111,927 Commits over 3,928 Days - 1.19cph!
Missing folder f!'@#]p/?plastic
updated ak47 material values
Ramp construction socket (used for roof)
Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
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m249 viewmodel + worldmodel + sounds/special fx
Added LODs to database
Added textures & materials
AK47 mesh update (now component meshes)
autoturrets won't aggro on eachother if shot by errant rounds
No more StabilityPinPoint
Building prefab updates to the new stability + construction socket backend
merge from building_atlases
TopTier part folder cleanup
Atlased toptier, combined previously separate meshes to reduce drawcalls
New batched meshes
Always clamp FOV to a valid range
merge from building_atlases
Fixed black water when all fog is disabled
Fixed logo-related deluxe eye adaptation editor errors
Twig part folder cleanup
Atlased Twig tier, combined previously separate meshes to reduce drawcalls
New batched meshes
More precise collisions
Enabled line of sight check on landmine
Landmine and timed explosives use entity center point as origin of damage sphere
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
Only follow male entity links for stability
Building stability is supported by both construction and stability sockets
Lowered barricades slightly to 1.25
Large wood storage box model and textures re-skin
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Added "Particles/PixelLit Blended Custom" simplified per-pixel lit particle shader (normal map; vertex lights; opacity-based transmission)
Hybrid construction socket fixes
Player movement velocity clamping tweak
Disabled furnace / campfires on SavasIsland_koth (crash test)