reporust_rebootcancel

106,729 Commits over 3,836 Days - 1.16cph!

7 Years Ago
wip
7 Years Ago
More crazy desert
7 Years Ago
fixed bow / crossbow worldmodel culling preventing them from animating
7 Years Ago
More south coast.
7 Years Ago
Fixed recurrent shader compilation warning
7 Years Ago
Launch site warehouse progress
7 Years Ago
Launchsite warehouse rework progress
7 Years Ago
Fixed grass shader compilation
7 Years Ago
Re-enabled far splat uvmix on highest shader quality level (600)
7 Years Ago
doors placement
7 Years Ago
Checked the instancing checkbox on some decals that didn't have it set
7 Years Ago
dressing progress backup
7 Years Ago
Fixed all animals spawning invisible bear footprints in a fucked up convoluted mess
7 Years Ago
dressing progress backup
7 Years Ago
rethrow caught exceptions so we actually fail properly
7 Years Ago
Analytic fixes
7 Years Ago
Warehouse backup
7 Years Ago
Added opacity mask dithering to core/hair shader Updated core shader set to latest
7 Years Ago
Launch_site scene update, dressing sciency side
7 Years Ago
desert area wip
7 Years Ago
Steam Items http://bit.ly/2rb5pWE
7 Years Ago
Subtracting 20975 because it fucked the bolt action recoil animation (classic gooseman)
7 Years Ago
Removing fucked component reference from server.prefab
7 Years Ago
Rocket factory silo
7 Years Ago
Tweaked fire particle materials, including flame thrower
7 Years Ago
separate material for rocket_decals without decal functionality
7 Years Ago
ground meshes launchsite scene update
7 Years Ago
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7 Years Ago
Only report exceptions from official servers again Exception reporting filtering
7 Years Ago
Server compile fix
7 Years Ago
Get developer list from manifest
7 Years Ago
Merge from decal_instancing
7 Years Ago
All BatchKey structs now implement IEquatable (eliminates GC when used as key in dictionary)
7 Years Ago
Added transform caching to decals Optimized decal command buffer refresh Enabled decal instancing by default
7 Years Ago
Plugin updates
7 Years Ago
scene update
7 Years Ago
Checkpoint model LODs/Prefab/COLs Overgrowth dressing scene update
7 Years Ago
checkpoint model WIP
7 Years Ago
Merge from main
7 Years Ago
Fixed item info showing up as null when destroying world items due to invalid position
7 Years Ago
Foliage test
7 Years Ago
Silenced TrackIR error when DLL was not found even though it exists in the registry
7 Years Ago
Melee weapon impact polish Mix tweaks Misc sound polish
7 Years Ago
skin approval + icons
7 Years Ago
protocol++
7 Years Ago
merge into main
7 Years Ago
server compile fix
7 Years Ago
merge from main
7 Years Ago
AK47 slightly higher horizontal recoil AK47 has slightly lower max aimcone DBS less recoil DBS less aimcone Eoka less aimcone handmade shell does 9 damage per pellet instead of 7 handmade shell spread increased slightly handmade shell pellet velocity decreased shotgun slugs half price buckshot damage falloff decreased (good up to 40m instead of 25) buckshot/handmade has a more even distribution in general but 20% of the pellets are weighted to the center automatic weapons + SAR have their aimcones weighted so a few more shots will land in the center rather than the edges fixed thompson having wrong screenshake effect added server.woundingenabled - if set to false players always die instead of wounding fixed bug where recoil was using spherical math instead of circular added basic player bot script for weapons testing
7 Years Ago
pre-desert