128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Using  Invoke to trigger network position changes on demand, instead of Ticking and bailing
                
                
                
                
             
         
        
            
            
            
                
                Removed the old grass system
It's clear now that the new one is better in every aspect
                
                
                
                
             
         
        
            
            
            
                
                Renamed detail system to decor system
I chose the name when it was still intended to do the same thing the terrain detail system does
It doesn't handle any grass anymore at this point since that was moved to the new grass system
                
                
                
                
             
         
        
        
            
            
            
                
                Added grass texture atlas
                
                
                
                
             
         
        
            
            
            
                
                Added basic version of the grass shader
                
                
                
                
             
         
        
            
            
            
                
                Deleted some old unused foliage textures
                
                
                
                
             
         
        
            
            
            
                
                Added some decor assets and prefabs
                
                
                
                
             
         
        
            
            
            
                
                Added voice chat (via Steam)
Fixed Length bug in NetStream
                
                
                
                
             
         
        
            
            
            
                
                This should fix not being able to hear other players
                
                
                
                
             
         
        
            
            
            
                
                -some of the waterpipe shotgun animations done
                
                
                
                
             
         
        
            
            
            
                
                Fixed string pooling sending continuously in listen server
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                This should fix dead players over-thinking on server
                
                
                
                
             
         
        
            
            
            
                
                Linux native library update
                
                
                
                
             
         
        
            
            
            
                
                Added replicated convars
Accidentally re-wrote half the console system
Listen server creators are now admins
Fixed Jog Left being fucked
                
                
                
                
             
         
        
            
            
            
                
                Added writecfg, server.writecfg
                
                
                
                
             
         
        
            
            
            
                
                Added wind to grass shader
Added smooth fadeout to grass shader
Added foliage shader (without wind for the time being)
Improved grass LOD transition
Made grass renderer auto-disable if the mesh of a patch is empty
Made grass atlas only tile in x direction to avoid uv bleeding
                
                
                
                
             
         
        
            
            
            
                
                Grass and foliage shader OCPD tweaks
                
                
                
                
             
         
        
            
            
            
                
                Improved grass LOD transition
                
                
                
                
             
         
        
            
            
            
                
                Changed how scripts interact with terrain data and math
This should be somewhat future-proof now, but some things might still change
                
                
                
                
             
         
        
        
            
            
            
                
                Server performance, prevent ticks from bunching up
                
                
                
                
             
         
        
            
            
            
                
                Attempt at fixing the terrain texture / normal map blurriness
                
                
                
                
             
         
        
            
            
            
                
                moar waterpipe shotgun animations
                
                
                
                
             
         
        
            
            
            
                
                Added replacement menu test scene
                
                
                
                
             
         
        
            
            
            
                
                Fixed console variables not setting (schoolboy error)
                
                
                
                
             
         
        
        
            
            
            
                
                Run tick cycle every 60th instead of every 30th
                
                
                
                
             
         
        
            
            
            
                
                Fixed exception when cancelling task when no tasks exist
                
                
                
                
             
         
        
            
            
            
                
                Added FPS graph (fps.graph true/false)
Tweaked FPS graph to display raw rather than smoothed values
                
                
                
                
             
         
        
            
            
            
                
                Added methods to get interpolated values from the thread safe terrain math class
                
                
                
                
             
         
        
            
            
            
                
                Various grass and decor system tweaks
                
                
                
                
             
         
        
            
            
            
                
                Terrain height has to be interpolated and normal can be nearest neighbor
                
                
                
                
             
         
        
        
        
        
        
        
        
        
        
        
        
            
            
            
                
                Changed WorldItems item network updating from ticking to event based (server performance++)
                
                
                
                
             
         
        
            
            
            
                
                Fixed not saving properly
Added editor menus to load/save