121,583 Commits over 4,048 Days - 1.25cph!
Scene terrain fix, updated sav file
Bet/Raise UI improvements. Fixed up/down input showing in poker when Reveal Hand was active. Formatting - changing some card game files to Rust standard code formatting.
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Improved the clarity of the increase/decrease bet interface
Speed & light iteration.
Vertex color tweaks.
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Minor unsaved scene tweaks
Final'ish fireplace fx/light revamp
Merge LocomotiveFlickerFix -> Aux2
Fixed ServerMgr compile after merge from Main
committing here now that i know i haven't broken the locomotive:
- separated out all of the decals and some of the yellow strips
- updated lods and prefab
- added decal renderer and decal cull to the decals
no idea if fix works yet
Light animations & tweaks.
Motion vector atlas size optimization
Fireplace lighting setup & cleanup
Fx iteration
New sprite sheets & scene backup.
Bespoke mesh file for fireplace fx iteration
Scene backup
Some file renames/moves for consistency/organization
GetInheritedProjectileVelocity comments
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Hopeful workaround/fix for VFACE semantic returning wrong values
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made changes to decals on the caboose
added decal renderer & decal cull scripts.
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fixes for random Unity weirdness.
separate stopping distance for owner.
more tests.
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Renamed cinematic prop prefab
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