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12,268 Commits over 2,587 Days - 0.20cph!

11 Days Ago
Fixed corrupted block.stair.lshape.adobe building prefab. Rebuilt manifest with the prefab back in.
12 Days Ago
Homing launcher now only sends a network tick if the current lock time has changed. Also fixes visual ADS glitch when switching weapons, unless currentLockTime is changing during weapon switch.
12 Days Ago
Re-enabled Homing Launcher ADS
12 Days Ago
Merge Main -> HomingMissileLauncher
12 Days Ago
Merge Main -> Experimental
12 Days Ago
Added a slight offset to the maxDistance clamp, to make sure very small distances are handled OK
12 Days Ago
Merge Main -> Experimental
12 Days Ago
Speed up entity IsVisible test performance by capping maxDistance to the maximum of the distance between the two points
12 Days Ago
No point having a maxDistance param on IsVisibleAndCanSee, with the way it casts both ways
12 Days Ago
Admin tools now also allow disabling the Performance Text UI
18 Days Ago
Merge Main -> Attack Helicopter
18 Days Ago
Additional null checks for heli seat owner
20 Days Ago
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20 Days Ago
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21 Days Ago
Fixed flipped null check
21 Days Ago
Fixed more potential issues with MonoBehaviour casting to interface. Fixed flares not unsubscribing from SeekerTarget when destroyed if there was no collision.
21 Days Ago
Possible fix for InSafeZone NRE. Check IsUnityNull on owner, which has been cast to an interface.
22 Days Ago
Merge Main -> Experimental
22 Days Ago
Removed accidental heli gunner debug prints
22 Days Ago
Removed team interactions from attack heli and minocopter mounted players. Fixes "promote to leader" obscuring the pilot's view, if a team-member gunner is seated in front of them.
22 Days Ago
Merge Main -> Experimental
22 Days Ago
Removed "ON HIT!" and "DOING FLYBY" debug prints
23 Days Ago
Added a simple do_shore_drift convar, allowing for easily disabling boat shore drift entirely
23 Days Ago
Improved attack heli gibs, updated the model, no more jitter
23 Days Ago
Fixed gunner's head moving with the gun when they're in turret view
23 Days Ago
Don't load a monument by default in MonumentIsland_Oilrigs
23 Days Ago
Collider edit
23 Days Ago
Improved Attack Heli detailed colliders
23 Days Ago
Improved attack heli world colliders
23 Days Ago
Merge Main -> HomingMisileLauncher
23 Days Ago
Merge Main -> Attack Helicopter
23 Days Ago
Removed obsolete comment
23 Days Ago
Fixed furnace skin emission always have an incorrect orange tint. EmissionToggle script now checks whether the base emission colour has changed, and automatically saves the new data.
23 Days Ago
Added a functional hit marker to the attack heli UI dialog
23 Days Ago
Merge Main -> Attack Helicopter
24 Days Ago
Merge Main -> Experimental
24 Days Ago
Merge Homing Missile Launcher -> Main
24 Days Ago
Merge Attack Helicopter -> Main
24 Days Ago
Added a game tip for pilot controls
24 Days Ago
Fixed attack3 not being tokenised
24 Days Ago
GameTips now show for longer if there is a lot of text to read
24 Days Ago
Show the gunner tooltip when mounting the gunner seat rather than when using the monitor. I think it's too blurry on the monitor unfortunately.
24 Days Ago
Homing rockets now go forward a little before going up, allowing for shooting out of windows etc
24 Days Ago
Refactored valid homing target calculation. Fixes patrol heli no longer being homing-targetable
24 Days Ago
Merge Main -> Attack Helicopter
24 Days Ago
Refactored my new FindItemByItemName method in PlayerInventory to work more like the others, and also search containerWear
25 Days Ago
Merge attackhelicopter_emissive_uv1 -> Attack Helicopter
25 Days Ago
Since normal rockets are no longer allowed, fixcars 3 now loads incendiary rockets instead of basic
25 Days Ago
Minor wording change to the attack heli storage loot UI
25 Days Ago
Can no longer load normal rockets into attack heli - only HV or incendiary