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106,704 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Rocket factory building / interior texture progress
8 Years Ago
JunkPile timeout check uses Unity's invoke because of its long repeat time and since it doesn't use CancelInvoke
8 Years Ago
Removed this. from all invokes as they're no longer extension methods
8 Years Ago
ListComponent now uses a ListHashSet instead of a List (better remove performance) ListHashSet implements IEnumerable and has index getter / setter ListDictionary implements IEnumerable
8 Years Ago
Moved InvokeHandler to plugins Made InvokeHandler methods part of FacepunchBehaviour rather than extension methods
8 Years Ago
Facepunch.System project automatically includes all its cs files (like the other plugins)
8 Years Ago
backup/progress
8 Years Ago
vertex painting grounds
8 Years Ago
Rocket factory / side towers interior and staircases
8 Years Ago
Massively improved InvokeHandler hashing
8 Years Ago
vertex painting grounds
8 Years Ago
grounds meshes placement
8 Years Ago
External walls block ai External gates block ai (unless open) Ores block ai
8 Years Ago
backup/progress static chair prop adapted from deployable
8 Years Ago
Build navmesh async, to try to avoid consuming all server cores (slower but friendlier)
8 Years Ago
Skins
8 Years Ago
skin pricing
8 Years Ago
Cleanup in ssao Small water reflection optimization (bw++, all platforms)
8 Years Ago
skin approval + icons fixed missing hatchet
8 Years Ago
Reapplied packed hdr and tweaked tier settings
8 Years Ago
Updated SSAO + fixed OnPostRender error
8 Years Ago
Disabled allow MSAA on main camera
8 Years Ago
backup/progress
8 Years Ago
Reapplied main camera effect connections
8 Years Ago
skin approval + broken icons
8 Years Ago
Subtracted 20051 and 20052 temporarily
8 Years Ago
Fixed OSX / Linux / Win32 debug builds not uploading to Steam
8 Years Ago
8 Years Ago
Changed InvokeHandler times from AoS to SoA (performance)
8 Years Ago
Rocket factory / side tower update and staircase
8 Years Ago
merge from main
8 Years Ago
Fixed scene view display when skybox is enabled
8 Years Ago
Updated main camera effect assignments
8 Years Ago
Enabled packed 32bit HDR format on all tier levels, when available (bw++ on dx10+ hw)
8 Years Ago
Bear feet on the ground
8 Years Ago
Animal attacks show hud damage indicator
8 Years Ago
Resizing every speedtree without care or consideration
8 Years Ago
Log game object name when encountering SkinnedMeshCollision without SkinnedMeshCollider (RUST-1645)
8 Years Ago
Meta files
8 Years Ago
Fixed metal chest plate rig in prefab (RUST-1637)
8 Years Ago
Added OpenGL core to Windows (for asset bundles)
8 Years Ago
Fixed RustBuilder not building all all platforms as debug build
8 Years Ago
merge from main
8 Years Ago
backup/progress bit of overgrowth for preview
8 Years Ago
Spinner wheel sounds Water lapping sound polish
8 Years Ago
fixed rare issue where a dead helicopter could enter a strafe
8 Years Ago
animals align to terrain height/slope animals try and face attack target
8 Years Ago
Rocket factory site / texturing pass / backup
8 Years Ago
Disabled ImageEffectTransformsToLDR on tonemapper until gamma bug is fixed
8 Years Ago