reporust_rebootcancel

106,636 Commits over 3,836 Days - 1.16cph!

8 Years Ago
merged from main
8 Years Ago
More cleanup + can fly helicopters
8 Years Ago
Merge from main
8 Years Ago
PlayerModel cleanup, optimizations and fixes
8 Years Ago
Cleanup
8 Years Ago
Merge from main
8 Years Ago
Saved redundant fetch+sampler in a few water related passes More water displacement on slighly inclined terrain
8 Years Ago
Grabbed water vis fixes
8 Years Ago
Fixed water visibility trigger overlap cases
8 Years Ago
Fixes
8 Years Ago
Added pooling to player collision, model and name tag Add player LOD group in prefab preprocessing rather than ingame Don't build player meshes until they become visible
8 Years Ago
Added ridable dolphins
8 Years Ago
collider fixes
8 Years Ago
cave_small_medium layout 3 extra cave blocks to add granularity
8 Years Ago
backup current terrain files and splats
8 Years Ago
8 Years Ago
cave_small_medium base files
8 Years Ago
progress/backup
8 Years Ago
caves dressing cont'd rockwall ladder/climbing mesh/prefab temporary lava decal prefab
8 Years Ago
Merge from main
8 Years Ago
Skip adding the CL entity name prefix if the game object name already contains it
8 Years Ago
Compile fix
8 Years Ago
4 new cave blocks - models/hulls/colliders
8 Years Ago
EntityFlag cleanup
8 Years Ago
Merge
8 Years Ago
Avatar, Friends list hookups
8 Years Ago
Added tamable ants
8 Years Ago
Added foliage displacement debug (via terraintexturing)
8 Years Ago
maybe
8 Years Ago
built some stuff
8 Years Ago
windmill no longer craftable
8 Years Ago
Fixed unlit campfires hurting players after server restart
8 Years Ago
updated spawnpoint gizmos to accurately display prefab that will be spawned
8 Years Ago
compile fix
8 Years Ago
made a slight tweak to the semi-auto rifle's iron sight alignment
8 Years Ago
merge from main
8 Years Ago
Fixed viewport resize breaking water when reflections are enabled
8 Years Ago
fixed prefabID's on large barricades fixed SingleSpawn not displaying the correct scale of spawn target prefab fixed Barricades always spawning on server startup
8 Years Ago
Network++
8 Years Ago
Stone gate gibs are no longer the incorrect wood gate ones
8 Years Ago
door_barricades gibs double sided
8 Years Ago
Optimized BaseEntityChild.Setup
8 Years Ago
Updated BuildingTest.sav (now also contains building stability)
8 Years Ago
Eliminated needless string reallocation from GameManager.Instantiate (relevant when streaming in thousands of entities)
8 Years Ago
Prefab pool no longer hashes twice when looking up a prefab (pretty irrelevant since the key is an integer)
8 Years Ago
Added zombies
8 Years Ago
Removed OnEnable hack from EntityFlag_Toggle (no longer slows down entity instantiates) Fixed OnSendNetworkUpdate not being called in SendNetworkUpdateImmediate Fixed OnPostNetworkUpdate not being called immediately when receiving a new entity
8 Years Ago
Added refresh_stability debug console command
8 Years Ago
Game manager no longer sets the game object name when taking from a pool (performance) Optimized some LOD grid code (for the most part pointless, but slightly faster and better for profiling) Added additional profiling to LOD, pooling and mesh batching code
8 Years Ago
Added water visibility volumes to natural cave blocks