reporust_rebootcancel

132,629 Commits over 4,293 Days - 1.29cph!

3 Years Ago
Custom editor for BaseMission to keep things more organized Preview area of the inspector shows a formatted overview of the mission so you don't need to expand different fields to figure out what it's about
3 Years Ago
Remove debug print
3 Years Ago
Make MissionObjective SO abstract so the Create button shows a menu for the type of objective to create Update MissionObjective_KillEntity to use BaseEntityRef instead of manually entered entity ID numbers
3 Years Ago
Disabled ground driving for the attach heli (has skis, no wheels)
3 Years Ago
Let pitch/roll/yaw movements animate at full scale on the attack heli
3 Years Ago
Merge from industrial
3 Years Ago
Protocol++
3 Years Ago
Turbofan now animates
3 Years Ago
Missed change to ResourceRef (should've been with cs78563)
3 Years Ago
Move the conveyor filter fail/pass outputs to the bottom of the model, make the top a bit less crowded Move the front face storage adaptor slot on the large wooden box to the left so it doesn't clip the lock
3 Years Ago
Add a fork of ExtendedScriptableObjectDrawer so we can show/edit referenced ScriptableObjects inline in the editor Changes allow creating new SO instances embedded into the parent SO instead of as a separate asset Enabled that on MissionObjectives and WorldPositionGenerator SOs
3 Years Ago
Fixed electric furnace gibs glowing
3 Years Ago
Add BaseEntityRef which works like GameObjectRef but to refer to BaseEntity specifically The object picker in the editor will automatically filter to BaseEntity prefabs too
3 Years Ago
Set up gauge shake for the attack heli and improved gauge shake for the other helis
3 Years Ago
Add an additional slot to the Tool Cupboard for storage adaptors (front face at the top)
3 Years Ago
Fixed crafter always playing sfx when off
3 Years Ago
Fixed pipes sometimes appearing incorrectly when first placed
3 Years Ago
Fix some interaction issues with the industrial crafter (caused by pickup option becoming available on the client incorrectly)
3 Years Ago
Attack heli - Added blur blade bones, meshes and materials - Added turbofan bone - Updated blades to use correct material in prefab
3 Years Ago
Merge from multithreaded_networking_3 (disabled by default)
3 Years Ago
Added correction forces to Kayak, now much more stable.
3 Years Ago
merge from weapon_racks/rotation/placement
3 Years Ago
merge from main
3 Years Ago
Rotation/placement UI wip
3 Years Ago
Network++
3 Years Ago
Merge from main
3 Years Ago
Removing the need for decryptIncoming and encryptOutgoing connection flags
3 Years Ago
Rename the convar to skip asset warmup because it causes crashes and shouldn't be used
3 Years Ago
Merge from load_cancel_fix
3 Years Ago
merged from decor_bush_shadow_fix
3 Years Ago
merge from misc_fixes_feb23
3 Years Ago
Tweaks, killing shore waves where they shouldn't appear
3 Years Ago
Restoring old connection "connected" flag behaviour
3 Years Ago
Expose power consumption value on electric furnace IO entity
3 Years Ago
Fixed server.enforcePipeChecksOnBuildingBlockChanges accidentally disabling the checks when true
3 Years Ago
Hapis Island retirement
3 Years Ago
Crafter crafting cost tweaks Storage adaptor WB 1 Storage adaptor crafting cost Workbench tech tree level 1 Industrial setup Workbench tech tree level 2 Industrial setup
3 Years Ago
network++ save++
3 Years Ago
Merge from industrial
3 Years Ago
Protocol++
3 Years Ago
Add a small (0.02m) additional offset from the surface when placing industrial pipes, helps pipes go along the ground through doorways without hitting the collider on the ground in a doorway
3 Years Ago
MenuUI
3 Years Ago
Minor edits
3 Years Ago
Switched to using the same code as the UI compass for the heli compass (except using the heli heading instead of player eye direction)
3 Years Ago
All gauges now working (heading, altitude, fuel).
3 Years Ago
Fixed kicking a player via the admin UI not sending the supplied kick reason Fixed admin UI not working after being disconnected from a server while the UI was open (this also applied to the layers tab, fixed the issue there as well)
3 Years Ago
PlayerHelicopter class refactoring
3 Years Ago
Mounting and IK work. Manifest.
3 Years Ago
Rear joystick and foot IK. Debris effect.
3 Years Ago
Ground FX flag triggers