branchrust_reboot/maincancel

35,230 Commits over 4,536 Days - 0.32cph!

8 Years Ago
EAC SDK rollback
8 Years Ago
Jenkinsfile
8 Years Ago
EAC SDK update, second attempt
8 Years Ago
Changed instancing variant stripping to keep all
8 Years Ago
Addd Tools/Textures/Texture Array Creator
8 Years Ago
Updated neutral_dungeon_lighting prefab
8 Years Ago
Enabled instancing path for deferred mesh decals (testing)
8 Years Ago
Fixed broken deferred mesh decals Fixed indirect light flickering on deferred mesh decals Removed unnecessary options from deferred mesh decal shaders to speed up compilation
8 Years Ago
Removed non MRT blending fallback paths
8 Years Ago
Added wave displacement option to core/foliage Added overgrowth_floating material Split water shader library into a few more parts
8 Years Ago
Prefab processing uses instance instead of asset in standalone, similar to editor (~10% faster loading / instantiate on SSD)
8 Years Ago
Exclude standard assets from FileSystem_Warmup
8 Years Ago
Jenkinsfile
8 Years Ago
EAC SDK rollback
8 Years Ago
EAC SDK fixes
8 Years Ago
Restored taa camera depth texture
8 Years Ago
EAC SDK fixes
8 Years Ago
Jenkinsfile
8 Years Ago
EAC SDK update
8 Years Ago
Added DDraw shader to AlwaysIncludedShaders
8 Years Ago
Order network group subscription order by distance to player
8 Years Ago
Merge from water4
8 Years Ago
Fixed various UI panels using GameObject instead of GameObjectRef
8 Years Ago
Proper fix for impostor probe lighting (all platforms)
8 Years Ago
Attempt at fixing intermittent impostor indirect lighting on vulkan
8 Years Ago
CodeLock.keyEnterDialog is GameObjectRef
8 Years Ago
Part of vulkan impostor rendering fix
8 Years Ago
Fixed impostor rendering on vulkan
8 Years Ago
Reapplied 32409 + probex vulkan shader compile fix
8 Years Ago
Subtracting 32409
8 Years Ago
Subtracting 32408
8 Years Ago
Restored world reflections + support for unity's reflection pribes; updated shaders and sky dome reflection prefab Updated options scene w/ active world reflection option + removed (slow) from experimental section
8 Years Ago
skin spelling mistake fix
8 Years Ago
Manifest
8 Years Ago
Removed some shaders from "AlwaysIncludedShaders" that may no longer be required
8 Years Ago
BuildAssetBundles tweaks
8 Years Ago
Moved reflection probe so it's not automatically assigned a bundle (causes some bugs with ReflectionProbeEx for some reason)
8 Years Ago
Jenkinsfile
8 Years Ago
Bundle assignments
8 Years Ago
Materials and shaders are in content.bundle
8 Years Ago
skin approval
8 Years Ago
old skin apaproval
8 Years Ago
Updated VFX manager (auto)
8 Years Ago
This is no longer needed
8 Years Ago
Bundles
8 Years Ago
Removed bundle / label assignment from DoPrepare, assign bundles in GameManifest.UpdateBundleAssignments instead (much faster)
8 Years Ago
Removed ST scripts
8 Years Ago
Build tweaks
8 Years Ago
Jenkinsfile
8 Years Ago
Bundle tweaks