so we're not overwriting existing ones)
More item description updates and fixes
Updated terrain texture atlas
Deleted old terrain atlases (PNG)
Snow mounds / Fixed pivot points
EAC profiling + hopefully GC fix
Spawn snow mounds and snowballs as clutter (might need some more tweaks)
Supermarket texturing progress