138,408 Commits over 4,324 Days - 1.33cph!
renamed to storage_box_pack dlc
hamster wheel wip textures
Skip disable internal collisions for ghostships, it takes 25s for each ship
Boxes DLC - disabled shadows in LOD3s
Reapllied tropical scene changes post merge
Move all charms to the 20k range temporarily to limit conflicts
Tweaked deep sea loot respawn times
S2p all islands
Fixed CLIENT_DoOpenNotification nre
Also supports legacymonumentnotifications convar
clothing box game model with placeholder baked material
Fix more local / world space fun
merge from searchlight_worlddirection_fix
More fixes, nothings quite working yet
Tweak values, S2P tropical islands
server_browser_ping_removal -> main
Ensure 'Unknown' is also grabbed
Add a help print out if a servers region code is returning UNKNOWN
Return untranslated region if we cant match the region code
- Cleanup datacentre regions
- Rename some of them to make them more clear
Added a boat magnet to the static version of the boat building station that pulls in and aligns any player boats within 50m
Effect is more pronounced the closer you are to the centre of the station so you can pass by them without being affected but if you stop anywhere near the buoys you'll get pulled in
merge from naval_update/io_boats
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Fix NRE in deep sea manager if no ghost ships are available
Fixed water position of static station
Added a static boat building station to each tropical island
Fix static boat stations starting in open state
merge from store_fixes_feb
Fixed store cart item width
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Remove deepsea.boat_drift convar, we don't want boat drift in the deep sea (it was false by default)
The deep sea entrance portal position now changes after every deep sea wipe
It’s random, never the same twice in a row
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Change the network group layers to use terrain height as a basis instead of planes along the Y axis
Fix potential crash issue with rope rendering
Remove the while loop from DModelPanel render
* Added surface.GetScissorRect (Faster than surface.GetPanelPaintState) - returns enabled, left, top, right, bottom
Merged Pull Requests
* weapon_fists sets damage position
* Make closedcaptions fonts anti aliased
Fix missing font CloseCaption_Small
Implement vendor specific shadow depth format test for Intel
Allow solid triggers to touch triggers
* Allows loose weapons and ammo entities touch remove/teleport triggers, etc.
Unhide r_particle_timescale
Refactor of box auth checking to interface with implementation in TCs and boat auth