reporust_rebootcancel

106,413 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Clouds WIP
9 Years Ago
missing meta more culling optim for dungeons
9 Years Ago
Added quality=0 to water2; half decent fallback using animated normal maps; underwater now working in all quality levels Changed some internal TEX and RT format changes for compatability (baseline DX9 level 3) and performance Improved quality and work management within water2, plus a few corrections; switched base textures to to tiff
9 Years Ago
PerformanceReport format fixes
9 Years Ago
Missing ladder models
9 Years Ago
Road mesh offset scales with road terrain adjustment offset
9 Years Ago
Without Google Analytics
9 Years Ago
Mesh offset fix
9 Years Ago
Padding and fade of hand placed road segments are adjustable
9 Years Ago
Limited road meshes zfight Culling pass on powerplant_1/military_tunnel_1
9 Years Ago
Made height offset of hand placed road segments in dungeons adjustable
9 Years Ago
Quick grouped mesh culling script for Vince
9 Years Ago
Server compile fixes
9 Years Ago
military_tunnel_1 progress loot crates placement and polish
9 Years Ago
Native library latest
9 Years Ago
Server compile tweaks
9 Years Ago
I wandered lonely as a cloud WIP
9 Years Ago
tweaked the gooseman flies looping effect.
9 Years Ago
Saved one pass on water geometry after taking my head out of my ass
9 Years Ago
removed some code that isn't required anymore (was for setting player acceleration in mecanim)
9 Years Ago
Fixed terrain edge transparency problem when sunshafts are enabled
9 Years Ago
Console buttons
9 Years Ago
Underwater rock materials Removed rock 12 from underwater spawn table
9 Years Ago
Underwater rock tweak
9 Years Ago
Underwater clutter placeholders
9 Years Ago
Terrain painting usability fixes
9 Years Ago
Key binding
9 Years Ago
Merge from dungeons_greybox_2
9 Years Ago
Default seed and salt are scrambled whenever the save version is increased
9 Years Ago
Tundra tweaks
9 Years Ago
Underwater rock placeholders
9 Years Ago
Soft target melee weapon impact sounds + some impact sound fixes
9 Years Ago
▊█▌▉▌▍ ▅█ ▌▋▇ #▅▄ ▌▇▅▅▉▌ ▆▆ ▍▍▄ ▄▉▍▍▌▍▄▊▅▆▌▋ ▉▇▉▍▉▄
9 Years Ago
flies spawn around dead ragdolls after a few seconds
9 Years Ago
helk'd it
9 Years Ago
More library organisation
9 Years Ago
Moved networking base to its own dll
9 Years Ago
Missing river grabpass
9 Years Ago
Underwater rendering (finally) with half decent lighting and scattering (Q=1-2) Revamped water optics for more natural coloring, extinction and scattering; easier tweaking as well Fixed some issues related to depth maps during water rendering + a few optimizations all around
9 Years Ago
Moved protobuf shit to a seperate library
9 Years Ago
Clouds WIP
9 Years Ago
switched back to the old walk/run animations
9 Years Ago
Low cloud textures/materials High cloud textures/materials New Billboard FBX
9 Years Ago
Client doesn't need clientinfo anymore
9 Years Ago
More accurate EAC kick messages
9 Years Ago
Get official servers from url, not from steam
9 Years Ago
torch extinguishes underwater
9 Years Ago
fireballs are extinguished by water
9 Years Ago
Serverside tree collider preprocessing fix
9 Years Ago
Changed roof sideways stability supports to female only