157,322 Commits over 4,536 Days - 1.45cph!

merge from powergrid_loot_fixes
Part2
Fixed powergrid loot not respawning FIxed too big env volume in Harbor 1
Today
Gen2 AI now support repel triggers like gen1, pushed out along the navmesh. Fixes livestock dying under cars from the chassis hurt trigger
Today
merge from critter_animals
Fix death blood splatter FX appearing after livestock completes death animation This was an issue with all ragdolls, all the active FX on the dying entity would restart once the ragdoll became active but it's less obvious on corpses which become ragdolls immediately upon dying
Today
merge from Livestock_animals
Today
merge from main
Today
Fixed GUI errors when using the test runner window causing tests to fail
Today
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
Today
Codegen
Today
fix after merge conflict
Today
merge from Livestock_animals
Today
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
Today
Clean: remove MutexPool - ran codegen Tests: booted craggy, ran print_memory
Today
add crabs audio integration
Today
Merge from Render Pipeline Testing
Today
compiler fix
Today
Merge: from main
Today
Updated Rabbit lods
Today
Compile fix
Today
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
Today
fix tilted player rotation when exiting mounts
Today
Halloween Wallpapers - texture updates
Today
Fix TestSheepShearing.BlowBesideWool_ShearsRatherThanCuts being broken after shearing changes
Today
Add "Rust Render Pipeline" UI toggle under experimental
Today
Update rust native libs for all platforms
Today
Merge from critter_animals_sounds
Today
Adding shears rig
Today
adding missing files for m92 anim update
Today
Fix broken motion vectors of skinned meshes when their material has instancing enabled
Today
Adjusted LOD distances for sheep
Today
- Move navmesh save to background thread (260ms -> 0.8ms for large map) - Instead of re-saving all tiles, append only dirty tiles at end of save, and only do a full resave when the size cap is blown
Today
Critter animals audio tweaks and added crab sounds
Add in livestock analytics
Today
merge from critter_animals
Compile fixes
Today
add "ally" status for some critters with other creatures - noone attacks crabs (they dont have hitbox anyways) - stags, boars, and bulls dont attack critters
Today
m92 3p anim updates and weapon rig anims
Fix server errors
Today
Fix inbred cows looking wrong
Merge conflicts
Today
Merge from critter_animals
Today
Fixed animal fence and biofuel generator missing from primitive gamemode, reduced scrap cost of fence and gate across all gamemodes
Today
crabs dont spawn in ocean where there's no navmesh frogs that die while swimming play swimming death anim frogs transition to swimming animation better
Today
Merge from sandbag_barricade_sounds
Today
Added new sounds to the different sandbag barricade stages/sizes and their ui
Today
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Merge conflicts
Today
Merge from render_pipeline_testing