111,922 Commits over 3,928 Days - 1.19cph!
floor.triangle support sockets
Better outline shader
Fixed pole banner sharing icon with hanging banner
wood/stone gates cost balancing
patrol heli no longer has 1 hp
fixed survey charge damaging things through walls
Cherry picking from
10609
Added support for terrain offset to monument and mountain prefab scenes
fixed heli console commands
helicopter no longer targets sleeping players
explosive rounds check line of sight
Stab Impact Effects (temp)
fixed research table success calculation
view model bone club updates
Fixed missing physic materials on driftwood
dungeons_greybox carried over
scene files
manifest, phrases, loot tables
Changed sandbag barricade physics material.
Sand bag impact tweak
Flies tweak
Hoese decal fixes
reduced starting ammo of firearms
Shelves prevent building collider tweak
autoturret health increased
autoturret bullet protection increased slightly
Floor and triangle floor sphere test tweaks
fixed spear repeat delay
buffed arrow headshot multiplier
PerformanceReport - uptime, averagefps
slightly reduced bullet damage
Fix for RUST-167 - Embrasure LODs not behaving
shelves have way higher health + proper physics material
Removed pillar sockets from triangle foundations (centered pillar sockets would allow doorway griefing)
Making guid is empty is an error
Wood high gate cost as much as the wood high wall (800->1000)
Re-implemented Stone gate
Clear the bust flag on doors on first run, incase it was saved
Fixed doors stuck as busy after server restart
Fixed shutters taking slash damage
Updated loot table (missing pork)
Metal and stone foundation.steps hollow
Satellite Dish prefab update
changed the spear animations so they strike the target sooner.
bone knife & eoka no longer fill up the uncommon spawn table (now common)
mace, longsword, large cleaver now uncommon instead of rare
salvaged sword common
higher chance for usable weapons/tools in radtowns
drastically reduced ammo found with weapons in radtowns