reporust_rebootcancel

122,182 Commits over 4,048 Days - 1.26cph!

7 Years Ago
[D11] actually set the quality level properly (to Good)
7 Years Ago
ladder mounting bugfixes fixed ladder detection through other triggers
7 Years Ago
Some minor tweaks related to AI and cover.
7 Years Ago
[D11] Remove Linux server for now its hanging
7 Years Ago
[D11] Make sure STEAM_DISABLED is set instead of STEAM
7 Years Ago
[D11] Fix error
7 Years Ago
[D11] Pass the param of warmup instead of defines and get rid of jenkins building windows clients
7 Years Ago
[D11] [UI] Added some extra textures for the HUD
7 Years Ago
[D11] Server analytics now enabled on command-line rather than through build define.
7 Years Ago
[D11] Start with some defines on Jenkins builds because the manifest generate relies on them
7 Years Ago
[D11] Added missing define
7 Years Ago
[D11] More fixes for Bundles
7 Years Ago
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7 Years Ago
7 Years Ago
[D11] Merge CL 28852 and CL28862
7 Years Ago
[D11] Put a cap on construction hight adjustment
7 Years Ago
[D11] hard code the milestone build server address.
7 Years Ago
[D11 Xbox Texture Resizing - extra meta checkin
7 Years Ago
[D11] Merge 28802 + Define fix
7 Years Ago
[D11] D11_CONSOLE_PORT needs setting on Win64/Linux AssetBundles
7 Years Ago
[D11] Xbox Texture Resizing - meta file checkin
7 Years Ago
[D11] Enabled USE_WARMUP_BUNDLES and skip buildTo on Asset Bundles
7 Years Ago
[D11][UI] Allow dismissal of UI dialog. Including RenameSleepingbag
7 Years Ago
Expanded waypoint set for NPC test spawn on Cargo Ship. NPCs now stand still when they've reached a destination, rather than jiggle, on the Cargo Ship.
7 Years Ago
[D11] Construction controls now allow alteration of hight of build. Opening of Inventory and crafting screen altered to allow hight adjustment
7 Years Ago
[^] Updated Meta Files for Xbox and PS4
7 Years Ago
[D11] Pie menu Define fix
7 Years Ago
[D11] We need to copy the ServerBundles
7 Years Ago
[D11] Fix linux server compile
7 Years Ago
Feet better align with eyes for NPCs on Cargo Ship.
7 Years Ago
Lighting test for Diogo
7 Years Ago
climb functionality which somehow works
7 Years Ago
climb testing
7 Years Ago
More player LookingAt fixes
7 Years Ago
[D11] Texture meta file change for half res textures + crunch for ps4/xb1
7 Years Ago
LookatTooltip falls back to player self interact menu if entity we're looking at does not have an entity menu
7 Years Ago
climb test
7 Years Ago
[D11] Preserve existing platform settings
7 Years Ago
[D11] Updated Frontend with new layouts/backgrounds/button behaviour and a selection icon
7 Years Ago
[D11] Try polling from master and add in server builds
7 Years Ago
More work on NPCs on the Cargo Ship.
7 Years Ago
[D11] Check every X mins for changes to kick off build
7 Years Ago
hot air balloon basket files backup
7 Years Ago
Removed highFidelityRotation from BaseVehicle since this is now the default for all entities
7 Years Ago
[D11] Fix ps4 ortho basis assert
7 Years Ago
[D11] Append sub-branch to folder name on build drive and take out server builds for now
7 Years Ago
[D11] change quality settings to "good" and partially disable support for "potato" mode to save some memory (two large RTs around 180MB in total)
7 Years Ago
[D11] [UI] Updated Pie Radial menu textures slightly, removed unused texture from project files (added accidentally in a previous check-in).
7 Years Ago
[D11] Log notification point
7 Years Ago
[D11] Fix bracket