reporust_rebootcancel

111,677 Commits over 3,928 Days - 1.18cph!

10 Years Ago
Added some additional safety padding to all building shells (fixes melee foundation damage exploit)
10 Years Ago
made sword/machete blueprints more common
10 Years Ago
Mix tweak
10 Years Ago
melee accuracy fix
10 Years Ago
compile error fixes fix landmine not showing +1 when picked up
10 Years Ago
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10 Years Ago
traps spawn in supply drop landmine activates after you walk off it landmine can be disarmed by someone other than who set it off (and they receive one)
10 Years Ago
Indoor ambience volume reduction tuning
10 Years Ago
fixed the attack animations for the new sword added a stabbing animation for later (if helk decides to add a stabbing attack) played the throw animation when the player throws a spear.
10 Years Ago
Consistent fade on underwater spec occ
10 Years Ago
Cleaned up quick fix from previous commit Ghetto hack for SSAO due to command-buffer nonsense
10 Years Ago
Deprecated DontBecomeSolidWithPlayerInside Added volume checks on deployable and construction placement
10 Years Ago
Quick rush fix for minecrafty / water horizon issues
10 Years Ago
protocol++
10 Years Ago
fixed bug with wickspark showing up as a white cube at distance, increased HDR value survey charges less likely to slide down hills updated survey charge visuals updated survey charge icon can throw survey charge farther
10 Years Ago
Re-positioned 3rd person salvaged tools
10 Years Ago
bone knife takes less cloth bone club does more damage
10 Years Ago
Fixed CommandBufferManager edit-mode shenanigans
10 Years Ago
added machete added sword stone spear takes resources instead of wood spear (exploit fix) lowered cost of salvaged icepick
10 Years Ago
updating survey charge
10 Years Ago
Added a debug scene for SESSAO
10 Years Ago
stone spear takes 300 wood instead of 1 wood spear (exploit fix)
10 Years Ago
Fixed black sky in broad daylight; usually when starting with water1 enabled Fixed SESSAO not working with water1
10 Years Ago
new charcoal texture set, metal_panel_c texture set, refinery prefab setup, refinery models, collisions and gibs files
10 Years Ago
Deferred decals now work both in edit mode and on the scene camera Added some interesting test cases to the DeferredDecals scene
10 Years Ago
Deferred decal refactor DeferredDecal SpecGloss support
10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
players no longer bleed Kool-Aid (ie. made the blood color darker/realistic)
10 Years Ago
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10 Years Ago
Removed some debug code from deferred decals Added blood decal to DeferredDecals scene (something is fishy)
10 Years Ago
viewmodel+worldmodel for melee weapons ( sword / hatchet ) sound fx for sword / hatchet fixed some errors with the anim controllers for the salvaged axe / icepick
10 Years Ago
merge from main/rainsurfaceambience
10 Years Ago
merge from main
10 Years Ago
Rain surface ambience system Wood and metal rain surface ambience sounds Lower ambience volume when the camera is inside
10 Years Ago
TerrainPath keeps a list of spawned monuments (cc Helk)
10 Years Ago
First version of a deferred decal system Converted bullet decals to the new system (better performance during intense gunfights)
10 Years Ago
Added optimized SESSAO shader to variants
10 Years Ago
First pass optimizing SESSAO; now 60% faster on D500 at 1440p
10 Years Ago
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10 Years Ago
survey charge
10 Years Ago
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10 Years Ago
finished all of the 3rd person crouched turn in place animations added 3rd person animation for when the player steps on a bear trap added sound / fx for beartrap player stuck anim.
10 Years Ago
Disabling PVT when shader lod or terrain quality are low enough
10 Years Ago
Named some command buffers; profiling stuff
10 Years Ago
Optimized NaturalBloomAndDirtyLens using low precision/bw encoded scratch buffers; 2x faster in both quality modes on d500 @ 2560x1440; perceptually identical Updated Main Camera prefab