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106,639 Commits over 3,836 Days - 1.16cph!

8 Years Ago
AmbientLightLOD uses LOD grid for better load balancing, less stress on the dynamic LOD manager
8 Years Ago
water-vis-trigger:: fixed underwater overlay activating between tiny trigger gaps water-vis-trigger: changed gizmo color to blue-ish gray water-vis-trigger: cleaned up unnecessary null checks
8 Years Ago
Merge from main Network++
8 Years Ago
Fixed locks not being networked properly
8 Years Ago
Updated industrial props across monuments Adding industrial props prefabs
8 Years Ago
Cherry picked underwater fx fix from main 16937
8 Years Ago
Attempt to fix RUST-1354 - Unable to build in buildable area [Cave 6]
8 Years Ago
water/double shotgun require pipes barrels drop some components protocol++
8 Years Ago
added metal blade added metal pipe added sewing kit added spring added rifle body added smg body updated early game items to require components
8 Years Ago
Ramp music intensity up during loading screen Voice limiting tweaks + some sound optimization
8 Years Ago
Merge from networking_fuckery
8 Years Ago
Merge from water-vis-trigger
8 Years Ago
Fixed trigger OBB not matching scaled collider properly Fixed water collision bounds getignore inverted test
8 Years Ago
Cherry picked 16937
8 Years Ago
new muzzleflash effect for mp5
8 Years Ago
Fixed underwater fx not showing
8 Years Ago
Updated Water prefab with WaterCollision Added WaterCollision.GetIgnore for Bounds + GamePhysics path Deprecated WaterLevel.ToggleCollision, switched to WaterCollision.GetIgnore
8 Years Ago
8 Years Ago
Support deployables
8 Years Ago
Merge from main
8 Years Ago
Shipping containers. Fixed minor mesh errors, added more dirt, reduced color saturation and added material sounds
8 Years Ago
UI stuff, sky scrubber
8 Years Ago
Bumpscale, glossiness, occlusionstrength
8 Years Ago
FloatRow, alpha cutoff
8 Years Ago
8 Years Ago
Decorated workshop scene Fixed shorts not working Can fly around workshop scene Added DepthOfFieldFocusPoint
8 Years Ago
Cherry picked decal fix 16925
8 Years Ago
Fixed some hit decals not visible (RUST-1351)
8 Years Ago
Added new shipping containers
8 Years Ago
Fixes
8 Years Ago
Added PreservedPrefab component Player Preview
8 Years Ago
- Added camera worldmodel, LODS, textures & mats - Now drops camera model instead of burlap sack
8 Years Ago
Item view Indicate incompatible Download incompatible, open folder, allow manual loading
8 Years Ago
8 Years Ago
Convert imported version2 metal to spec Added all clothes items Added collared shirt Added tanktop Added shorts Your items scrolls, shows all items
8 Years Ago
Tweaks to rain particle effect to improve drop frequency and density Reduced rain shader fill rate by packing related textures
8 Years Ago
Merge
8 Years Ago
Fix sound pitch bug (hopefully, still no reliable local repro on this one) Small SoundModulation Init optimization
8 Years Ago
Cherry picked 16913
8 Years Ago
Optimized coarse height slope map generation; now up to 6 times faster on larger maps Deprecated foliage displacement slope scale bias
8 Years Ago
Touched all water related shaders; making sure latest cherries get applied
8 Years Ago
Cherry picked remaining water related changelists from main
8 Years Ago
shortened the buttstock on the mp5 worldmodel so it doesnt clip into shoudler as much tweaked the mp5 viewmodel reload anims tweaked positioning of the muzzlebrake and muzzleboost addons (in 1st person)
8 Years Ago
adjusted the positioning of the mp5 worldmodel and IK holds tweaked the size of the silencer attachment ( worldmodel )
8 Years Ago
xtab mode Occlusion, Specgloss Texture size limit from version2
8 Years Ago
Loading workshop http icons
8 Years Ago
Icon publishing
8 Years Ago
Fixed button stretch in lists Moved layer defines to Rust.Global.dll Added PropRenderer
8 Years Ago
Fixed effect instantiates, console messages and console commands showing up as "GroupChange" in profiler
8 Years Ago
Quicker fade out on mp5 voice limiting Stop extra voices more aggressively when voice limiting