128,957 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Hook up drum kit materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove change perspective RPC calls, do everything from client side perspective mountable callbacks
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                increased Windmill heat protection
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Add extra fields to Rustworks active players list request
 
                
                
                
                
                
             
         
        
            
            
            
                
                Latest terrain build
Terrain config tweaks
Foliage, playing with filter cutoff on grass/forests
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Replace old active players request with new Rustworks request
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene backup
Prefab shadow optimization
 
                
                
                
                
                
             
         
        
            
            
            
                
                add this folder back in until we can purge non-hdrp resources more completely.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed shaders broken during merge
Restored dilate shader
Updated all ASE shaders with new template
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tiny ASE fix to support hdrp 7.0.1; hdrp template auto-updated
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Repair: recently damaged, insufficient resources, not damaged.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from d11_hdrp branch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed a reverted searchlight.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed those grazillion broken light fixture files.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene backup.
Prefab/mat tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Add Rustworks wipe server request
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Add subset of playerFlags to telemetry snapshot
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                cliffs, secondary spawns setup
spawn populations polish
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Scene to prefab fixes for compound
 
                
                
                
                
                
             
         
        
            
            
            
                
                2019.3 - no IL2CPP option yet ( ! )
 
                
                
                
                
                
             
         
        
            
            
            
                
                More caching for ragdoll stuff. Player ragdolls work with skeleton now.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Contains SERVER;CLIENT instead of equals
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Renew Server flow, Report owned server implementation
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                [D11] [UI] WIP Server Stats implementation (starting to hook up to Rustworks). Fixed Lantern Time being incorrect.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made some improvements to SceneToPrefab and took a pass over all the monuments to make sure they are being decomposed properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Disables entity spawning when loading
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Delete CH47FlightTest (embeds the old camera and has a ton of missing scripts, assuming HelkTest (c))
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable shadow casting on particle effects
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixes Merge with main issues & potential threading issue in delayed entity code
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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