reporust_rebootcancel

106,630 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Merge from prerelease
8 Years Ago
Mising using directives
8 Years Ago
River and road meshes no longer cast shadows since it's pointless
8 Years Ago
Path spawning has start and end padding
8 Years Ago
Fixed TSSAA related occasional darkening
8 Years Ago
Renamed some loading screen steps
8 Years Ago
Biome spawn filter is binary (makes more sense for vegetation, fixes lone palms for real)
8 Years Ago
Added missing terrain triggers in facility rooms Added reverb triggers to both mine tunnels and military tunnels prefab
8 Years Ago
Power substation spawn fixes Mountain spawn fixes Biome generation tweaks
8 Years Ago
Tweaks
8 Years Ago
Monument topology fixes on various monuments
8 Years Ago
Tweaks
8 Years Ago
Merge from prerelease
8 Years Ago
Barren map should launch again.
8 Years Ago
Invis twig tree, and some stuff.
8 Years Ago
Fixed those 4 trees with slightly offset colliders.
8 Years Ago
Use a catchall emitter limit group when one can't be found for a specific ambience emitter
8 Years Ago
debug scene for diogo
8 Years Ago
lr300 sounds
8 Years Ago
Fix for motion vector shader mishandling non-HasLastPositionData; fixed particles getting extreme/wrong blur
8 Years Ago
Merged cam thing into main pre.
8 Years Ago
Proper main camera. Deleted the others.
8 Years Ago
RUST-1255 Fix
8 Years Ago
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8 Years Ago
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8 Years Ago
Fuck this shit (scene view synced camera)
8 Years Ago
8 Years Ago
Syncing camera prefab from main so changes can be compared
8 Years Ago
Merge from prerelease
8 Years Ago
Merge from main
8 Years Ago
Another warning fix
8 Years Ago
Added trimming support to path interpolator Improved power substation spawning
8 Years Ago
Spiral stairs block - proof of concept
8 Years Ago
Merge from pre.
8 Years Ago
Warning fix
8 Years Ago
Fixed empty spawn filter (errors)
8 Years Ago
Improved standard lighting extension support for rust/std shaders; forward cases Added vpos to free up one interpolator in certain cases Added dither opacity mask for when using temporal-aa; fallback to cutout mask; shadow compatible Added dither opacity mask base component (singleton) to main camera prefab Added first version of rust/standard-hair shader; spec, kajiya-kay, not physically accurate
8 Years Ago
Removed driftwood from arid beaches
8 Years Ago
Building topology once again blocks all decor
8 Years Ago
Better biome transitions, fixed random lone palm trees
8 Years Ago
fixed digitalcamo skin messing up holosight
8 Years Ago
RUST-1254 Fix attempt stone doorway
8 Years Ago
RUST-1255 Fix attempt ladder hatch
8 Years Ago
Fixed missing topology texture on power_sub_big_1
8 Years Ago
Roads appear a bit more grounded
8 Years Ago
further fixes to MT Tunnels
8 Years Ago
Road mesh generation is done in separate step from road layout generation (after all terrain adjustments are processed)
8 Years Ago
Fixed holes in tunnel slope section Military tunnels signs models and textures MT Scene Update
8 Years Ago
rocks_ms_atlas_snow uses rust shader
8 Years Ago
Fixed fucked up variable name in FlameThrower.cs