141,656 Commits over 4,383 Days - 1.35cph!

2 Days Ago
s2p all floating cities, swapped vending orders for boat vendor on FC3 and 4
2 Days Ago
WIP new items for sale for the floating city, from april quickfire
2 Days Ago
Remove recently added DebuggerBreak call Lets try shipping 64bit tools for testing Minor changes to entity classes Deletes C_BaseAnimating.m_bNoModelParticles (unused) Makes C_BaseEntity::m_fEffects, m_nRenderMode and m_nOldRenderMode private Removed C_BaseAnimating.SaveRagdollInfo, RetrieveRagdollInfo, m_bStoreRagdollInfo Moved some private/protected members around a bit (C_BaseEntity, C_BaseAnimating)
2 Days Ago
Remove surface.GetScissorRect hack in ModelPanel Minor cleanups Switch BroadcastLua stuff to a net message * Currently limited to 6K characters
2 Days Ago
Print in chat when they get a room until we sort out conversation fully
2 Days Ago
Remove more junk from prototype room number prefab
2 Days Ago
Implement protobuf data for room numbers
2 Days Ago
Add digital sign prefab as a placeholder room number sign so you can see which room is which - text will be set to the room number when loading on the client
2 Days Ago
Scale mortar shells, fix shells clipping through mortar when firing, tweak IK curve for loading cannon.
2 Days Ago
Continuing work on the UI - Text components - Input fields
2 Days Ago
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
2 Days Ago
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
2 Days Ago
Somehow apartment vendor loadout got deleted
2 Days Ago
merge from planter_reskin_water_fix
2 Days Ago
Fix planter boxes not receiving water after being reskinned via spray can
2 Days Ago
merge from server_browser_refresh_fix
2 Days Ago
Fix refreshing the community tab in the server browser duplicating listings in the modded tab
2 Days Ago
merge from computer_station_IO
2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
Fix .meta files that were trying to create random folders
2 Days Ago
merge from PlayerRigUpdate2/Hair_Fixes
2 Days Ago
Update manifest.asset
2 Days Ago
Codegen
2 Days Ago
Codegen
2 Days Ago
Some niche fixtures that I missed. Scene
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Days Ago
Add apartment vendor to monument
2 Days Ago
2 Days Ago
Fix apartment room prefabs
2 Days Ago
Configure apartment vendor
2 Days Ago
Conversation
2 Days Ago
More functionality and fixes
2 Days Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
2 Days Ago
Renamed bitumen roof, window atlas and glass block textures to use new naming conventions
2 Days Ago
Male head re-exports to fix lods missing extra UV channels
2 Days Ago
Merge: from main
2 Days Ago
Merge: from triggerparent_jobs_isinside - Buildfix Tests: built server locally
2 Days Ago
Clean: add a reference to unity's issue tracker Tests: none, trivial change
2 Days Ago
Buildfix: use JobHandle.IsValid extension instead of comparing to default directly - add the above extension Tests: built server locally
2 Days Ago
2 Days Ago
Apartment vendor conversation
2 Days Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
2 Days Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
2 Days Ago
Fixed the issue with not being able to get the near plane for cached spot light shadows
2 Days Ago
Update: turn GamePhysics.DefaultMaxResultsPerQuery into a server var - breaking API changes for GamePhysics.CheckSpheres, CheckCapsules, EnvironmentManager.Get - Ran codegen Tests: none, trivial change
2 Days Ago
merge from playerrigupdate2
2 Days Ago
renamed new binocular texture sets to conform to the new standard
2 Days Ago
add menu option for no power to show computer cant work without, add item info for power draw
2 Days Ago
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign