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105,901 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Obsolete file delete.
10 Years Ago
Lantern file for Goosey.
10 Years Ago
Time of Day update to 2.3.1 prerelease 3
10 Years Ago
EAC client status
10 Years Ago
Made ignore.conf more generic with regards to UnityVS files
10 Years Ago
Time of Day update to 2.3.1 prerelease 2
10 Years Ago
Disabling water reflections should now give a much higher performance boost
10 Years Ago
Fixed issue with medical syringe leaving hand during player anims
10 Years Ago
Added viewmodel bob to pickaxe prefab
10 Years Ago
Global tree experiment
10 Years Ago
Fixed TestLevel crashing editor on OSX
10 Years Ago
Updated items from admin site Made editor not try to initialize EAC, some steam stuff Added TimeWarnings on shutdown/disconnects Updated BuildingTest scene/components
10 Years Ago
Made the flags inspector code a bit less shit
10 Years Ago
Added new player gestures to mechanim, created parameters
10 Years Ago
Exported new player gesture anims (shrug / victory) & set up clips
10 Years Ago
Removed client.lerptime (exploit) Changed how position lerping works (to appear less delayed)
10 Years Ago
syntax fuckup
10 Years Ago
Enabled EAC for linux/osx
10 Years Ago
Updated UnityVS to 1.9.2
10 Years Ago
cant remember what i did to the lantern but i think it was important.
10 Years Ago
Fixed standalone compile error
10 Years Ago
▅▍▋▄▉▋▋ ▅█▋▄▅▄ ▌▆▇▋?
10 Years Ago
Merge from procgen3 Updated prefab names Updated game manifest Protocol++ (network + save)
10 Years Ago
Merge from main
10 Years Ago
Added ImageProcessing class (contains Dilation, GaussianBlur and Average filters for now)
10 Years Ago
Made splatmap noise preserve hard edges
10 Years Ago
Beautified colormap generation code
10 Years Ago
Doubled forest edge thickness
10 Years Ago
Stretched forest shape a bit Made forests in the arid biome smaller Tweaked overall forest shape and frequency Fixed forest 6 having snow Fixed off by one in dilation algorithm Made Deque force buffer size to power of two in EnsureCapacity
10 Years Ago
Updated UnityEngine.dll with plugins
10 Years Ago
Added a few turd rocks back to the arid biome (they look okay there I think?) Removed some useless inspector variables from the decor scripts Tweaked the minimum terrain height at the terrain borders
10 Years Ago
Optimized colormap calculation Optimized splatmap calculation Added sand-colored dirt layer between beach and grass Improved island fadeout towards the terrain borders Made mountains in the arctic biome slightly bigger again
10 Years Ago
The thompson, rifle, lantern and the viewmodel arms are no longer completely matte.
10 Years Ago
Inverted forest edge dilation to keep tiny forests from expanding to dot-shaped forests Tweaked forest placement
10 Years Ago
Touching all the audio files
10 Years Ago
Added Deque class Added MinQueue and MaxQueue class Made forest edges get calculated using a dilation algorithm for fine control and better accuracy
10 Years Ago
Updated basic building parts fbx
10 Years Ago
Added Mathx class Updated game manifest Made terrain heightmap generation more configurable Adjusted heightmap generation Tweaked terrain layout and splat mapping Optimized colormap calculation Adjusted some decor spawn filter parameters
10 Years Ago
Lantern view model all done. commiting the sound effects / prefabs.
10 Years Ago
Building components tests
10 Years Ago
Merge from main
10 Years Ago
Merged forest 1/2 and forest 3/4/5 (do the full set of 7 once the first 4 are complete)
10 Years Ago
Changed skinned collider to reference parts using an int hash based on full prefab path + name (eradicates name collisions)
10 Years Ago
Improved burlap clothing set icons.
10 Years Ago
QA tweaks on a few more clothing pieces.
10 Years Ago
Boot spec tweaks.
10 Years Ago
Face mask spec.
10 Years Ago
Tweaked coffee can helmet spec.
10 Years Ago
Sweeping changes to the rock spawns, to stop them from looking like giant litterbox turds.
10 Years Ago
Added slight sharpening to the post process.