reporust_rebootcancel

134,004 Commits over 4,444 Days - 1.26cph!

7 Years Ago
Only render 1 level at at time in the big offices.
7 Years Ago
Fix for output instance buffer not being rebound when it's reallocated and BRG is being used
7 Years Ago
Remove unnecessary MeshOccludee components on instanced meshes when they're in child objects and relax rules about where LOD meshes can be in the hierarchy
7 Years Ago
Fix for far away trees in editor when ps4 platform is selected
7 Years Ago
[D11] + LOD tweaks - Up to Spherical Tank
7 Years Ago
Culling zones for office interiors
7 Years Ago
[D11] Vending Machine Green Brightness Distance Fix
7 Years Ago
[D11] Fixed Magenta Signs at Compound/Outpost
7 Years Ago
[D11] Spikes Floor Magenta Texture Fix & Bandit Camp Boat Collision Fix
7 Years Ago
[D11] + Launchsite Assets LOD Tweaked
7 Years Ago
[D11] SceneToPrefab fix, Launch site fix
7 Years Ago
Disable unnecessary instancing index stream on PS4
7 Years Ago
[D11] Fixed calls to old function name hidden behind defines.
7 Years Ago
Some fixes for the far away trees
7 Years Ago
[D11] Few materials tweaks + Fixed Junk pile scale
7 Years Ago
RoadTest scene update
7 Years Ago
[D11] [UI] Loading screen client/server calls more specific in WorldSetup.
7 Years Ago
Ground plants / beach and arid progress
7 Years Ago
[D11] [UI] Loading screen changes to address confusing server/client calls to update loading screen text.
7 Years Ago
project_gaea scene world stack update
7 Years Ago
Tweaks to foliage rocks material/textures for biome tinting
7 Years Ago
Arid rock formation prefabs medium and large sizes
7 Years Ago
Removing unused prefabs/files
7 Years Ago
Fix for booting from procedural map scene
7 Years Ago
[D11] UI Texture Resizing
7 Years Ago
Added "roadside" monument type and cleaned up TerrainPathConnect handling
7 Years Ago
fix for bug 3244, server code running on client
7 Years Ago
[D11] Define fix
7 Years Ago
Now spawning modular cars on map with modules, using new and improved method. Don't need random spawn intermediate entity anymore.
7 Years Ago
Updated spawnable vehicle prefab variants
7 Years Ago
Working on changes to vehicle map spawn. Added ModularCar population convar. Manifest++.
7 Years Ago
Removed cage module, plus its item, model etc. Removed two presets that were using the cage. Removed some other unused bits.
7 Years Ago
Merge from main
7 Years Ago
Fixed a duplicate midi binding on the bass guitar
7 Years Ago
Office props into cull groups.
7 Years Ago
Fixed dedicated sharp note binding not working on instruments
7 Years Ago
Vehicle preset experiment
7 Years Ago
Pre-prop groups
7 Years Ago
Scene backup
7 Years Ago
[D11] Fixed Gas Station SLOD and Cave System issues, Fixed Magenta Textures at Launch Site and fixed grass specular maps using packed map.
7 Years Ago
[D11] Enabled restart function when leaving server on console
7 Years Ago
fixed immoble sleigh
7 Years Ago
[D11] Bandit Town to Harbour 2 (In Scene Order) LOD's tweaked
7 Years Ago
Removing old stone splat foliage clutter
7 Years Ago
tweaks to filters
7 Years Ago
Fixed road height on roadside monuments
7 Years Ago
[D11] [#2230] Boat no longer goes invisible.
7 Years Ago
[D11] Made wooden cubicle walls less glossy
7 Years Ago
Adding the stone and gravel foliage we use on the revamp on regular procmap in order to remove older clutter art
7 Years Ago
Arid and regular cliffs final files