userBill Bcancel
branchrust_reboot/maincancel

1,538 Commits over 1,674 Days - 0.04cph!

1 Year Ago
GameUI prefab. No changes, but my earlier change to GameTip formatting has made the GameUI prefab want to adjust slightly
1 Year Ago
Separated Main and End colliders on the non-unloadable wagons. Fixes the coaling tower not detecting them correctly due to TriggerBase not handling multiple colliders on one object.
1 Year Ago
Fixed TrainTrackSpline SetAll not copying the hierarchy value
1 Year Ago
Fixed the crash on train track collation when a three-way track split was generated. Still need to get it handling track selection correctly.
1 Year Ago
Added some small puffs of dust to the unloading tower pipes while unloading is happening, different for ore vs. fuel. Hopefully helps to show players where their stuff is heading.
1 Year Ago
Improved solution for TrainCarFuelHatches animation. No longer using Update
1 Year Ago
HUD prefab
1 Year Ago
Adjusted the margins on GameTips/Toasts
1 Year Ago
Switch coaling tower info toasts to theme 0, which shows for less time
1 Year Ago
Better shunting errors for the client if the shunt ends due to train throttle or train destroyed
1 Year Ago
Removed temp debug print
1 Year Ago
Added coaling_tower prefab to Craggy (Alistair request)
1 Year Ago
Most probable NRE fix for CoalingTower OnFlagsChanged
1 Year Ago
Merging in the new locomotive driver position
1 Year Ago
Fixed trackSpeed not being explicity set to zero when a train sleeps. Fixes a rare edge case with wagon shunting.
1 Year Ago
Subtract changesets that changed how the TrainCarFuelHatches worked. I have a plan to fix this is a better way.
1 Year Ago
Allow the TrainCarFuelHatches animation to finish smoothly instead of abruptly if the client tick stops
1 Year Ago
Fixed locomotive monitor display no longer being visible (mesh changes)
1 Year Ago
0 -> 1 fix
1 Year Ago
Added missing molotov cocktail hold type meta file
1 Year Ago
TrainCarFuelHatches now uses the train client tick instead of Update()
1 Year Ago
Fixed server compile error in EnvironmentVolumePropertiesCollection, introduced in 73,199
1 Year Ago
Merge Trainyard Update -> Main
1 Year Ago
Minor test map edit
1 Year Ago
Additional coaling tower error sound if the unloading finishes early (output hopper gets full etc)
1 Year Ago
Merge Trainyard Update -> Main
1 Year Ago
Simplified the locomotive headlights. Both sets of headlights now controlled just with the flashlight button, ignoring forward/back movement. Red and green movement lights still work as before.
1 Year Ago
Saved MonumentIsland with no default monument assigned, since having one assigned makes inspecting World Setup very slow
1 Year Ago
Merge Trainyard Update -> Main
1 Year Ago
Adjusted coaling tower vacuum LOD distance to match the main tower (so it doesn't disappear early)
1 Year Ago
Fixed coaling tower vacuum animation playing when the vacuum first comes into view
1 Year Ago
Slow down shunting a bit faster, don't make them wait
1 Year Ago
Fixed some problems with ladder volumes (ore and fuel wagons)
1 Year Ago
Worked out a simple way to have the wagons slow smoothly at the end of shunting, instead of an abrupt stop
1 Year Ago
Updated the Visual Studio Editor package from 2.0.11 to 2.0.14 (won't affect Rust itself)
1 Year Ago
Fixed RustText showing "SendMessage cannot be called" warnings after every compile
1 Year Ago
Added options for modular car prefabs to spawn repaired, with parts and fuel. Set all Paddy's cars to start with fuel + T3 parts.
1 Year Ago
Cherry picking 71982+71989+72002. Fixes for the vehicle full flag.
1 Year Ago
Added support for the Error Text special case to the hudcomponent convar
1 Year Ago
Give Prefabs.cs its missing Meta file
1 Year Ago
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1 Year Ago
Fixed double hurtflash menu option
1 Year Ago
"Hurt Flash" setting in the game options now also enables/disables the camera punch effect when taking damage. Updated the option's tooltip to mention the view punch.
1 Year Ago
EngineUI and underwater_lab_glass, committing the editor's changes
1 Year Ago
Subtract numToFill change
1 Year Ago
Fixed missing sounds for smoke grenades and supply signals, borrowing the sounds from F1 grenades
1 Year Ago
Removed silence from the start of the combat knife deploy sound so that it doesn't sound like you're scraping it on your head
1 Year Ago
Fixed missing deploy sound for combat knife (missing animation event)
1 Year Ago
If an attempted spawn by the spawn handler fails (e.g. due to something being in the way), don't count that as a filled spawn - let it try again unless numToTry is exhausted as well
1 Year Ago
If destroying a train car during spawn, wait one frame. Prevents NRE when the spawn also involves a network group switch.