reporust_rebootcancel

111,677 Commits over 3,928 Days - 1.18cph!

10 Years Ago
Fixed steaminv schema bug
10 Years Ago
Bone armor models, materials, and basic prefabs
10 Years Ago
fixed the hunting bow and Rocket launcher view models so they don't look like Assjacks (tm) when you freelook
10 Years Ago
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10 Years Ago
ItemIcon NRE
10 Years Ago
Fixed NRE in LODObject
10 Years Ago
P2PBroadcast NRE
10 Years Ago
Server compile fix
10 Years Ago
Steamclient Refactor Steam Inventory loading, checking, refreshing
10 Years Ago
Holding alt now lets you look around (somewhat) freely instead of just looking back
10 Years Ago
Added step and slope test cases to PlayerMovement scene Improved player landing, fall damage, grounded and sliding detection Improved jump and sprint blocking after landing to feel more natural Fixed various situations that could cause jumping weirdness
10 Years Ago
more 3rd person animations for 2handed sword
10 Years Ago
fixed a bug with the player switching from walk --> swimming
10 Years Ago
SteamSystem becomes SteamClient
10 Years Ago
Icon uploads
10 Years Ago
Schema generation
10 Years Ago
Items can piggy back onto other items blueprint unlocks Can override clothing skins from item
10 Years Ago
Player model type
10 Years Ago
Fix quarry sounds not fading out when the quarry is deactivated
10 Years Ago
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10 Years Ago
Player Model scene reorganization
10 Years Ago
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10 Years Ago
3rd person animations for 2handed sword
10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
fixed a bunch of 3rd person animations where the eyes were pointing the wrong way.
10 Years Ago
Player Model scene reorganization
10 Years Ago
Analytics tweaks
10 Years Ago
Removed some deprecated and very limiting foundation placement checks (now handled by terrain sockets and deploy volumes)
10 Years Ago
Remember position of player's dropped/thrown items and put them back there when picked up
10 Years Ago
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10 Years Ago
finished the viewmodel animations for the 2handed sword.
10 Years Ago
Fixed entity network cache not getting invalidated on transform change
10 Years Ago
merge from main
10 Years Ago
Fixed missing shoreline wetness in non-pvt terrain shader path; also fixes flashing in low shader LOD
10 Years Ago
rigged up and started animating the viewmodel for a 2handed sword
10 Years Ago
Added PVT toggle back to UI Tweaks on Performance section; default off until I figure out the anomaly
10 Years Ago
undid, needs work
10 Years Ago
Fixed explosives not damaging deployables all explosions use line of sight now
10 Years Ago
Alternative deployable volume check that prefers minor clipping over additional padding
10 Years Ago
Fixed F2 menu UI elements ignoring convar changes made via console
10 Years Ago
Removed "Max Decals" setting from the F2 menu (unused)
10 Years Ago
Changed serverside player collider to the same capsule local player movement uses
10 Years Ago
Fixed that deployables would block building block placement Fixed that deployables required a default distance of 1 between each other (now 0.5 again) Fixed foundation step and triangle foundation placement verification being fucked Added more detailed deploy volumes to a lot of deployables Network++
10 Years Ago
tweaked the position of the worldmodels for some of the melee weapons
10 Years Ago
Temporarily reverted GameTrace
10 Years Ago
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10 Years Ago
Fixed construction placement guide snapping away when someone walks into the building volume