112,053 Commits over 3,928 Days - 1.19cph!
longsword world prefab update
Mace, Longsword & Salvaged cleaver are now throwable
Water treatment plant, added missing escape route for one tank
Sat dish material changes on smalled rocks
road_dirt material tweaks
slightly reduced road width for scale
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Procedural river / road parameters are exposed in the generation scripts (for roads these will eventually be defined by the road connection nodes of monuments)
Fixed rivers occasionally going through monuments
Fixed monument fadeout noise occasionally leading to floating objects
Fixed some cave_small prefab fuckups
Fixed monuments occasionally messing up rivers
Server size / seed / salt convar writeback
rigged up and animated the Semi-Auto Rifle that Tom made
rigged up the semi_auto rifle
Reapply
12751 - Fix Quarry engine sound not being marked as a looping sound.
Subtracting
12751 - NRE in MiningQuarry.Start()
Raven version use buildinfo hour float
Send the last few lines of console when reporting bugs/errors
Fixed "perf 1" not showing
improved the special fx on the m249 to show the little belt link pieces being ejected
Cheat reporter lets you choose a player to report
Fixed player nametag showing up when player is dead
status command is dev/admin only
Fixed entity send backlog when jumping between spectate targets too quickly
Bear has more health
Bear attack stronger
Wolf has more health
Wolf attack faster
On error or exception, show temporarily on screen
Fixed blueprint sorting bullshit
Uncraftable blueprints have more alpha
Fixed santas little helper skin not showing
Fixed turret loot panel not using prefab icons
Destroy the nametag properly
Save edited prefabs to disk when building
Nametag performance tweaks
Tighter player model LOD'ing
Profiling & optimisation