112,483 Commits over 3,928 Days - 1.19cph!
Fixed temporal-aa legacy opengl compilation errors
Raknet test
Timewarning - do nothing when not enabled at all in release builds
Moved raknet to its own dll
Updated native libraries
Cache BaseEntity.ToString()
Unity 5.4.0b25 (to see if it fixes build server crashing)
Prefab name lookup optimization
Temporary workaround for nonJitteredProjectionMatrix on b21
Removed custom motion vectors shader from temporal-aa folder
. completely revamped xp earner categories
. max xp you can earn from any player clamped to 6
. xp earned from other players tapers off the more they earn for you
. xp from using resources for crafting removed
. diminishing xp bonus for crafting an item ( max 1xp total )
merge into main
completely revamped xp earner categories
max xp you can earn from any player clamped to 6
xp earned from other players tapers off the more they earn for you
xp from using resources for crafting removed
diminishing xp bonus for crafting an item ( max 1xp total )
Merging from temporal-aa branch
Finished aa switch backend; updated ui options scene
Renamed temporal to tssaa just in case
Fixed dropdown convar forced value on awake
Improved fxaa quality by tweaking input; still much faster than any other option
Tweaked ocean caustics animation
Merge from main to triple check
Removing music code because Unity
Removing music prefab because Unity
Removing music assets because Unity
Added "Particles/VertexLit Additive" shader
Fixed fishing trap caught VFX visible at night (RUST-1136)
Fixed water drop refraction (fish trap)
Fixed vertexlit blended shader not getting proper lighting
Are scene names case sensitive?
Merge from prerelease (gunplay reboot + music system)
Fixed placement ghost flickering due to rain
airfield work backup
hangar WIP models
Added more stats to serverinfo
Updated Facepunch.System to latest
bonus obeys maximum limit
Fixed NRE in SQLite
Fixed SendMessage being used to call OnAttacked instead of calling directly
More memory optimizations
Network allocation tweaks
Trim item owner count on load
Optimized how owners are serialized
More profiling
Added more profiling
Fixed xp over-categorization
Limited max item owners (lots and lots of owners creating lag)
Don't send item owners for world items
Updated XP database schema to be less write/serialize heavy
Increased pool size