reporust_rebootcancel

106,682 Commits over 3,836 Days - 1.16cph!

8 Years Ago
HttpImage caching Bag categories Placeholder bag hq icon Optimized inventory scroller List 'crates' from inventory schema instead of hard coded
8 Years Ago
tugboat LODs, prefab update
8 Years Ago
Steam Inventory crafting warning
8 Years Ago
Item fixes
8 Years Ago
Hazmat suit cherry pick
8 Years Ago
Reverted EAC server binaries
8 Years Ago
Added lods to hazmat suit
8 Years Ago
Load inventory when opening tab instead of on startup
8 Years Ago
Fixed icon loading errors
8 Years Ago
Fixed some item categories
8 Years Ago
Fixed salvaged hammer viewmodel
8 Years Ago
Fixed NRE ServerMgr.cs:806
8 Years Ago
tugboat textures, WIP model, materials
8 Years Ago
Slightly faster LightEx / LocalPositionAnimation
8 Years Ago
Bag opening shit
8 Years Ago
fixed SAR costing 3 semi auto bodies (now 1, oops) balanced SAR recoil/damage (easier to hit stuff now)
8 Years Ago
Generators for bag
8 Years Ago
Fixed buggy chat visuals with pool.mode 2
8 Years Ago
EAC update
8 Years Ago
Optimize ReverbZoneTrigger updates Add voice limiting to physics sounds River sounds use the local ambience system Wounded screams stop on death VIewmodel sound timing tweaks Ambient sound layer timing tweaks Fix deployable placement effects spawning at the origin when attaching to other entities Add new placement sounds for deployable building parts (doors, ladders, etc) Misc sound polish
8 Years Ago
redid the 3rd person pistol deploy animation so it matches the 1st person better
8 Years Ago
Reworked Hazmat suit source files
8 Years Ago
reduced radpill spawns
8 Years Ago
radiation has more of a gradient rather than a seemingly binary exposure updated radpill description added food box to junk piles phrases protocol++
8 Years Ago
rocket launcher more expensive rockets cost additional pipe lowered oil barrel HP removed waterpipe pipe requirement (derpy but needed for now) tightened up flamethrower fuel stream graphics flamethrower must be held to create fire can no longer tap flamethrower for 1 fuel to create a fire flamethrower holds 100 ammo instead of 50 flamethrower uses twice the fuel per second flamethrower direct damage against players increased attempt to fix empty crates/barrels added semi auto body (p250/SAR component) slightly reduced sheet metal HQM recycle yield slightly reduced spring HQM recycle yield protocol++
8 Years Ago
8 Years Ago
Bag crafting
8 Years Ago
8 Years Ago
Rebuilt plugins
8 Years Ago
Warning fix
8 Years Ago
Bag test
8 Years Ago
8 Years Ago
water bottle viewmodel updates, adding Toms bottle mesh & textures
8 Years Ago
Multiple select breakdown Fixed scrolling back to the top when inventory items updated
8 Years Ago
Shortened prefab name in print_prefabs
8 Years Ago
Enabled all player pooling functionality by default on 64bit systems (finally)
8 Years Ago
merge from main
8 Years Ago
Wood sitem
8 Years Ago
Breakdown fixes
8 Years Ago
Fix tweak
8 Years Ago
Fixed ProjectileWeaponMod not setting limitNetworking after server load
8 Years Ago
Made PropRenderer IClientComponent (client needs it)
8 Years Ago
water bottle 1st pass viewmodel anims, prefab & controller
8 Years Ago
Properly cull PropRenderer at runtime (memory usage, performance) Fixed IEditorComponent not being culled at all in client builds
8 Years Ago
Can convert unwanted steam inventory clothes into cloth (for no reason right now)
8 Years Ago
Updated plastic panels
8 Years Ago
Reverted accidentally included Rust.Data.csproj change
8 Years Ago
Merge from networking_fuckery_2 Network++
8 Years Ago
Merge from main
8 Years Ago
Fixed decor NRE with pool mode 2