134,208 Commits over 4,262 Days - 1.31cph!

Yesterday
More profiling
Yesterday
Don't need to check peekers if the target isn't a player. Should save us some cycles
Yesterday
main -> autoturret_improvements
Yesterday
Added debug.spawnOvenStressTest, spawns 1000 ovens with wood and metal ore and turns them on
Yesterday
Undo: `139927` (merge: from triggerparentdelayedexit_optim)
Yesterday
Basic cooking tests, checks smelting ore and cooking food on all ovens
2 Days Ago
Enable on foundation & triangle foundation
2 Days Ago
Add ability for certain SocketMod_TerrainCheck to count as in-ground when clipped into rock (so we don't introduce bugs on other deployables)
2 Days Ago
* Make instances identifiable by a single never changing integer * Speed up adding/removing instances by using various look up tables to find instances instead of staged linear searching
2 Days Ago
Merge from naval_update
2 Days Ago
Fixed tutorial island error
2 Days Ago
Use Antihack.IsInsideMesh() to determine if a terrain corner is clipped into a rock, fixing foundations placed on top of tall rocks and clipped into it not being buildable
2 Days Ago
Introduce some inaccuracy and bursts when Scientists are firing the mounted weapons on the PT Boat - Codegen
2 Days Ago
scientist_boat_ai_inaccuracy -> main
2 Days Ago
- Setup customizable properties (servervars) - Codegen
2 Days Ago
adjust bouyancy pausing step
2 Days Ago
nil check undo Entities table when cleaning them up Remove unused pooled string Fix hook.Add name in main menu Added flags arg to PostDrawViewModel/PreDrawViewModel Fixed VOX map id replacing not working at all Fixes certain sentences.txt stuff not working properly Player.Spawn will also force exit the player from their vehicle Apply NOTEAMCOLLIDE in serverside ShouldCollide as well * This will run BEFORE Lua ShouldCollide * Fixes severe performance loss when many no collided players stand in the same spot Fixes for some potential crashes Allow Pre/PostPlayerDraw recursion up to 10 deep
2 Days Ago
Set y height to 0 now instead of trying to grab the water level (failing and giving us -16?)
2 Days Ago
Block pickup of easel when painting is socketed
2 Days Ago
Convert to interface for easel paintables, add photoframe support
2 Days Ago
Merge: from triggerparentdelayedexit_optim - Optim: triggerparent.tickmode 0-3 (0 default) - various implementations for TriggerParent.OnTick execution, can be switched at runtime. Tests: unit tests + building a boat, jumping around on it, trying going under it and climbing ladders and stairs.
2 Days Ago
Update: Codegen Tests: ran "check compile errors"
2 Days Ago
Merge: from main
2 Days Ago
Added space station skin roof top line mesh and conditional prefabs
2 Days Ago
Set patrol heli global network group to main island, so you can't see or hear it from the deep sea
2 Days Ago
merge from naval_update
2 Days Ago
Optim: in tickmode 3, run OverlapOBB and TraceRealm queries in parallel Should help in many-boats-players scenarios, in theory Tests: built a boat and jumped around as it was moving
2 Days Ago
Bugfix: SelectNearestNHitsJob - ensure we emit an end if we couldn't select requested number of hits - Added couple early returns to avoid div by 0 issues Tests: rode a boat with tickmode 3
2 Days Ago
Update: initial full version of TriggerParent.ShouldParentEntitiesJobs inlines ToClipping so that we can batch OverlapOBB, but doesn't batch expensive-but-rare checks - need to see if we need this during playtest Tests: built a boat, finished it, enabled tickmode 3, tried jumping on/off the boat
2 Days Ago
Add a convar for debugging the boat ai flipping eject - Codegen
2 Days Ago
main -> mountplayersync_ai_bypass
2 Days Ago
missing_script_errors -> main
2 Days Ago
Update: Added GamePhysics.OverlapOBBs - added basic consistency unit test: TestOverlapOBBsConsistency Tests: ran unit test
2 Days Ago
merge from spacestation_storepages
2 Days Ago
Set sprite atlas enabled in builds only, was pushed by accident
2 Days Ago
Updated space station building skin store page media
2 Days Ago
Add easel top bar movement support, fix sockets for all(i hope) paintables
2 Days Ago
correct assorted giftwrap store icon
2 Days Ago
Remove Phrases.asset - unused
2 Days Ago
hooked up correct store icon for assorted giftwrap
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
merge from christmas2025_DLC
2 Days Ago
Bugfix: GamePhysics.TraceRealmRays now considers non-entity hits as valid - fix build failures in CLIENT only mode - also added option to specify whether to run water query or not Tests: ran unit tests(C+S and C separately) - they pass
2 Days Ago
Tests: rework GamePhysicsTests.TraceRealms to work in C+S and C modes No longer permitting running S realm tests in C editor (as that created impossible spawn scenarios) Tests: ran unit test in both modes
2 Days Ago
hooked up new store icons and square images on xmas wallpaper sitems and tested
2 Days Ago
easel top bar separated
2 Days Ago
Tests: add TestTraceRealmRays unit test Shows that there's a bug with TraceRealmRays - will submit next Tests: ran unit tests
2 Days Ago
merge from main
2 Days Ago
Merge from naval_update