121,612 Commits over 4,048 Days - 1.25cph!
Fixed water vis trigger handling non player objects + potential timestamp collision
cherry picking from
16720
small holes in a sewer mesh closed
Fix for RUST-1326 / Hapis sewers/drains terrain trigger mess
military tunnels scene misc fixes
Fix for RUST-1283 / Fall through terrain at military tunnel
Netgraph can only be used by admins and developers (RUST-1327)
Hide out of date servers for real
updated the spawn amount of caves
adding cave_medium_easy layout and files
Fixed potential NRE in FootstepEffects
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
fixed a couple of bugs in cave blocks
adjusted killing spikes rates for a total kill upon fall
water visibility trigger debug code
cave_small_hard layout and files
Merge from dangerous_optimizations
Warmup player animators when they switch to enabled (fixes animation state when players become visible)
More cleanup + can fly helicopters
PlayerModel cleanup, optimizations and fixes
Saved redundant fetch+sampler in a few water related passes
More water displacement on slighly inclined terrain
Fixed water visibility trigger overlap cases
Added pooling to player collision, model and name tag
Add player LOD group in prefab preprocessing rather than ingame
Don't build player meshes until they become visible
cave_small_medium layout
3 extra cave blocks to add granularity
backup current terrain files and splats
cave_small_medium base files
caves dressing cont'd
rockwall ladder/climbing mesh/prefab
temporary lava decal prefab
Skip adding the CL entity name prefix if the game object name already contains it
4 new cave blocks - models/hulls/colliders