133,242 Commits over 4,262 Days - 1.30cph!

Today
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
Today
Removed stray MonumentInfo from Ruins_D
Today
birthday cake - adjusted LODs distance screen percentages, added world outline to wm
Missing proto file
Today
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
Today
Floating city farm barge door now plays chainlink sounds
Today
Today
Alternate grill fix
Today
Add a death screen icon for the new scientist
Fix ClientOnPlayerDismount NRE
Today
Merge from parent
Today
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Today
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
Today
turned floor.triangle.grill collision convex
Yesterday
Fixed the color mask on the Particles/Additive (HDR) shader as it wasn't writing to the render targets alpha channel
Yesterday
Merge: from invis_phantom - Bugfix: old ServerOcclusion logic could spawn a phantom player on the client for invis players Tests: on a fresh server tried to come into range of invis player - phantom no longer spawns. Validated UsePlayerUpdateJobs 0, 1, 2
Yesterday
Compile fix
Yesterday
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Yesterday
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
Yesterday
dot matrix - example matrix characters updated
Yesterday
Added birthday hat to the store skin viewer
Yesterday
Phrase contexts
Yesterday
added balloon pack icon to sitem
Yesterday
mrege from parent
Yesterday
Swimwear 06 reposed
Yesterday
Bugfix: ServerOcclusion - don't send out initial snapshot if other player is invisible/spectating UsePlayerUpdateJobs 0 & 1 only issue. Fallout from my invis rewrite Tests: on playground, went invis and flew away from spawn. p2 connected then flew to p1 - no more phantom. Repeated 3x. Tested UsePlayerUpdateJobs 0, 1, 2
Yesterday
merge from main
Yesterday
merge from ice_sculptures2, kept source to override previous merge from older changeset
Yesterday
Phrase update
Yesterday
Protobuf, codegen
Yesterday
Renamed Rug Bear Skin to Bear Rug Skin
Yesterday
Swimwear 05 and all variations reposed
Yesterday
Merge from main (will need fixes)
Yesterday
Removed boat ladder from prim and hardcore tech trees, moved naval tree so it fits on the screen
Yesterday
Fix broken ptboat item to entity reference to make it spawnable from F1 menu
Yesterday
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Yesterday
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Yesterday
"Your boat is not strong enough" toast only triggers when you try to cross with a boat, crossing with a mini shows the "You need a boat" toast
Yesterday
Swimwear 04 repose
Yesterday
merge from main
Yesterday
Fixed paint texture res on Artist Canvas S
Yesterday
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
Yesterday
extended boat wall parent triggers upwards, handles low walls on top without a floor piece much better
Yesterday
Fixing Jenkins pipeline flow when pushing a client build with skipped unity build step.
Yesterday
Last minute UV cleanup on canvases
Yesterday
cleaned up leak in TriggerParent.IsClipping
Yesterday
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
Yesterday
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
Yesterday
fixed triangulation not clear enough on space station half wall
Yesterday
Wooden boat door, hidden and uncraftable - needs more thinking of how it's implemented compared to a normal door, future skin