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121,135 Commits over 4,018 Days - 1.26cph!

8 Years Ago
Cleaned some junk
8 Years Ago
Reverted previous changes (sorry guys not ready, maybe next patch)
8 Years Ago
Final scene
8 Years Ago
Grass LODs fall off with 3D distance instead of 2D distance
8 Years Ago
Increased culling distance for walkways / prevent them from disappearing in plain view
8 Years Ago
Grass quality setting affects new grass
8 Years Ago
Additional LOD's for ceiling supports Tweaked culling/LOD distances
8 Years Ago
added F8 framerate rainbow decreased analytic update frequency added performance analytics reverted to blueprints reverted recoil changes re-added half block made raiding impossible and really easy made all cheating impossible removed all rng
8 Years Ago
Changed culling settings
8 Years Ago
Can quick-autocomplete in console with tab Autocomplete no longer prevents going back in the command history
8 Years Ago
RUST-1711 - invisible wall / blocker / fix attempt
8 Years Ago
Additional walkway LODs
8 Years Ago
Less absurd ore spawns on Hapis Manifest
8 Years Ago
Really fixed grass missing on first connect (RUST–1719)
8 Years Ago
RUST-1726 - Missing walls / floor at military tunnels
8 Years Ago
Fixed rocket scaffolding loading issues
8 Years Ago
wood model fbx
8 Years Ago
updated wood worldmodel & lods
8 Years Ago
Barren has roads
8 Years Ago
did this slip
8 Years Ago
A whole lot of dressing optim and distance tweakage
8 Years Ago
Hapis ore fix.
8 Years Ago
Negative trigger fix.
8 Years Ago
Final scene stuff maybe
8 Years Ago
Removed creeping plants from rocket factory interior for performance reasons
8 Years Ago
Simplified material setup for rocket factory interior
8 Years Ago
Added static doors
8 Years Ago
Coal piles use gravel colliders instead of solid rock More scene bugs
8 Years Ago
Potential fix for RUST-1724
8 Years Ago
No-wrapped some light textures Scene bugzzz
8 Years Ago
Fixed JIRA bugs Fixed missing coliders Adjusted LOD/cull distances Adjusted misaligned collision/rendermeshes
8 Years Ago
Fixed grass missing on first connect
8 Years Ago
static doors differentiate from normal doors in texture (burnt/dirty)
8 Years Ago
Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
8 Years Ago
Fixed yuge wood worldmodel
8 Years Ago
Fixed bulge around junkpiles
8 Years Ago
static doors remaining doors version
8 Years Ago
Walkway LOD distances
8 Years Ago
Plenty of bugfixing
8 Years Ago
loot spawns end
8 Years Ago
Removed individual barrels from roadside as they tend to block junkpile spawn positions
8 Years Ago
Rocket scaffolding. Increased texel density. Moved pivot closer to the object.
8 Years Ago
CraggyIsland has some roadside topology
8 Years Ago
loot placement backup
8 Years Ago
Added stair collision to rocket factory roof
8 Years Ago
Fixed ladders inside warehouses
8 Years Ago
static unopenable doors now have a keylock on display as a visual cue that the door is locked
8 Years Ago
rocket_crane lifts have no roof to avoid colliding/entering the top machinery box
8 Years Ago
rocket_crane_cage text decals removed
8 Years Ago
hobo barrel model/LODs