140,157 Commits over 4,505 Days - 1.30cph!

6 Hours Ago
cherry picking from sleepingbag worldmodel 2
6 Hours Ago
cherry picking from sleepingbag worldmodel
6 Hours Ago
cherry picking from bandage worldmodel 2
6 Hours Ago
cherry picking from bandage worldmodel 1
6 Hours Ago
cherry picking from electrical worldmodels 8
6 Hours Ago
cherry picking from electrical worldmodels 7
6 Hours Ago
cherry picking from electrical worldmodels 6
6 Hours Ago
cherry picking from electrical worldmodels 5
6 Hours Ago
cherry picking from electrical worldmodels 4
6 Hours Ago
cherry picking from electrical worldmodels 3
6 Hours Ago
cherry picking from electrical worldmodels 2
6 Hours Ago
cherry picking from electrical worldmodels
6 Hours Ago
cherry picking
6 Hours Ago
optimised bloodbag textures
6 Hours Ago
merge from main
6 Hours Ago
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session
6 Hours Ago
Bloodbag now uses an actual world model instead of burlap sack LOD0 significantly cheaper than burlap sack
Today
tuna can light, torch holder and hopper now have world models LOD0 optimised to be cheaper than burlap sack
Cherrypick from 160554 (heavy fuse lifespan changes)
Merge from PlayerMaintainedMonuments/powergrid
Merge from powergrid/fuse_deterioration
Today
Adding sheep lean and react animations
Bump minimum decay rate from 6% to 8%
Merge from PlayerMaintainedMonuments
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
Merge from main
Today
adding small tunnel end piece, added random rooms to small station
Today
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
Today
Add smallbackpack to render scene
Today
Updating sheep skinning and Adding LODs to export
Today
Add gamepad config convars as menu options. Fix menu cursor issue.
Today
Zero-initialise _GlobalMipBias
Today
Today
Codegen
Today
Merge from main
Today
Merge from main
Rin
Today
merge from terrain_holes_fix
Rin
Today
merge from deepsea_terrain_texture_fix
Today
Baseline
Today
Fix terrain shader tags
Today
Set default texture on start up
Today
flasher light, siren light and simple light world models LOD0 optimised below burlap sack
Today
Added door offsets for randomised rooms
Today
Fix map_image_url and level_url being shared when the map is disabled or fog of war is enabled Block sending Rust+ the map in that case too
Today
tesla coil, timer, water pump, and sprinkler proper world models optimised LOD0 to be cheaper than burlap sack
Today
Fixed a crash with a specific addon + cleanups More potential crash fixes Even more potential crash fixes + minor cleanups Minor commands.lua cleanups Fixed bone manipulated entity render bounds when never rendering first * Fallback to old behavior of using model bounds when the bone manipulated bounds are not calculated yet. PR: Fixed inconsistencies in localization source strings
Today
merge from satellite_crash_audio_fix
Today
merge from ch47_fixes
Today
merge from improved_game_ui