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8,525 Commits over 1,887 Days - 0.19cph!

19 Days Ago
Networking MLRS storage info
19 Days Ago
Storage WIP
19 Days Ago
MLRS storage WIP
19 Days Ago
Merge Desert_Military_bases -> MLRS
19 Days Ago
Regen protobuf
19 Days Ago
Merge Main -> MLRS
19 Days Ago
Simplify the parenting check in TrainEngine as well. Not due to a code change, I simply didn't know the BasePlayer had network-synced parenting state info at the time
19 Days Ago
Now that 65357 guarantees the player is placed correctly in the scrap heli rear parenting trigger, simplify its PlayerIsInside check to just check the player's parent.
19 Days Ago
Allow a high-priority parent trigger to override a standard priority one (usually players can only be in one parent trigger at a time, and entering one while inside another ignores the "inner" one). Fixes falling out of the scrap transport helicopter when it takes off if a player gets in the back while the player is inside another parent trigger.
21 Days Ago
Fix scrap heli not being mountable from the cargo ship deck
22 Days Ago
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23 Days Ago
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23 Days Ago
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23 Days Ago
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23 Days Ago
Compile fix
23 Days Ago
One more fix for storage
23 Days Ago
Bug fixes etc
23 Days Ago
Extended lot panel changes to other classes that use them (e.g. ContainerIOEntity). Converted more entities.
23 Days Ago
Removed the following loot panels entirely, replacing them on all the items that use them with the new generic_resizable panel: largebox smallbox crate fuel stash genericlarge planter composter modularcar.storage supplydrop singleslotammo
24 Days Ago
Created a new loot panel type 'generic_resizable' with two features that differentiate it from 'generic': - The title is automatically set from parameter panelTitle on StorageContainer - The number of item slots shown automatically matches the amount of slots on the container used Also fixes the code added in #7357. Useful as a panel choice for any situation where you just need storage with a certain title and slot count.
24 Days Ago
MLRS storage basic functionality
24 Days Ago
Put #server flag around MountPointInfo mountable. Moved one place on the client that was referencing it.
24 Days Ago
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24 Days Ago
Fixed modular cars double-calling UpdatePlayerModel on modules
24 Days Ago
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24 Days Ago
Aiming module storage WIP
25 Days Ago
MLS rocket storage work
25 Days Ago
Merge Main -> MLRS. Stomped ParticlePlayground changes, keeping the version from this branch.
25 Days Ago
Added MLRS aiming module item
25 Days Ago
Fixed MLRS map looking wrong until a player first mounted
25 Days Ago
Adjusted camera angle
25 Days Ago
Updated distance LOD to include the rear cam and screen. Removed a couple of unused scripts from the MLRS.
25 Days Ago
MLRA dashboard rear camera
25 Days Ago
Improved system for destroying MLRS rockets by static SAM. Sam now always auto-destroys them if they get too close. Other changes: - SAM sites (deployed or static) now actually do the realmed remove for client/server. Looks like it was forgotten. - ServerProjectiles now ignore trigger colliders in their GamePhysics.Trace calls. Need to keep an eye on this one.
25 Days Ago
Let static SAM rockets actually destroy MLRs rockets
26 Days Ago
Merge Main -> MLRS
31 Days Ago
Better fix for rocket layers
31 Days Ago
Physics Projectile layer is invisible to the camera, so use World on the client for MLRS rockets
31 Days Ago
Reduced the default vehicle explosion force values
31 Days Ago
Don't reset MLRS aim angle when player dismounts - they should be able to aim and fire and dismount while it's firing without messing up their aim.
31 Days Ago
SAM sites now select the first potential target, instead of the last (save doing more checks)
31 Days Ago
Minor SAM site code simplification
31 Days Ago
Allow SAM site to have a larger scan radius for missiles, without increasing this for vehicles
31 Days Ago
MLRS rockets now report correct velocity on server (for SAM targeting)
31 Days Ago
Merge Main -> MLRS
31 Days Ago
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32 Days Ago
Minor tidy up
32 Days Ago
SAM rocket remove unused script