147,544 Commits over 4,444 Days - 1.38cph!

Today
Bugfix(tests): don't try to manage unit test specific PlayerStates, rely on internal static one (sadface) - also fix ServerOcclusionGroup tests not fully cleaning up players There's an architecture barrier that's hard to push through to support multiple PlayerStates, so keep it simple for now Tests: ran a bunch of unit tests, no longer sporadically failing
Today
fixed mesh lod distance causing texture pop in
Today
Disable BRP AO when using RRP Compile errors fixes Move temporal variables to SSAOApply step only Move RenderPassEvent to after motion vectors to fix temporal filtering
Today
setup BC controller bone retargeting on some assets for proper alignment with playermodel states
Today
cleaned up alignment with player states so that we're not using arbitrary axes, relies on proper bone retargeting of the BC controller
Today
Merge from u6fixes
Today
Change default ADS sensitivity multiplier to 0.2
Today
Potential fix for nav error logged during root motion
Today
Use the new UnsafePass API for the motion vector pass
Today
merge from u6fixes
Today
Gamepad works again. More debug updates.
Today
monumment blocker - vent -- merging gib parts back with main mesh
Today
Merge from new_navmesh_fixes, fix wrong marshalling of bool from C++ to csharp, potentially causing navmesh methods to return true instead of false when they fail, fix agent re-warping to the navmesh in worldspace instead of navmesh space after being re-enabled
Today
cobalt mosaic projected decal, material
Today
Make sure C++ returned bool are marshalled correctly to csharp (1 byte to 4byte int), could cause very hard to track issues
Today
More fixes. Some debug commands.
Today
Cobalt Statue - Moved prefab to the structures subfolder
Today
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Today
apartment_complex_core prefab set dressing progress
Today
More fixes to use new input system.
Today
added satellite crate mesh (with lods and gibs mesh)
.meta file
Manifest
Today
merge from friendlist_contextmenu_fix
Today
merge from consoleinput_mask_fix
Today
Fixed console input field text vanishing after pasting a long string, was a TMP bug I didnt port over after the package update
Fix oxygen ui flickering on/off
Merge from main
- Add a fridge to supermarket which periodically respawns food and can be opened if there is an online powergrid. Using existing fridge asset for now - Add servervars 'respawnloot_lookingat', 'respawnloot_radius' and 'respawnloot_all' to respawn loot in loot containers - Add ILootContainer interface so the lootable fridge can also be treated as a loot container - S2P supermarket, add gas station to maintained monuments test map
Today
Clean: refactor various player server states into one big struct Allows us to shrink func signatures and automate state propagation when we add new arrays. Only cleaned up bare minimum of funcs to get things working, need to do more Tests: ran all relevant-ish unit tests (discovered TestOverlapOBBsConsistency is failing, will fix separately), played on craggy
Today
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Today
merge from main
stats_blurry_clock_fix -> main
Fix a big blurry clock
Today
merge from main
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Today
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Today
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main -> game_room_dlc
Today
Fixed friend list context menu ordering issue
Today
Merge from apartment_complex_monument
Today
merge from wallpaper_boats_fix
Today
Fixed not being able to place wallpaper on finished boats
Today
Glowing wallpapers sitem setup, skins list, manifest, localization. WIP neon carpet textures, material, skin asset.
Today
merge from computerstation_uiscale
Today
Fixed escape not closing the console when mounted to a computer station
Today
Computer station UI is now scaled by the UI scale convar
Today
merge from vending_purchase_clamping_fix
Today
Another vending machine clamping consistency fix