reporust_rebootcancel

111,693 Commits over 3,928 Days - 1.18cph!

10 Years Ago
added longsword machete has higher durability fixed radiation icon being a biohazard icon, derp
10 Years Ago
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10 Years Ago
rigged up the 2handed clever view model added an explosion decal.
10 Years Ago
added large bridge standard section
10 Years Ago
adding bridge maps and some more generic textures.
10 Years Ago
Organising left side of inventory menu to accomodate stats
10 Years Ago
crossbow vm rig, anims, controller, SFX events & vm prefab
10 Years Ago
Unity 5.1.2f1
10 Years Ago
Reduced rain probability overall Allowed rain in the arid biome, albeit less intense than in the other biomes Network++
10 Years Ago
Added trackir.refresh and trackir.recenter console commands
10 Years Ago
Added SynchronizedClock (synchronized using ingame time seeds, no additional networking) Synchronize ambient sting sounds across clients using SynchronizedClock (everything except SoundRandomizer)
10 Years Ago
Tier furnace art, models, lods, col, gibs and prefab
10 Years Ago
Fixed red fuzz on player skin
10 Years Ago
Clothing screenshotting tools
10 Years Ago
hats
10 Years Ago
Label all item icons with ItemIcon More organisation
10 Years Ago
Hoodie organization
10 Years Ago
updating female material/textures: Added more pubes, smoothed out rubbish noisy details on the face, hopefully less ugly. Fixed some normal map bake issues on the face.
10 Years Ago
checking in crossbow materials for alex
10 Years Ago
Fixed wrong skin colour selection
10 Years Ago
More player skin tweaks
10 Years Ago
Fixed missing viewmodel arm shader
10 Years Ago
Removed old skin shader
10 Years Ago
Players use new skin shader
10 Years Ago
Keyboard shortcuts for duplicate/findandreplace tools Fixed phrases not generating properly
10 Years Ago
Added "Rust/Standard Skin" shader; same as MultiSkinShader, except with microfiber fuzz options Added SkinTest scene Fixed some shader compilation warnings
10 Years Ago
Fixed some issues in CommandBufferManager; smoother now Fixed SSAO not working properly with some of our custom shaders Added useCommandBuffer to SSAO; when disabled uses original path for debug/comparison only; always enabled in builds Added support for deferred reflections on our custom shaders
10 Years Ago
Fixed visible clothing sometimes not refreshing on HUD
10 Years Ago
Seperate generators from item schema
10 Years Ago
Fixed client sending expired inventories to the server
10 Years Ago
WaterLevel NRE
10 Years Ago
fixed a bug with the 3rd person bow animations not aiming correctly.
10 Years Ago
Tweaked server quit/restart so players don't lose craft ingredients
10 Years Ago
Server compile fix
10 Years Ago
Forgot this
10 Years Ago
Fixed dupe exploit
10 Years Ago
Tweaked the way TintMap works on clothing shader
10 Years Ago
Changed some clothes to use diogo's new shader
10 Years Ago
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10 Years Ago
rigged up the viewmodel for the 2handed baseball bat/mace
10 Years Ago
Added microfiber fuzz support to deferred shader; drawback: spec is mono on mats where fuzz is used (cloth) Added "Rust/Standard Cloth" and "Rust/Standard Cloth (Specular setup)" with masked tinting and fuzz Added ClothTest scene + sample hoodie tint mask Added tool to find all materials using some shader at "Tools/Find/FindMaterialsUsingShader" Cleaned up reusable standard code a bit for use in all Rust-Standard derived shaders
10 Years Ago
Removed behaviour component with missing script from ambience/default prefab (cc alexrehberg)
10 Years Ago
Fixed a bunch of warnings
10 Years Ago
Added debug view support to deploy volume checks (numpad /)
10 Years Ago
Added shadow light count slider to F2 menu
10 Years Ago
Fixed IndexOutOfRangeException when graphics.shadowlights is less than 0
10 Years Ago
Increased delay
10 Years Ago
Fixed accidentally DDOS'ing Valve
10 Years Ago
How much trouble would it cause if each line of text was its own canvas
10 Years Ago
Schema update