141,284 Commits over 4,352 Days - 1.35cph!

Today
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Today
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Today
resize gibs
Today
Fixed clipping, normals and LODs on leather gloves
Today
merge from main
Today
merge from main
Today
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Today
Bowless Crossbow - updated viewmodel with alternative handguard position, updated textures
Today
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Today
prefabs/ammo ok prefabs/building ok
Today
Updated Electric Furnace Skinnable Asset
Today
Updated Skin List and Manifest Created Electric Furnace Workshop Deployable Added Electric Furnace Workshop OBJ
Today
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
Today
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
Today
added simple drag-by-angle consistency tests - replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
Today
vehicles folder ok
Today
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Today
Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity
Today
industrial shelves - models updated - added lods for all shelves - updated prefabs - updated icons
Today
industrial shelves - created shelf material colour variations.
Today
industrial shelves - moved textures to its own folder.
Today
Automated test suite
Today
Merge from visual_config
Today
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Today
Created Electric Furnace Skinnable Asset Basic Setup of Electric Furnace Skinnable Asset
Today
testlist export
Today
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Today
basic test that boat can be pasted and is floating in water
Today
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Today
poker bandana setup
Yesterday
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Yesterday
Setup all three workbench upgradeVisualPoints. Set as servercull.
Yesterday
Add placeholder placement transforms to Workbench1
Yesterday
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
Yesterday
Merge from main
Yesterday
Yesterday
Started adding support for cached spot light shadows
Yesterday
renaming some outliers left from previous folders, mostly _displ and _transmission types
Yesterday
Oven Textures and LOD0
Yesterday
merge from main
Yesterday
merge from automated_testing
Yesterday
Fix repair item target for the base industrial wall light (only did the variants before)
Yesterday
merge from main
Yesterday
Merge from test
Yesterday
Merge from main
Yesterday
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Yesterday
merge from new_console-ui