reporust_rebootcancel

125,756 Commits over 4,109 Days - 1.28cph!

7 Years Ago
Fixed BasePlayer.ForceUpdateTriggers fuckups that could cause players to remain inside triggers indefinitely
7 Years Ago
Enabled texture streaming
7 Years Ago
[D11] [UI] Splitting menu disabled in generic loot containers.
7 Years Ago
[D11] Fixed unityfilename issue
7 Years Ago
Texture streaming debug tools
7 Years Ago
[UI] [D11] changed the chatwheel to be in the maps bundle
7 Years Ago
[D11] XBox One publishing settings.
7 Years Ago
[D11] [UI] Splitting context menu and controls.
7 Years Ago
▅▋▄▆▇ ▄▋▆█▌ ▋▆▇, ▍▅▌▉▌ ▆▇▊█▉ ▌▇▋ ▆▄▆▌▊▅▉█▉, ▅██▆▉▅ ▋▊▅ ▍▍▇▅▉▍▉▄▄
7 Years Ago
▅▉▆▇▉▉▍ ▆▍█▌▅▉ ▍▇▇▌▇ ▅▌▅
7 Years Ago
prefab progress
7 Years Ago
removed an old test model
7 Years Ago
hot air balloon server and client collider meshes - separated colliders by material on client prefab setup for respective colliders
7 Years Ago
[D11] Just realized the fixed 1k procmap was not loading because the seed was zero which causes it to initialize from the device unique id, so it worked when I tested it locally but not when deployed to a remote server.
7 Years Ago
Fixes for server+client asset bundles and running with bundles in the editor
7 Years Ago
▍▍▇▋▍ ▌▉▅▌▍▍▅ ▅▍▇ ▅▌▇▋██▅▇▍ ▄▍▌▉▇▇▋▍▌ ▄▊▋ ▊ ▊▄▍▋▋▋▄ ██▄▇▆ ▋▆▋▌▇▍▌ ▉ ▇▊▍▄▍▌█▆▄ ▆▄▆▉█▅▇
7 Years Ago
Always reset player parent when respawning
7 Years Ago
[D11] HTTP request/response API added. Used only by server analytics for now.
7 Years Ago
[D11] [UI] added in a new quick chat UI, as well as the necessary textures and animations it needed
7 Years Ago
[D11] Re-introduced command-line override for server address.
7 Years Ago
merge from main
7 Years Ago
material update
7 Years Ago
[D11] Fix for missing name issue and adjustments to UI input
7 Years Ago
[D11] Fix for issue with unintended commit
7 Years Ago
Added generic entity angular velocity getters Projectiles inherit angular velocity from parent (fixes arrow trajectory when the cargo ship is turning)
7 Years Ago
deleted unnecessary l96 files
7 Years Ago
[D11] Added input for back and start button
7 Years Ago
▋▌▊▅▍▋▊▊▍▉▅, ▍▌▋▊, ▋▌▅, ▍█▇▉▅▅ - ▄▄▆ ▇▋▇▆▋▇▇▌█ ▄▉▋▇▍▅▄
7 Years Ago
[D11] [UI] Fixed "IsOpen" variable being placed within the D11_NEWHUD define.
7 Years Ago
[D11] [UI] Updated backing texture on selected options in radial pie menus. Added "Toggle Position" functionality to radial pie menus.
7 Years Ago
experiments
7 Years Ago
removed some test code
7 Years Ago
Improvements to incremental prefab build
7 Years Ago
merge from main
7 Years Ago
7 Years Ago
[D11] Disable and strip most of the prebuilt maps to save some time and space on the bundle build. Need to keep Craggy Island in there for a bit longer.
7 Years Ago
Small tidy up of AssetDependencyCache
7 Years Ago
Added AssetDependencyCache to enable incremental builds for prefabs etc
7 Years Ago
Merge from main
7 Years Ago
Fixed dynamic occludees not updating properly under debugcamera
7 Years Ago
fixed crate map marker weirdness
7 Years Ago
[D11] [UI] Added #if define in "Achievements.cs" to prevent coroutine incorrectly checking against a D11_NEWHUD only file. Adjusted colour of "Disabled" buttons on pie menu to match their disabled hovered counterpart but with reduced alpha.
7 Years Ago
▍▋▇▊▍ ▅▌▉▌▇ ▋▌▉ ▅▆ ▉▇▆ ▋▋██
7 Years Ago
[D11] [UI] Submitting finished Pie Radial menu with fixed textures and functionality. Submitted new Building Context menu when utilising a non-deployable planner (building planner). Added animations, transitions, and functionality for building context menu.
7 Years Ago
[D11] server side change relating to my last checkin - now the client and server have the pre-built 1k procmap to skip the download stage. Once the server is upgraded, we'll leave the prebuilt maps behind.
7 Years Ago
▋█▋▌▇▅▇ █▌▇▌▊▄▍▊▉▄▇▉▊ ██▍▋▆▅▌ ▉▍▍▄▄ ▅▄ █▉█
7 Years Ago
merge from main
7 Years Ago
More fixes for the separate client/server prefabs
7 Years Ago
preview prefab and files
7 Years Ago
Added l96 admire anim, hooked up in animator