155,863 Commits over 4,536 Days - 1.43cph!

Yesterday
Merge from animal_fencing_v2
Yesterday
Animal fence inventory sounds.
Yesterday
Update: back every dynamic sprite url in store with a blur hash field Going to setup data next Tests: compiles
Yesterday
WR config compile fix
Yesterday
Put the livestock server code back behind #if SERVER
Yesterday
add nullcheck for `playable is invalid` error kicking players out
Yesterday
Fix throwing 3p anim still playing when switching between items
Yesterday
Update: license file for blurhash Tests: none
Yesterday
Update: HttpImage - add option to generate loading image from BlurHash - using bf58763 release dll from from https://github.com/MarkusPalcer/blurhash.net - add debug convar shop.loaddelay to test loading images - Stop UI_StoreItemTile from deactivating it's cover image - httpImage no longer hides it's targetted image when loading a texture if it has a loading texture Tests: navigated and clicked through various store views
Yesterday
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Yesterday
Cow knockdown and sheep stomp animations added
Yesterday
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Yesterday
Updated Calf model to have a male version.
Yesterday
- Large code cleanup - Remove a bunch of unneeded, over engineered crap - Move HideUntilMobile preprocess into throwghost
Yesterday
Merge from wr_visual_config
Yesterday
merge from rail_junction_improvements :railway_track:
Yesterday
merge from typo_fixes
Yesterday
merge from arrow_gibs_fix
Yesterday
subtracting 163933
Yesterday
Merge from loading_analytics
Yesterday
- fixed missing arms on boatplanner prefab - deleted redundant files - renamed f1 grenade and anims to match v_ convention
Yesterday
cherrypicked ladder fix from biofuel branch
Yesterday
Initial light depth binning implementation
Yesterday
Improve rail junctions at procedural branchings and connections to monuments - Fixes branch junctions still rarely being impassable by train due to generating with more than the max of 10° tangent difference allowed by collation - Improves general smoothness of junctions, also fixing cases where they would start off onto the wrong side of the parent rail, then crossing right after, causing confusion when driving over them because you press LEFT but end up going RIGHT - Tries to untangle parallel tunnel entrance connections that sometimes like to cross over each other - falls back to doing nothing if it can't improve it Before | After: https://files.facepunch.com/cipeax/2026/September/example1.png https://files.facepunch.com/cipeax/2026/September/example2.png https://files.facepunch.com/cipeax/2026/September/example3.png
Yesterday
fixed ladder worldmodel outline from disappearing after a second. cause: child object of the prefab was off center. Zeroing transforms fixed it.
Yesterday
Add milk jar with sloshing liquid and improved glass - Milk moves with the jar and gradually settles - Keeps the same amount when tilted or upside down - Softer liquid surface edge and clearer glass - Includes a preview prefab for testing and tuning
Yesterday
Merge from render_pipeline_testing
Yesterday
Adding new frog rig
Yesterday
Merge from main
Yesterday
Updated second UV channel on calf,cow and bull
Yesterday
use nonjittered matrix for water reflection sampling to fix flickering with DLSS
Yesterday
merge from sv_console_terminal_fix
Yesterday
Fix decal screen UVs on RRP DLSS
Yesterday
Merge: from serverprofiler_disablememtracking - Bugfix for WatchAllocs failing to export snapshot almost always Tests: none, trivial change
Yesterday
NRE fix for step 3, applying to prefabs
Yesterday
Bugfix: ServerProfiler - don't record WS/VS system memory, as there's an untracked data corruption Was causing WatchAllocs to fail to export 80% of the time Tests: none, trivial change
Yesterday
merge main -> rust_relay_server
Yesterday
Cleanup, refactor, bug fixes.
Yesterday
Merge: from main
Yesterday
Cleanup/refactor
Yesterday
Removed harvesting wolf skull from all farm animals
Yesterday
Fixed duplicate LODGroups on Bull, cow, lamb and sheep ragdolls
Yesterday
Enable r/w on fence_gate_col
Yesterday
Fix animation NRE in Trans_ChasedFromBehind Fixed labels on livestock prefabs Add new meat to manifest Fixed missing parameter on sheep state machine
Yesterday
merge from main
Yesterday
Fix ViewModelCamera null rendertarget on BIRP
Yesterday
Fix DeferredMeshDecals null rendertarget on BIRP
Yesterday
Update raditation RRP volume vignette values
Yesterday
Merge from blue_noise_dithering
Yesterday
Removed the space from the items shortname, minifridge can now be used as an emoji in chat