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106,632 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Optimized coarse height and slope map generation in standalone builds
8 Years Ago
Made terrain height and normal textures readable at runtime (required for coarse map generation)
8 Years Ago
8 Years Ago
Added grass displacement toggle to graphics options
8 Years Ago
Reduced resolution of coarse terrain height and slope maps
8 Years Ago
Fixed all grass appearing displaced with grass displacement disabled (for real)
8 Years Ago
Fixed foliage displacement NRE when leaving server Fixed all grass appearing displaced with grass displacement disabled Exposed high resolution terrain height and slope maps to shaders Grass displacement now also works on big maps
8 Years Ago
Fixed DX9 white player in player preview (RUST-1294)
8 Years Ago
Fixed pvt not disabled in lowest shader levels
8 Years Ago
Potential fix for crashes when switching servers (RUST-827)
8 Years Ago
Updated native binaries: added dev request cancellation
8 Years Ago
Fixed lighthouse LOD uvs and reduced material number
8 Years Ago
radbarrel test
8 Years Ago
progress
8 Years Ago
Added shader parameter for displacement height to grass shader + material
8 Years Ago
8 Years Ago
8 Years Ago
Forgot layer defines
8 Years Ago
Retired displacement layer (no longer needed)
8 Years Ago
Moved deferred decals to rendering folder
8 Years Ago
Full grass displacement rewrite (now faster and better looking, disabled by default for further testing)
8 Years Ago
Lighthouse loot spawn setup and LOD cleanup
8 Years Ago
Cave roots and ivy: texture set/material
8 Years Ago
backup/progress
8 Years Ago
Lighthouse collision fixes
8 Years Ago
Fixed surface dimensions mismatch error when resizing viewport
8 Years Ago
Added lighthouse LODs
8 Years Ago
Moving stuff Cave gravel models/Prefabs Cave small rocks prefabs Material tweaks, dressing
8 Years Ago
del unused model
8 Years Ago
backup
8 Years Ago
cherry picking diogo's fix to 4way blend
8 Years Ago
rock_ledge model/textures/LODs/COL/Prefab
8 Years Ago
misc progress/backup
8 Years Ago
Fixed spec/metallic blend layer toggles not activating keywords
8 Years Ago
Merge from ambient_light_volumes
8 Years Ago
merge from dungeon_art_3
8 Years Ago
merge from main
8 Years Ago
Added first version of rust/std 4-way blend shader (RUST-1284) Removed some more legacy shader params; cleanup
8 Years Ago
Disabled terrain quality affecting shader lod; keep shader level as master LoD control for consistency between terrain and objects (RUST-1280)
8 Years Ago
merge from ambient light volumes
8 Years Ago
progress
8 Years Ago
8 Years Ago
Environment volume base implementation Added environment volumes for underground areas Eliminated ambient light completely when underground
8 Years Ago
Fixed miner's hat and candle hat not working after initial use (RUST-1301)
8 Years Ago
made the SMG ironsights more precise (easier to aim)
8 Years Ago
Fixed editor-only deferred mesh decal code intefering with in-editor profiling Nuked some editor heap allocs in terrain texturing Fixed warnings in climate
8 Years Ago
Fixed player mesh rigging sometimes being temporarily corrupted Added print_rigcache console command
8 Years Ago
backup
8 Years Ago
Merge from main
8 Years Ago
Fixed holes, tweaked colliders and glass