141,121 Commits over 4,352 Days - 1.35cph!

Today
merge from droppeditem_improvements
Today
merge main -> rust_relay_server
Today
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
Today
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Today
L shaped sofa and rugs textures and lods
Merge from main
Today
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
Merge from chainsaw_hotspot_gathering
Fix null exception when throwing things at trees/ore nodes
Today
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
Merge from main
Today
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
Today
structures folder ok
Today
Merge from light_toggle_icon_fix
Today
Fix light state not appearing on icon
Today
Teleport boat fix
Rin
Today
merge from armored_ladder_hatch
Today
Merge from terrain_renderer
Today
Codegen
Today
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Today
Make terrain ConVar developer only
Today
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free Left the params version for mod support
Today
Various spinner fixes
Today
Spinner fixes
Today
Merge from terrain_renderer
Today
Merge from main
Today
Bring back terrain margins for collision with geoclip terrain
Today
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Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
Today
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
Today
Fix combine dropship not flying away after deploying troops ILuaThreadedCall virtual destructor Update UnlitTwoTexture shader to CS:GO version * Includes support for TRANSLUCENT shader combo and BEACHFOAM material parameter from CS:GO Apply a hack to hide toolsocclusion on MC:V maps Make some warnings use RED text * Bad lightmap extents on material, srcds_run warnings/errors Fix fallback skybox texture using non existent textures Lets try disabling -ffast-math (replacing with -fno-math-errno) Fixed some potential crashes
Today
Add achievements for reaching the floating city
Today
merge from main/armored_ladder_hatch_sounds
Today
merge from main/Armored_ladder_hatch
Today
Add steam stat for looting containers in deepsea & mainland.
Today
Add achievement for killing a player with a weapon on a stolen PT boat
Today
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Today
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Today
apartment rugs update
Yesterday
update apartment_complex_monument/prototype
Yesterday
merge from main -> apartment_complex_monument
Yesterday
merge rust_relay_server -> main
Yesterday
CodeGen after merge
Yesterday
merge from overfishing
Yesterday
merge main -> rust_relay_server
Yesterday
add !disabled check for overfishing toast message, saves an RPC
Yesterday
merge from waterwheel_deployable
Yesterday
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses