reporust_rebootcancel

106,019 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Updated player wounded fbx
10 Years Ago
Replaced old placeholder path texture with a color adjusted version of the new dirt texture (for now) Applied updated sand texture smoothness, specularity and height to atlas
10 Years Ago
Added longsleeve tshirt
10 Years Ago
Merge from main
10 Years Ago
Fixed UI voice icon getting stuck on screen
10 Years Ago
Can repair building blocks with hammer (costs resources)
10 Years Ago
Merge from main
10 Years Ago
Made the weapon code more linear network protocol++
10 Years Ago
Fixed bug in normal atlas gen
10 Years Ago
Merge from main
10 Years Ago
Improved path cost calculation and path smoothing Added the appropriate topology modifiers to land rock decorfor paths to avoid them
10 Years Ago
Fixed terrain texture flicker/artifacts on legacy terrain shader
10 Years Ago
Fixed array index error in AmbienceManager
10 Years Ago
Fixed some server NREs
10 Years Ago
Fixed TerrainMap.ApplyFilter flooring the upper bound Moved coordinate normalization utility methods to TerrainMeta Exposed bridge height level in TerrainPath
10 Years Ago
Merge from main
10 Years Ago
merge into main : minor rebalance of condition melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore melee tools now gather resources faster if it's the 'right type' p.s. may have broken game & suck at plastic
10 Years Ago
removed log, oops
10 Years Ago
merge into main : minor rebalance of condition melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore melee tools now gather resources faster if it's the 'right type' p.s. may have broken game
10 Years Ago
missing file
10 Years Ago
minor rebalance of condition melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore melee tools now gather resources faster if it's the 'right type' p.s. may have broken game
10 Years Ago
Stripped out all the Realm bullshit (and there was a lot of it)
10 Years Ago
Looting a corpse will now show the dead player's name Made EntityRef more Realm friendly
10 Years Ago
Added ability to override single splats for faster splat tweaking iterations
10 Years Ago
Post-merge fix
10 Years Ago
Merge from main
10 Years Ago
Refactoring and optimization
10 Years Ago
Refactoring
10 Years Ago
fixed some errors on the bandage animations.
10 Years Ago
Adding all the textures for the corrugated building skin
10 Years Ago
Simplified player belt code Aded fail safe to viewmodel holstering
10 Years Ago
added missing recoil to shotguns (whoops) properly implemented projectile drag coefficent
10 Years Ago
added missing recoil to shotguns (whoops) properly implemented projectile drag coefficent
10 Years Ago
Cleaning/Refectoring Network protocol++
10 Years Ago
Forgot terrainBindShaderProps execute in edit mode
10 Years Ago
Gibs for the tier1 wall block
10 Years Ago
Removed terrainPaint from testlevel terrain; added temporary script to bind necessary shader properties instead (both edit & runtime) Cleaned up legacy terrain shader from terrainPaint specific stuff; keeping important changes on the legacy-terrain branch for now Minor patch to TerrainSplatMap so it doesn't blow up with zero splats
10 Years Ago
Tweaked how rich text is sanitised from chat Decoupled camera angles from viewmodel angles
10 Years Ago
Fixed chat not hiding when switched off in F2 menu
10 Years Ago
Fixed server compile error
10 Years Ago
Fixed icons staying on screen if starting to drag while already dragging (using alt mouse buttons)
10 Years Ago
missing meta
10 Years Ago
Disabled chat debug spammer :0
10 Years Ago
Removed shadow/outline from chat to fix perf issues
10 Years Ago
ore armor shotgun pellet drag
10 Years Ago
Fixed inventory perf issue (especially apparent when firing a weapon)
10 Years Ago
Pressed a bunch of buttons on TestLevel until it stopped making Terrain errors
10 Years Ago
Made spanning tree handle multiple passes in a nice way Added DecorUtil class (methods for easy spawning of decor) Added powerline placeholders to roadside Made roads generate cliff topology if required when modifying the terrain around them Improved edge fadeout of terrain map area modifiers
10 Years Ago
Merge from main
10 Years Ago
Backup.