reporust_rebootcancel

105,901 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Server compile fix
10 Years Ago
Fix being able to no-collide with walls by hitting them with the hammer :S
10 Years Ago
added a more natural idle animation for the melee added a "Gesture_fullBody" to the mecanim
10 Years Ago
Fixed atlas shader texture popping bug on nv650M/windows Updated custom standard/universal shaders to latest universal core cginc Updating pvt shader to standard/universal
10 Years Ago
Made splats set by terrain modifiers have chamfered corners
10 Years Ago
Removed some legacy code from the terrain generator
10 Years Ago
re-added drink to mechanim gestures layer
10 Years Ago
removed mechanim flinch transitions
10 Years Ago
re-added player gestures to mechanim & deleted unrequired params
10 Years Ago
Completely disabled PVT to fall back to the texture atlas terrain shader
10 Years Ago
Temporarily disabling EAC for osx/linux (until EAC for osx/linux works properly)
10 Years Ago
Made lock code spawnable with existing items (temporary) Updated scene2prefab, phrases
10 Years Ago
Updated quality settings (LOD bias now [1.0, 0.5] with linear falloff from best to worst) Minor terrain generator cleanup + comments to stop the stupid future me from screwing it up
10 Years Ago
Added DontBecomeSolidWithPlayerInside Fixed exception when loading old save
10 Years Ago
changed clips for player gesture anims
10 Years Ago
Made tree colliders convex or converted to capsules (perf, memory)
10 Years Ago
Halved tree count
10 Years Ago
Testing beta11
10 Years Ago
Fixed gesture animations playing by default. Fixed NRE in DamageIndicator
10 Years Ago
Fixed defaulting to shitty quality Fixed not being able to hit trees
10 Years Ago
Fixed network compression size threshold on broadcast
10 Years Ago
Quick fix for stuff trees etc notspawning on servers
10 Years Ago
Fixed naked player normal map glitch.
10 Years Ago
adjusted positioning of the 1st person eating animations
10 Years Ago
Fudged menubackground to avoid compiling GI (because it crashes the build server) Fixed warnings
10 Years Ago
Fixed compile error Throw exception on compile error
10 Years Ago
Added player looting anim & set up clips
10 Years Ago
1st person eating animations
10 Years Ago
Fixing the fix.
10 Years Ago
Small menu fix, and removing temp tree files.
10 Years Ago
Merging tree-sync-experiment to main
10 Years Ago
Merged with trunk
10 Years Ago
Added network compression
10 Years Ago
Cleaned up TerrainSkin
10 Years Ago
Fixed TerrainGenerator client / server init fuckup
10 Years Ago
Added gizmos to all terrain modifiers Made all terrain modifier radii scale with the y object scale
10 Years Ago
Merged TerrainColorModifier and TerrainSplatModifier as they should be used together Added some rocks that set their underlying splat to dirt to test the whole thing (I know it still looks kinda horrible)
10 Years Ago
Made terrain modifiers get applied in Awake()
10 Years Ago
Added TerrainColor and TerrainColorModifier Refactored TerrainOverlayModifier and TerrainSplatModifier
10 Years Ago
Set up pickpocket mechanim states & added 'loot' parameter
10 Years Ago
Added 1st pass player 'pickpocket' anim & set up clips
10 Years Ago
baseNetworkable.networkOwner not used for anything
10 Years Ago
Don't delete the spawnhandler on a listen server Tree layer (for perf tests) Not moving trees into Network heirachy seems to fix group < errors Changed network rotations to send as vectors Don't send trees in every snapshot - only the first one Don't send a full snapshot when spawning dead
10 Years Ago
Moved tree stumps to their own prefabs
10 Years Ago
Hide prefabID in inspector
10 Years Ago
Added TreeEntity (so we can specifically optimize trees) Replaced ent.sourcePrefab string with prefabID (a hash of the string) Added ent.KookupSourcePrefab() (to get the prefab name as a string) Updated prefabs with new ID
10 Years Ago
Fixed the speedtree animations (or lack of) - and the thing that was ruining our branch and leaf density.
10 Years Ago
Menu scene stuff.
10 Years Ago
Cleanup.
10 Years Ago
Some crystal & ice files.