249,818 Commits over 3,959 Days - 2.63cph!
merge from primitive -> aux2
Fix compile error from System namespace applying to Random class
Fix scientists footstep sounds not playing correctly
merge from primitive -> aux2
merge from primitive_gm -> primitive
merge from main -> primitive_gm
Always show full exceptions to admins
medieval store view setup
merge from monument_menu_items -> main
minicrossbow arrow edit on reload start anim to remove lerping arrow and anim.controller transition tweaks
merge from main -> monument_menu_items
merge from fix_banlist_allocation -> main
When peeking scientists will hide deeper behind corners and only peek tightly, instead of staying just behind the corner (almost sicking out) and always peeking wide
Test switch on enum node with explicit cases
Test reproducing fragile type resolution
WIP fix ambiguous type after deserialize
WIP
Fix banlist & banlistex command allocating 130MB every time it was ran
- was set to a starting length of 64M characters instead of 64K
- reuses the StringBuilder instead of making a new one each time
merge from preserve_settings
Bump the lowest preset mipmap resolution up from eighth to quarter.
Try catch convars when setting up gamemode incase one of the convars throws an error upwards
Redo the way server event convars are applied by storing the changes and applying them once the event prefab is loaded
- we need to do this because convars can be ran before the event's scheduling prefab has been loaded on the server
Fix gamemode failing to run startup methods if it was spawned before ServerMgr
Add convar to control if oil rigs should generate on the map
- disable oil rigs in primitive
Fix water shader scene name
Leaderboard backup, run #
16853
Added new food type eggs, chickens have a chance to drop an egg when damaged (50% once every 30s)
Remove test spoiling from corn
Added food spoiling to Fish, Bear, Pork, Deer and Wolf meat
Created new spoiled items where necessary
Applied consistent settings for all meat - raw meat spoils in 6 hours and cooked meat spoils in 24 hours (WIP)
Added some basic tree auto avoidance for horses
Rotation responsiveness tweaks
Powered fridge now fully stops food spoiling
Added spoiling timer to raw and cooked chicken, timer gets reset to start when chicken is cooked
Added convars to turn the food spoiling off and control it's budget, spoiling UI is disabled in this case
Added debug convars to adjust the spoil times for all food on a server for testing (FoodSpoilingDeductTimeHours and FoodSpoilingSpoilAll
Projectile unparent fixes.
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Tweaked fireball spawns & speeds.
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fade out person lights on death
highlight current build structure type
rescuable survivor wip
rescuable contact
reload button color/hotkey
Merge from fridge_changes
Remove all mixing references in the cooking UI
Setup new cooking workbench
Add new recipe list
Add chicken pie test item
S2P stables A and B
Fixes old horses still spawning in ranches
Fixed swimming not retrograding gates
Improved buoyancy
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
Model x Materials setup script
Fixed a slight visual movement when switching between shields that share the same animator controller