reporust_rebootcancel

126,696 Commits over 4,109 Days - 1.28cph!

6 Years Ago
Disable new input system stuff until Greg has fixed it
6 Years Ago
Cherry picked 37124 from /hdrp/world_art_revamp
6 Years Ago
[D11] [UI] Layout adjustments to Server Admin page. Increased visibility, adjusted input text field graphics.
6 Years Ago
Fixed Cliff shader issues on scenes w/o terrain Fixed Ciff shader name Moved shore wetness properties to SF; now toggable Nuked some deprecated global shader constants
6 Years Ago
horses now regain stamina as well as max stamina when eating (fixes troughs requiring too much food)
6 Years Ago
[D11] simple fix for occlusion system with hdrp
6 Years Ago
[D11] [UI] Removed obsolete elements from Server Admin page. Adjusted layout and increased text size for visibility.
6 Years Ago
[D11][UI] Added Hint code to connected players screen
6 Years Ago
[D11] [UI] Fixed server stats page not using correct translation keys.
6 Years Ago
6 Years Ago
[D11] [UI] Increase text size on server stats page to help visibility.
6 Years Ago
[D11] [UI] Removed Voice Chat options from Audio Settings menu.
6 Years Ago
[d11][optimisation] Sound distance checks a bit cleverer
6 Years Ago
[D11] [UI] Fixed typo in hint string.
6 Years Ago
[D11] [UI] Added debug option hint translations. Fixed hint panel not being consistent across in-game options menu.
6 Years Ago
[D11] Define fix
6 Years Ago
[d11][optimisation] OnAnimatorIK Took out this event altogether because IK is turned off on console, but the event is still causing big overheads ( so i'm told ). Some more sound manager stats/optimisations.
6 Years Ago
[D11][UI] Changes chat options hints
6 Years Ago
[D11] more temp hdrp fixes
6 Years Ago
Scene & vfx test
6 Years Ago
[D11][UI] Hooked up voice chat and quick chat options
6 Years Ago
[D11] Fix for occasional write past the end of the container array.
6 Years Ago
Better text overflow on team dock when players have long names
6 Years Ago
Fixed team member map font being unreadable
6 Years Ago
Don't allow large furnace placement under terrain
6 Years Ago
Fixed scope overlay being extremely small on larger screen resolutions
6 Years Ago
merge from main
6 Years Ago
a whole lot of visual polish on new rocks
6 Years Ago
cliff shader uses proper overlay blend mode
6 Years Ago
merge from hdrp
6 Years Ago
Miltun scene backup.
6 Years Ago
1000 lux 5400 kelvin sun exterior Minor star/cloud brightness tweaks to compensate
6 Years Ago
[D11] [UI] Debris Field/Crash Site map markers implementation.
6 Years Ago
fix for horses blasting through trough food forever in some situations
6 Years Ago
[D11][#2362] Further reductions to number of effects from deployed shotguns
6 Years Ago
[D11] [UI] Added new Crash Site marker, added translations to file. Added icon to legend on main map scene.
6 Years Ago
RustSceneEditor fix
6 Years Ago
RustSceneEditor
6 Years Ago
[D11] Fix for Special Action Button been on the wrong button
6 Years Ago
Scene
6 Years Ago
[D11][#2362] Reduced number of effects shotguntrap will spawn when firing
6 Years Ago
Campfire vfx cull VisualEffect from server ents BaseOven ent overrides OnFlagsChanged instead of using OnFlagChanged component
6 Years Ago
[D11] Fixed glow outlines on a number of weapons
6 Years Ago
[D11] [UI] HUD Optimisations - Vital Bars update on PlayerMetabolism.OnLocalMetabolismnUpdated instead of every frame.
6 Years Ago
[D11] [UI] HUD Optimisations - Vital Bar previews only update when changing selection rather than every frame.
6 Years Ago
cobweb material fix
6 Years Ago
Use new InputSystem and simplified PlayerInput.cs