112,529 Commits over 3,928 Days - 1.19cph!
sentry gun unlocks at level 18 instead of 24
sentry gun parts found in radtowns (rarely)
lasersight unlocks at level 24 (was 25)
touched a bunch of files because why?
can no longer input items into loot boxes/trash piles (fixes exploits causing them not to respawn)
fixed the 3rd person drink animation so it holds the bota bag properly
small stash cost reduced to 10 cloth
xp from barrels only awarded if destroyer is nearby (no sniping barrels for xp)
hoodie armor buff
roadsign armor more expensive
most important change of the month - ceiling lights are cheaper and cast more light
crude oil collision fix (perhaps they will spawn under dome now?)
Remove audio files for unused song
Preserve sample rate on music
Resized luts to 256x16 to speed up climate blends
Rocket LOS check improvement (RUST-1152)
Replaced deluxe eye adaptation and amplify color with unity cinematic effects; eye adaptation now 2x faster
lengthened loaded crossbow deploy anim
Fixed revz opengl missing name plates (RUST-1158)
Damage properties are stored on projectiles
Shotgun buckshot uses headshot damage multiplier of 1.25
airfield work backup
Power substation models/LODs/COLs/Prefabs and textures
Fixed InvalidOperationException in OnProjectileAttack (RUST-1157)
Skip underwater overlay if water excluded from camera culling mask
Projectile velocity is no longer randomized
Projectile velocity is no longer causing RNG damage
Projectile damage falls off linearly with distance (after an initial max damage distance)
Projectiles can specify effective projectile range + corresponding damage multipliers
Damage multipliers are determined exclusively by weapon damage properties (removed projectile max skeleton mult)
Weapons and weapon mods can adjust projectile damage, distance and velocity separately
Network++
Optimized climate LUT blend with single 5-way blend instead of 5 blends
Saved a copy blit and mitigated binding induced latency (weird variations) by ping-ponging result
Saved a 256K in render texture memory yay
Restructure & cleanup.
Manifest.
Music! (still disabled via music.enabled convar by default for now)
tweaked the spear 3rd person pre-throw animations.
added new 3rd person pre-throw animations for the rock
Decoupled water reflections from water quality; now controlled separately in graphics options
Added much faster medium quality water reflections now default value
Shader level no longer affects water quality; full control now in water quality and reflections
vm pickaxe now the right way round RUST-560
high end weapons are found a bit less often in radtowns
trash piles refresh their contents (including xp on opening) twice as fast
Increased arrow headshot multiplier to 1.5 to maintain one-shots when not wearing any head protection
crafting cost reduced for mid/high end melee weapons
Removed obsolete protection property info from game manifest
Tool cupboards can no longer be placed on foundation stairs
Removed a legacy socket mod from tool cupboard (forced a huge distance between walls and cupboards)