12,268 Commits over 2,587 Days - 0.20cph!
Fixed corrupted block.stair.lshape.adobe building prefab. Rebuilt manifest with the prefab back in.
Homing launcher now only sends a network tick if the current lock time has changed. Also fixes visual ADS glitch when switching weapons, unless currentLockTime is changing during weapon switch.
Re-enabled Homing Launcher ADS
Merge Main -> HomingMissileLauncher
Merge Main -> Experimental
Added a slight offset to the maxDistance clamp, to make sure very small distances are handled OK
Merge Main -> Experimental
Speed up entity IsVisible test performance by capping maxDistance to the maximum of the distance between the two points
No point having a maxDistance param on IsVisibleAndCanSee, with the way it casts both ways
Admin tools now also allow disabling the Performance Text UI
Merge Main -> Attack Helicopter
Additional null checks for heli seat owner
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Fixed more potential issues with MonoBehaviour casting to interface. Fixed flares not unsubscribing from SeekerTarget when destroyed if there was no collision.
Possible fix for InSafeZone NRE. Check IsUnityNull on owner, which has been cast to an interface.
Merge Main -> Experimental
Removed accidental heli gunner debug prints
Removed team interactions from attack heli and minocopter mounted players. Fixes "promote to leader" obscuring the pilot's view, if a team-member gunner is seated in front of them.
Merge Main -> Experimental
Removed "ON HIT!" and "DOING FLYBY" debug prints
Added a simple do_shore_drift convar, allowing for easily disabling boat shore drift entirely
Improved attack heli gibs, updated the model, no more jitter
Fixed gunner's head moving with the gun when they're in turret view
Don't load a monument by default in MonumentIsland_Oilrigs
Improved Attack Heli detailed colliders
Improved attack heli world colliders
Merge Main -> HomingMisileLauncher
Merge Main -> Attack Helicopter
Fixed furnace skin emission always have an incorrect orange tint. EmissionToggle script now checks whether the base emission colour has changed, and automatically saves the new data.
Added a functional hit marker to the attack heli UI dialog
Merge Main -> Attack Helicopter
Merge Main -> Experimental
Merge Homing Missile Launcher -> Main
Merge Attack Helicopter -> Main
Added a game tip for pilot controls
Fixed attack3 not being tokenised
GameTips now show for longer if there is a lot of text to read
Show the gunner tooltip when mounting the gunner seat rather than when using the monitor. I think it's too blurry on the monitor unfortunately.
Homing rockets now go forward a little before going up, allowing for shooting out of windows etc
Refactored valid homing target calculation. Fixes patrol heli no longer being homing-targetable
Merge Main -> Attack Helicopter
Refactored my new FindItemByItemName method in PlayerInventory to work more like the others, and also search containerWear
Merge attackhelicopter_emissive_uv1 -> Attack Helicopter
Since normal rockets are no longer allowed, fixcars 3 now loads incendiary rockets instead of basic
Minor wording change to the attack heli storage loot UI
Can no longer load normal rockets into attack heli - only HV or incendiary