reporust_rebootcancel

106,632 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Fixed NRE when trying to rotate building block after it was destroyed (RUST-1299)
8 Years Ago
vending machine
8 Years Ago
Network++
8 Years Ago
Fixed OptimizeAnimator renderer set clear
8 Years Ago
Fixed NRE when trying to upgrade building block after it was destroyed (RUST-1298)
8 Years Ago
semi auto pistol damage reduced to 40 (was 50)
8 Years Ago
Reduced the effective combat range of pistol ammo slightly (from 80 to 60)
8 Years Ago
Lighthouse polish and colliders
8 Years Ago
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8 Years Ago
More logging for rig bone caching
8 Years Ago
Fixed OptimizeAnimator never clearing its renderer set (breaks player mesh pooling)
8 Years Ago
missing file
8 Years Ago
baseline sucky stuff
8 Years Ago
Fixed rig error when prefab pre process is being called twice
8 Years Ago
Server compile fix
8 Years Ago
Fixed some issues with player pooling (introduced by moving stuff to pre processing)
8 Years Ago
Fixed campfire and furnace particle effects playing on spawn
8 Years Ago
Misc sound polish
8 Years Ago
All explosions have their own unique sounds now Fix a bunch of explosions having a second c4 sound on one of the smoke particle objects General explosion sound polish
8 Years Ago
old bone armor no longer drops
8 Years Ago
Server compile fix
8 Years Ago
Moved more SkinnedMultiMesh stuff to prefab preprocessing
8 Years Ago
Forgot to include two files
8 Years Ago
Applied the optimization of OnParentDestroying to OnPostNetworkUpdate and OnSendNetworkUpdate
8 Years Ago
Fix
8 Years Ago
Optimized SkinnedMultiMesh GetComponentsInChildren calls
8 Years Ago
Optimized SkinnedMultiMesh LODGroup stripping
8 Years Ago
Experiment: Alternative to BroadcastMessage.OnParentDestroying
8 Years Ago
Enabled player mesh pooling by default on 64bit systems
8 Years Ago
Fixed some climate blending OnGUI hack failing to compile when setting editor to server-only
8 Years Ago
Retired ItemIdentity (no longer used, removes a bunch of overhead) Fixed various issues with player model pooling (still disabled by default)
8 Years Ago
Slide/jump decal textures irradiated sacs textures
8 Years Ago
Reset lerp smoothing whenever entity lerping is snapped to the end point Initialize lerp start position whenever entity lerping is started
8 Years Ago
Added stabilityqueue and surroundingsqueue convars (time building stability + surroundings are allowed to take)
8 Years Ago
Reset entity position lerp curve when lerping is disabled
8 Years Ago
Fixed players sometimes appearing with wrong name, gender or skin tone (RUST-981)
8 Years Ago
rock flat texture set (for cave floors)
8 Years Ago
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8 Years Ago
tweaked the ironsights on the bolt rifle fixed alignment on the ak47 iron sight
8 Years Ago
projectile optimizations (improves fps with lots of gunfire)
8 Years Ago
Caves - Stalagmites/tites textures/models/LODs/COLs and prefabs
8 Years Ago
Caves - more puzzle rooms greybox
8 Years Ago
fixed local tracers showing up for one frame on close objects fixed muzzle flashes sometimes not casting real light fixed weird glow on other peoples heads when shooting
8 Years Ago
fixed the silencer on the semi-auto rifle looking like a "limp dick"
8 Years Ago
lowered initial distance of rifles less HDR on first person tracer
8 Years Ago
hopefully final fix
8 Years Ago
another NRE fix
8 Years Ago
code adjustment for sway
8 Years Ago
fixed NRE's for some projectiles
8 Years Ago
reduced horizontal recoil of semi auto rifle