139,416 Commits over 4,352 Days - 1.33cph!

Yesterday
exported edited salvaged axe  refresh viewmodel animations
Yesterday
Apartment complex b damage progress
Yesterday
Merge from chat_colour_config
Yesterday
String interp
Yesterday
new_console-ui/commandlist -> new_console-ui
Yesterday
new_console-ui -> new_console-ui/commandlist
Yesterday
Swap to using on toggle changed for animation play
Yesterday
Fix nre with new command list ref
Yesterday
- Add an open transiiton when opening command list - Cleanup command list reference - Add missing search bar reference
Yesterday
sendmodelstate_optimization -> main
Yesterday
apartment complex models backup
Yesterday
Adding chat label options to accessibility UI
Yesterday
merge from main
Yesterday
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Yesterday
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2 Days Ago
Update: replicate hardcoded network grid logic into data setup of NetworkVisibilityGrid - added PositionToGridInd, but not used/tested Going to add grids visualization next Tests: none
2 Days Ago
Set correct default colours
2 Days Ago
merge from furnace_workshop_fx
2 Days Ago
Add convars. Codegen.
2 Days Ago
Local chat convar name
2 Days Ago
ChatEntry.SetMessageText pulls the colour from configs based on channel instead of the current hardcoded. Add local chat colour config.
2 Days Ago
Camping Cooker LODs
2 Days Ago
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2 Days Ago
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2 Days Ago
exported edited salvaged axe refresh viewmodel animations
2 Days Ago
Set default discord message colour to previous discord colour.
2 Days Ago
Apply correct channel label colours. Colour external/discord messages correctly.
2 Days Ago
fixed trim metallics
2 Days Ago
updated charms ids and updated skins list
2 Days Ago
second pass kiosk trims
2 Days Ago
Updating armoured ladder hatch fbx
2 Days Ago
more charms folder tidy
2 Days Ago
WIP adding chat channel colour customisation. Added lookup funcs and colour config assets.
2 Days Ago
Fixes
2 Days Ago
merge from main
2 Days Ago
Separated out interior of kiosk E + set dressing within prefab
2 Days Ago
BunnySuit Texture fixes
2 Days Ago
Allow Chinese lanterns to be placed on rock ceilings
Rin
2 Days Ago
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2 Days Ago
Added a super simple 3rd person rotation component for attachments
2 Days Ago
Cull the third person attachment at 10m
2 Days Ago
Convert remaining attachments to prefab variants
2 Days Ago
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
3 Days Ago
Remaining lights.
3 Days Ago
Update DLLs with latest W11 fix
3 Days Ago
Merge from main
3 Days Ago
Remove accidental include
3 Days Ago
Possible fix for deep sea planters erroring when deep sea is closing Force spawn all deep sea static farm planters when deep sea finishes opening, don't allow any respawns while the deep sea manager is busy
3 Days Ago
Merge from priv_softcore_nre_fix
3 Days Ago
Possible fix for GetBuildingPrivilege client softcore NRE