139,671 Commits over 4,505 Days - 1.29cph!

6 Hours Ago
Simplified proc map for quickly testing tunnels
6 Hours Ago
merge from water_wheel_gibs
Today
re-adding removed gameobjects/scripts.
Today
Pool animation updates to fix hit animation issues and loops
Today
added small shark world model and lods based of shark. updated small shark .item to properly reference worldmodel. now drops a small shark instead of burlap sack, in line with other fish.
Today
Merge from satellite_crash
Today
UI cleanup
Today
merge from footstep_frequency_fix
Today
Restore stomped player sprint animation speed value, fixes footsteps playing too frequently
Today
Moved another UI file before starting UI cleanup
Today
Move UI scripts to own folder
Today
Fixed the jacket alpha cutoff in builds
Today
Delete unused script
Today
Descent cleanup
Today
merge from main
Today
Inspector cleanup
Today
Fix for console error on gibbing water wheel
Today
Cleanup
Today
Satellite crate fire duration 5 minutes, wreck fire 8 minutes Dartboard category Electric > Fun Pool table category Items > Fun Thruster module category Resources > Components Fix wolf headdress despawn time being 5m after skins setup
Today
Cleanup.
Today
Fix horse saddle sounds not playing
Today
Move CrashTargeting struct to its own file
Today
Final pos/radius save tweaks.
Today
Merge from PMM
Today
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge
Today
merge from masterkey -> main
Today
merge from playermaintainedmonuments -> masterkey
Today
Update phrases
Today
Update manifest
Today
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later
Today
Today
Add icons for up and down
Today
Add keylock position to door prefabs
Additional events for IO entity connectivity.
Today
Re-removed powerplants green room recyclers Adjusted red recyclers position Ran s2p for powerplent
Add further events for chinooks and satellites.
Today
Render queue mat fix.
Today
Stop sending vending machine and event map markers (cargo, heli, travelling vendor) to Rust+
Today
Move apartment door menu options to new file
Today
Relit building A in Launch Site for the control panel update.
Today
Adjusted LOD distances for blueberry collectable slightly to be more forgiving on medium setting.
main -> game_room_dlc
Today
Fixed honey bandage SFX's not firing. The file path was stale and is now pointing towards the default bandage so the SFX's can be reused.
pool: - fix player appearing away from the table - possible fix for pool cue mats appearing white in build
Today
Merge from satellite_crash
Today
Disable satellite crash remains fire FX + lights when the wreckage has cooled. Uses another flag, for network/disk persistence
Today
Fixed honey bandage name and description not appearing Added to tier 1 workbench underneath the bee grenade Cleaned up some file naming
Today
Control computer inventory size is now dynamically set based on powerup cost, so it can always hold enough items. (since we added targeting module).
Today
Separated crate+wreck "too hot" timers, made them tunable convars: satellite.crate_fire_duration (10 minutes default) satellite.wreck_fire_duration (15 minutes default)
Today
Add Aiming Module to launch costs