112,044 Commits over 3,928 Days - 1.19cph!
terrain and rock biomes colours wip
added code to detect if player is shot from behind --> play appropriate flinch animation
added new wounded animation for being shot in the head from behind; improved the look up/down animations for all of the weapons; added/tweaked some new flinch animations
terrain and rock materials fixes
RustBuilder uses Unity 5.2.4f1 (UI memory leak fix!)
Changed how light transmission in Rust/Standard BRDF works; should work with general cases now (e.g. semi opaque crystals, ice); needs a shader or a layer, however
Fixed/improved speedtree shader transmission
daily progress backup
ocean and river tweaks
Developer tools for the F1 panel
Fixed tree skins missing from asset bundles
merge from main (foam\o/)
Merge from water2.8 (shore foam)
Ocean material update (foam noise)
AntiHack player damage verification is enabled by default
Convar graphics.lodbias is deprecated
Tree quality slider for the main menu performance options panel
new terrain stones texture set
Merge from tree-performance (LODing and culling optimizations)
TreePerfTest exposes a seed for reproducible results
TerrainTreeBatch is now deprecated
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Fixed broken "Particle/Water Drop" shader
diagnose the int64 NRE in status
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