112,483 Commits over 3,928 Days - 1.19cph!
SQLite memory safety
Turned off pool diagnostics (performance)
Fixed NRE when using freecraft in the editor
RUST-1128 Assertion failed: Stomping old lifeStory (with repo)
RUST-1091 Pie menu red overlay covering
RUST-1129 Binds activate when typing in chat and console
tweaked a bunch of 3rd person animations to show the player pointing his weapon in the actual direction he's facing
fixed bow world model orientation and hand placement
fixed stupid bug with the eyes looking all fucked up when the player held construction planner
Disabled sharpen on taa; already doing it later down the pipe
Replaced anti-aliasing toggle option with dropdown: off, fxaa, smaa, txaa (needs backend/convar work)
Modified dropdown code to allow setting image color on dropdown option (off=dark)
Fixed possible NRE's in LifeInfographic
Probably fixed loot sometimes opening with the wrong panel
Fixed taa component position
Mixed in unity-std temporal anti-aliasing; has proper tonemap+reverse => filters bloom flicker; kept best of both
Better integration with native motion vectors
Added FXAA as an option for low end
Reduced glove and boot bullet and melee protection by 50%
XP saving uses protobuffers, no garbage
XP databases will be converted on first run
Added custom version of playdead's temporal anti-aliasing
Updated Sqlite
Sqlite thread safe
Sqlite insert speed unit tests
Increased default server.queriesPerSecond
Fixed raknet debug output in server console
Fixed item ownership distributing far more than 100% of total XP
Disable collecting XP stats (server perf test)
Rain collision disabled (lag)
Full screen non exclusive - hoping to fix cursor weird fuckup shit fuck off unity
Added rust/std ability to override standard lighting
Fixed revz rain visible through objects (RUST-905)
Fixed UI notifications getting stuck on reconnect (RUST-1099)
Fixed dragging out of inventory not always dropping items
removed a crate spawn from the runway (left over)
removing (deleting this time) rotors from the airfield helis
fix for > 100% owneship bug
Improved responsiveness of throwables
repair bench at lvl 7
found weapons have slightly more condition (get a couple clips out of them now)
Downgrading to Unity b21 (fixes full screen issues, unlimited framerate on ds)
corrected pivots on projectiles
added tumble values to thrown weapons
Fixed a missing collider on trainyard
Turned on objects that had been automatically turned off in dungeons
All staging and prerelease branches add the dev branch indicator to the branding UI
Added server.branch convar to limit client connections to a certain Steam branch (this sucks)
Server now checks client beta name on connect (seeing if this works)
Re-adding music system code
Cherry picking goosey's shit from prerelease