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123,976 Commits over 4,171 Days - 1.24cph!

5 Years Ago
Cache all gibbable GetComponents in AttributeSetup, saves time and garbage allocation during gameplay
5 Years Ago
Revert to old item colouring on slot machine loot panel
5 Years Ago
Added a loot panel name for some more scientist corpses
5 Years Ago
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5 Years Ago
Merge Workcart -> Main
5 Years Ago
- Fixed bad protobuf compilation (merge issue?) causing train throttle to show as zero for new clients who entered network range - Moved some throttle control methods
5 Years Ago
Compile fix
5 Years Ago
Requested: Increase hazard warning activation minimum speed. Now doesn't activate until the driver's train is travelling at 4.5m/s (was 2m/s), which is above the Low throttle setting speed
5 Years Ago
Bail out if GetTotalPushingMass gets too recursive
5 Years Ago
Fixed the wildcard entry on the slots payout widget not translating properly
5 Years Ago
Cancel the ActualDeath invoke if the work cart is repaired
5 Years Ago
Fixed the first slot machine that loads on the client having incorrect material applied to payout sheet
5 Years Ago
Revert ShowPushMenu back to IsStationary
5 Years Ago
Use velocity instead of rigidbody sleep state when allowing pushes on boats
5 Years Ago
If work cart travels very fast on listen server, the server side train sometimes collides with its client side self, causing massive damage. Stop hitting yourself.
5 Years Ago
Early exit from SpawnGroup if there's no terrain (fixes NRE)
5 Years Ago
Fixed some of the new junkpiles throwing NREs - Adjusted AI obstacles
5 Years Ago
S2P all
5 Years Ago
Manifest
5 Years Ago
Train tracks material links
5 Years Ago
Re-applying Bandit Town changes from main - Softcore and slot machines
5 Years Ago
Re-applying Compound changes from main - Softcore and terrain filters
5 Years Ago
Removed water visibility triggers from sewer_drainwall segments (from the scene this time)
5 Years Ago
Re applying change from main - power substations radiation disabled
5 Years Ago
Re-applying changes to procmap from main - tunnels scripts
5 Years Ago
cleanup
5 Years Ago
Merge from main
5 Years Ago
Fixed slot machines on staging taking 10 scrap instead of 2 (store spin cost on settings asset instead)
5 Years Ago
Change boat push check to an actual velocity check instead of a rigidbody sleep check
5 Years Ago
merge from /Workcart
5 Years Ago
Set train icon properly + S2P
5 Years Ago
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5 Years Ago
▅▅▍▊▅▉▄▍▄ █▌▄▇▊█▊▅█ ▊▋▇▊▌ ▍██▋▊ ▄▊▅▍▆▇▅▋▉▅▉▄▉ ▆▍▆ ▅▇▍▆ ▉▋▆ ▋▄▌▍▉▆ ▄▅▊▌█▌█▆▌▌ ▄▉▊▅ ▍▌▉ ▅▄▊▊▋▄▉▉▄▆ ▇▇▍ ▇█. ▊█▉▄▌ ▆▅.
5 Years Ago
Workcart interior dashboard indicators & damage effects. Workcart decals are alpha clipped instead of blended, because of artifacts when you shine dynamic lights at them in certain ways.
5 Years Ago
merge from /Workcart
5 Years Ago
workcart tunnel reverb
5 Years Ago
elevator cage door sounds
5 Years Ago
slot jackpot sound
5 Years Ago
Bugfix - triangle frame inserts were not socketed perfectly center of the triangle, leading to small gaps
5 Years Ago
remove debug.log regarding cover points
5 Years Ago
merge from main/pookie_deploy
5 Years Ago
reworked alpha channel of powerlines impostors to cope better with mipping
5 Years Ago
Removing extra neon lights in bottom stairwell prefab that may make double neon lights possible in that place under certain conditions
5 Years Ago
Repainted splats on entrance to ditch all grass - building rotation makes accurate painting impossible for now :P
5 Years Ago
merge from /Workcart
5 Years Ago
Fixed "Train entrance not connected to stair shaft" edge case (regression from 59160)
5 Years Ago
fixed workcart alt skin not applying to LODs
5 Years Ago
PFX Scene backup (Workcart effects + interior dash stuff) & related files
5 Years Ago
Fix favorite and history server tabs never including empty servers instead of always including them
5 Years Ago
Fix for grainy shadows in overpass_double_str_b Added a few signs to overpass_double_str_b module