162,024 Commits over 4,597 Days - 1.47cph!

Today
Fixed flickering panels when scrolling
Today
Dropdown components
Today
Moved pieshape in the right folder
Today
Menu generic popup
Today
Preview editor window panel picker fixes
Today
Pie menu tweaks
Yesterday
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Yesterday
Added blockout fletching jig (arrow customisation station), set up as deployable, and added initial player interaction.
Yesterday
Updated 40mm Illumination Naming and Description. Added 40mm Illumination Round Icon and Updated 40mm Flashbang Round Icon to not look like the Illumination Round Icon
Yesterday
Merge branch 'render_pipeline_testing_brp_cleanup' into Aux5
Yesterday
Texture the trampoline blockout, add a bounce sound and a model deploy guide
Yesterday
Boost jumped-on trampoline bounces and keep anti-hack allowances alive
Yesterday
Steer trampoline bounces and bounce thrown/dropped objects
Yesterday
Use the trampoline blockout model
Yesterday
Add deployable trampoline (hackweek prototype)
Yesterday
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
Yesterday
Player skin is now affected by rain, disabled drops so it's just shine
Yesterday
Enforced a minimum visibility for rain, it was getting lost during the day
Yesterday
Fixed some viewmodel rain effect issues * https://files.facepunch.com/jarryd-campi/2026/November/Unity_1QZcAB3TL7.mp4
Yesterday
Added a new ambience system to play a rain on roof sfx when under cover during rain * Currently just using the one temp sfx, but has support for per physics material sfx so we could do rain on wood/metal/etc roof https://files.facepunch.com/jarryd-campi/2026/November/Unity_GIXWpMBA6y.mp4
Yesterday
Apply wetness to terrain and foliage shaders, fade out based on foliage render range (looks bad at a distance) *Automatically inherited the rain grid functionality so terrain looks dry underneath solid objects https://files.facepunch.com/jarryd-campi/2026/November/Unity_OITx5EusZO.mp4
Yesterday
Added a new rain benchmark, just flies through a lit structure with the rain enabled
Yesterday
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
Yesterday
Created 40mm Flare Round Prototype
Yesterday
Updated 40MM Incendiary Grenade to use different effect and sound. Added 40mm Incendiary Grenade Icon. Balanced 40mm Incendiary Grenade Damage
Yesterday
Merge remote-tracking branch 'origin/buildingblock_invisible_fix'
Yesterday
Merge remote-tracking branch 'origin/fsmtransitionbase_getagent_fix'
Yesterday
Merge remote-tracking branch 'origin/combatlog_weapon_short'
Yesterday
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Yesterday
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Yesterday
Sync .github from main (845dc095ded)
Yesterday
Sync .github from main (845dc095ded)
Yesterday
Sync .github from main (845dc095ded)
Yesterday
Sync .github from main (845dc095ded)
Yesterday
Sync .github from main (845dc095ded)
Yesterday
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Yesterday
Scale "24 units" based on the item's stacksize
Yesterday
Move up to a full stack at once if it's less than 24 units
Yesterday
Scale the amount of items a conveyor moves per tick to 24 "units"
Yesterday
Empty input boxes one at a time, nearest the conveyor first
Yesterday
Keep min & max filter per entity (furnaces) and per block of sequential filling (chests)
Yesterday
Split storage entities into blocks of splitting (furnaces) and blocks of sequential filling (chests)
Yesterday
Merge from foliage_shadows_optim
Yesterday
Allow thrown pies to be eaten in the air
Yesterday
Font specimen and component specimen pages
Yesterday
Search bar component
Yesterday
Toggle tweaks
Yesterday
Better button preview content
Yesterday
Button component
Yesterday
Toggle component