143,061 Commits over 4,383 Days - 1.36cph!
Mortar animation polish and clip updates
updated crypt building skin icon
merge main -> rust_relay_server
Adding low fences LOD0's
Updated playground fences
Merge from heightmap_bake_fix
adjusted surplus upgrde position
Revert TerrainHeightMap from bad merge
merge from main, will rebuild mainifest
Use meshes for hole shapes
Switch to using CommandBufferManager to keep hole and terrain render order
Add cylinder mesh that matches radius of terrain modifiers
Hole editor clean up
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vendingmachine_ui_refresh -> main
main -> vendingmachine_ui_refresh
Add condiiton and slot support to fake inventory
Support skins on collapsed shop view
Check skin ID before allowing a purchase
Fix a couple of bugs with cost skin id not being detected properly
Added independent skin support to cost item (was only supported for selling item before)
Merge from main
Cannon.cs and PlayerModel.cs conflicted, auto merged
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Fixed remaining light fixture issues.
Added another female/light player seed
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Fix submesh bypass per prefab being inverted
Enable submesh batching on shipping container
Only enable submesh batching on certain assets instead of every single one
Add `paste_auth` option to copy paste (default true) so admins are authed on every turret & door when pasting
Fix color being inconsistantly set inside editor because it was hitting client & server entities with the physics queries
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
Delete unused Combine() overload from MeshRendererData
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent
- until we fix the LOD2 container wall having mismatched material order compared to the other lods
Add support to RendererBatch for submeshes
- RendererBatch will send each submesh to the batching system separately with it's own material and track them both
- update batching system to use submeshes when merging meshes
Added female/light player seed
Female/light body material updates
PlayerModelMouth balance pass
Setup engineering bench filler/item visuals