branchrust_reboot/maincancel

34,994 Commits over 4,293 Days - 0.34cph!

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merge from vending_machine_optimisation
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Vendor compile fixes
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merge from new_vendor_map_ui
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Merge store-ui -> Main
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Fix bugs with attack heli rocket/flare firing lockouts
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Fixed efitor refl probe blinking occasionally in scene view
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Updated Workshop scene to have night time lighting
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merge from youtooz_deployables
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merge from sled_repair
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merge from default_nudity
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merge from binoculars_rangefinder
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Potential UpdateHolsteredOffset nre fix
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Attack heli: Reset flare and rocket timers if new inventory is loaded in
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Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
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- Attack heli flares can now only be fired once every 30 seconds - Added small lights to the heli pilot controls that indicate rocket and flare readiness - Added a little ding sound when flares become available again - Improved attack heli rocket hit pos prediction marker accuracy slightly - If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray - Added a couple of useful methods to ItemContainer
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Fixed tree billboards being aggressively culled after 92683
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network++
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merge from server_noconsole
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merge from save246 - excavator yaw prefab, disabled renderer batching on props onboard
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merge from large_backpack_conveyor_filter
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Unity 2021.3.35f1
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merge from gesture_weapon_fix
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merge from gnb_shader_updates
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Fixed IsSeatClipping direction not being normalised
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Merge fixes in some random prefabs
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merge from fix_send_inventory_nre
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updated diesel_collectable prefab
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subtract map_entity_load_fix
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Merge SeatClipInfoChanges -> Main
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Merge from map_entity_load_fix
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Reverted wizard bandana albedo texture to normal quality due to a bug in HQ compression
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re-applied a bunch of barrel stuff, added a specific label for oil, re-applied the label for diesel barrel
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Cherry pick small SceneLoader improvements -> Main
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Merge ParentedDroppedItemNetworking -> Main
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merge from store-ui
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Merge from pool_editor_safety (editor-only memory pool safety checks)
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merge from fix_send_inventory_nre
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Fixed "Can't remove RawImage (Script) because SoftMaskable (Script) depends on it." - Removed SoftMask from attack heli small monitor UI - Removed SoftMask package (no longer used anywhere)
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merge from CNY_Spear
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Reverted bandana albedo texture to normal quality due to a bug in HQ compression