136,900 Commits over 4,324 Days - 1.32cph!

deleted old placeholder LNY horse armour models
Ornate horse mask material fix
Today
Added BatchUpdateV4RustPlayerMask to animation tools menu
Today
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
Today
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
Today
merge from shader_memory_fix
Today
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
Today
Add comment to make new scientists aimCone calculation less cryptic
Today
Copefully fixed MacOS gmod_audio issue Ship gmad/gmpublish on Linux server (x86-64)
Silly horse texture size pass
Today
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
Today
Optimisations and refactoring
Today
Started tools tab
Today
Fix npc weapon parenting
Today
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Today
Updating outbreak scientist skinning
Today
Optimised textures sizes for LNY horsearmour
Today
guns box corpse
Today
sulfur box corpse tweak
Today
Updated LNY horse armour icon to match other armours
Silly horse mask lod burst cloth controller
Today
gun box gibs appended to prefab
silly horse mask player neck lods
Today
Potential NRE fix
Today
merge from building_planner_viewmodel_perentity_toggle
Remove from ladder hatches as well
Today
LNYHorsearmour WM and WM prefab
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
Today
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
Component box guns gibs Some texture tweaks
Today
apartment complex layout refinement to street and ground surfaces
Today
Adding m16 blockout rigs
Today
append gun box to storage adaptor allow collision group
Today
ran manifest, icon manifest, localization
Today
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
Today
Updated LNY horsearmour textures and icon
silly horse mask lods, neck lods still to do
Today
Adding mortar rig fbx
Today
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Today
merge from bbs_divesite_fix
Today
merge from SupplySignal_SloMoGuys
Today
merge from naval_char_texture_optimizations
Today
merge from naval_prop_texture_optimizations
Today
merge from naval_env_texture_optimizations
Today
merge from main
Today
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
Today
Changing the zoom of the item list also updates the vehicle list and the other way around
Today
Fix divesites spawning within boat building station area
Today
Renamed the item and vehicles tab classes and prefabs