134,207 Commits over 4,444 Days - 1.26cph!
[D11] Changed the way the Blocked Player List is grabbed to prevent null reference
[D11] [Animation] [#3218] Jumping while holding a holdable item does not cause that item to judder rapidly anymore
NoticeArea uses RustLayout (fixes spazzing)
[D11] removes anti-hack snap/warp but leaves in the time sanity checks
[D11] removes anti-hack snap/warp but leaves in the time sanity checks
Archipelago latest build
Stones and Gravel splat foliage filters avoid roads/buildings
[D11] latest anith cheat changes
[D11] latest anith cheat changes
[D11] latest anti-cheat changes
[D11] latest anti-cheat changes
Tweaks to forest and small boulders filters
Archipelago latest build - improved forests cover, made the tier maps generate from a mixture of biome and monument size as opposed to just biomes
[D11] latest anti-cheat fixes
[D11] latest anti-cheat fixes
Can now toggle hit notification beahviour/level from the options UI
Xmas menu background video
[D11] Launch Site Missing Prefab partial fix
[D11] Decal Material Fixes. Cutout material fix for ice sheets.
[D11] Fix for floating assets at Lighthouse
Give up when no solution can be found
[D11] [Text/LOC] [3320] Water containers info showing "water remaining" instead of "fuel remaining"
[D11] 3322 Removed option to use player info widget to access Rust Coin purchase page. Hidden coin display to reflect this.
[D11] Add metrics logger for detailed player logs
[D11] [Controls] [#3296] Control settings persist after re-launching the title.
Midi driver no longer creates a gameobject, instead the active instrument calls update on the driver while it's in use
This eliminates midi overhead while an instrument isn't being used
Added capsule colliders to monument nodes as a way to guess size and make them visible (makeshift)
Tweaks to World steup prefab
Archipelago latest build
[D11] fixed issue with GetBlockedUIDs in Platformservicesnull.cs
Added unwrap baker tool to start testing baking HLODs.
Only update VitalNote text if they're shown (!)
Throttle NoticeArea updates
Only update HudElement when totally needed
Fixed WaterSystem allocations
Fixed GC in PlayerWalkMovement.GroundCheck
Fixed GC in TimedExplosive.DoCollisionStick
added descriptions to scripts in world stack
[D11] [UI] [LOC] Fixed Japanese text being truncated in certain places.
[D11] Upscaled few textures that looked low res in game and have texture streaming enables
[D11] [LOC] Tweaks to American English localisation file to fix some missing strings.
[D11] Fuel Engine Material Fix
[D11] [UI] Fixed some localisation issues.
[D11] Fixed missing function in PS4 specific file.