141,663 Commits over 4,383 Days - 1.35cph!

3 Days Ago
Merge from ladder_hatch_sfx_range
3 Days Ago
Merge from xor_typo_fix
3 Days Ago
Reassign all animations on Scientist2 controller to new player model anims Still some issues while spriting, but no weapon issues
3 Days Ago
Merge from main
3 Days Ago
Adjust SofaSeat spawn positions on public_bench_chairs_300_mountable
3 Days Ago
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3 Days Ago
Updated boat vendor with player boat items
3 Days Ago
s2p all floating cities, swapped vending orders for boat vendor on FC3 and 4
3 Days Ago
WIP new items for sale for the floating city, from april quickfire
3 Days Ago
Remove recently added DebuggerBreak call Lets try shipping 64bit tools for testing Minor changes to entity classes Deletes C_BaseAnimating.m_bNoModelParticles (unused) Makes C_BaseEntity::m_fEffects, m_nRenderMode and m_nOldRenderMode private Removed C_BaseAnimating.SaveRagdollInfo, RetrieveRagdollInfo, m_bStoreRagdollInfo Moved some private/protected members around a bit (C_BaseEntity, C_BaseAnimating)
3 Days Ago
Remove surface.GetScissorRect hack in ModelPanel Minor cleanups Switch BroadcastLua stuff to a net message * Currently limited to 6K characters
3 Days Ago
Print in chat when they get a room until we sort out conversation fully
3 Days Ago
Remove more junk from prototype room number prefab
3 Days Ago
Implement protobuf data for room numbers
3 Days Ago
Add digital sign prefab as a placeholder room number sign so you can see which room is which - text will be set to the room number when loading on the client
3 Days Ago
Scale mortar shells, fix shells clipping through mortar when firing, tweak IK curve for loading cannon.
3 Days Ago
Continuing work on the UI - Text components - Input fields
3 Days Ago
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
3 Days Ago
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
3 Days Ago
Somehow apartment vendor loadout got deleted
3 Days Ago
merge from planter_reskin_water_fix
3 Days Ago
Fix planter boxes not receiving water after being reskinned via spray can
3 Days Ago
merge from server_browser_refresh_fix
3 Days Ago
Fix refreshing the community tab in the server browser duplicating listings in the modded tab
3 Days Ago
merge from computer_station_IO
3 Days Ago
update apartment_complex_monument/prototype
3 Days Ago
Fix .meta files that were trying to create random folders
3 Days Ago
merge from PlayerRigUpdate2/Hair_Fixes
3 Days Ago
Update manifest.asset
3 Days Ago
Codegen
3 Days Ago
Codegen
3 Days Ago
Some niche fixtures that I missed. Scene
3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Days Ago
Add apartment vendor to monument
3 Days Ago
3 Days Ago
Fix apartment room prefabs
3 Days Ago
Configure apartment vendor
3 Days Ago
Conversation
3 Days Ago
More functionality and fixes
3 Days Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
3 Days Ago
Renamed bitumen roof, window atlas and glass block textures to use new naming conventions
3 Days Ago
Male head re-exports to fix lods missing extra UV channels
3 Days Ago
Merge: from main
3 Days Ago
Merge: from triggerparent_jobs_isinside - Buildfix Tests: built server locally
3 Days Ago
Clean: add a reference to unity's issue tracker Tests: none, trivial change
3 Days Ago
Buildfix: use JobHandle.IsValid extension instead of comparing to default directly - add the above extension Tests: built server locally
3 Days Ago
3 Days Ago
Apartment vendor conversation
3 Days Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks