reporust_rebootcancel

121,405 Commits over 4,018 Days - 1.26cph!

7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
drowning damage increased gasp sound when taking drown damage updated divesite_a
7 Years Ago
Added WaterCheck + WaterCheckGenerator
7 Years Ago
Ignore nested entities (i.e. entities inside monument prefabs) when calling DoPrepare on prefabs
7 Years Ago
Fixed possible monument prefab corruption when rebuilding manifest
7 Years Ago
Added terrain margin meshes at the edge of the terrain mesh Valid world bounds also check against terrain margin dimensions
7 Years Ago
Scene2Prefab
7 Years Ago
First pass on cover points for Compound.
7 Years Ago
Made compound emergency stairs wide to prevent the player from getting stuck
7 Years Ago
Updated Hapis spawns to include divesites
7 Years Ago
Scene2Prefab
7 Years Ago
Stationary scientists also have interest points to look at when idle. Improved interest point usage when patrolling a route.
7 Years Ago
▊▉▍▄▇▍▋▍▉▅.▄▍▍▅▆▅▊▊, ▅▉▋▊█▄▅▇▉▋ ▊▍▋ ▉▅▌▊▅▉▇▋▄▋██▄▄▅▍ ▍▅▉ ▇▅█▇▌▄ ▄▍▌▍
7 Years Ago
Don't strip child objects when tagged as "persist" Fixed spinner wheel placement NRE (in editor?)
7 Years Ago
Fixed issue with vm rock idle popping
7 Years Ago
High external walls and gates decay much faster when placed outside of TC range
7 Years Ago
Combat log is delayed by 10 seconds (combatlogdelay convar)
7 Years Ago
BBQ volume tweaks to prevent clipping through walls
7 Years Ago
Merge from building_system_3.2
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Eoka desc update Diving suit typo fix Phrases
7 Years Ago
block players inputting items into APC crate
7 Years Ago
7 Years Ago
added basic divesite scuba gear spawns in tool crates protocol++
7 Years Ago
added wip hairstyle 06 and updated dyesets
7 Years Ago
compound interactables only one user
7 Years Ago
added single user option for deployables (safezone recyclers etc) auto turrets only hit their desired target (anti grief) players no longer block autoturret line of sight (anti grief)
7 Years Ago
More progress on interest points for patrolling scientists.
7 Years Ago
Revert event serialization in generic spawner.
7 Years Ago
note fixes
7 Years Ago
added safe zone to compound
7 Years Ago
reworked hostile system
7 Years Ago
Increased AO sample count to Medium
7 Years Ago
hostile warning wip
7 Years Ago
█▋▍▄▌ ▍▍▊▆'▅ ▍▇▋ ▋▇█▍▉
7 Years Ago
▄▄▊▆▆▌
7 Years Ago
Fixed editor-only compile error
7 Years Ago
Update ambient occlusion effect to AO2/GTAO
7 Years Ago
Started working on look at points for scientists. Add a graphical gizmo (thanks Bill Lowe) to scientist spawn point, so that it is easier to set up the orientation of the spawn point.
7 Years Ago
Fixed shared targets via scientist comm not considering hostility. Increased radio comm timers for compound scientists.
7 Years Ago
added compound rules sign files compound scene2prefab
7 Years Ago
Added detail layer to hoodie material Added UV2 for detail layer to hoodie Added knitted fabric detail textures
7 Years Ago
Update hostile time markings if a scientist catch you with your gun out. Improved hostility detection based on hostility, defensiveness and hostile mark aggression.
7 Years Ago
Improved hostility handling in Scientists.
7 Years Ago
Turned shadows off for all viewmodel clothing
7 Years Ago
Removed leftover support sockets from roof
7 Years Ago
big bag o fixes of the morning restricted access to roofs, only scientists there signs improved fixed fucked up material links on awnings
7 Years Ago
Scientists that spawn as non-hostile will now assume a relaxed pose upon spawn. Scientists following waypoint paths will now pause at the correct points of the patrol route.