158,875 Commits over 4,566 Days - 1.45cph!

Today
russian roulette; - item updated - sitem updated
Today
Fixed item stup for halloween DLC, (halloween lights not being craftable, having different stack size and crafting cost to xmas lights, and alien suit blocking torso instead of legs)
Today
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Today
revert accidental cloth asset change
Today
optim bone retarget, cache the found bones on the first lod's search so following lods can just read the cache directly ~6.5ms -> ~1ms
Today
high stakes pack; - setup sitem for pack and contents - updated skins and localization electronic chessboard; - polished textures - updated prefab - item updated russian roulette; - item updated
Today
Rework gamepad duck-latching so it only touches gamepad logic, fixes potential escape menu not clearing input.
Today
Merge from skim_changes
Today
Increased the arctic biome threshold for refrigeration to 10%, should prevent refrigeration happening in strange places with little specks of invisible arctic
Today
merge from railcolliders_optim
Today
Rail segments now cook their collider mesh in a job instead of on the main thread 5.2ms -> 0.03ms on the main thread per segment
- Add badges to DLC - Show badge on dlc bound items in the character creator - Add crappy sunburn badge
Today
Merge from skim_changes
Today
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Today
Standardise milk skimming and food spoiling - skimming used to require a powered fridge even in the arctic Skimming timer will now increase any time an item is refrigerated, either via the environment or a fridge
Today
Merge from main
Today
Add per prefab timings to the dumpWarmup console command, measures how long each prefab takes to warm up
Today
square steam images for halloween sitems
Today
Merge from salvaged_ice_pick_wr_fix
Today
Fix alignment
Today
Flail vm and 3p set up with placeholder animations
Today
store icons for halloween limited items, plus set all to limited
Today
Fix compile
Today
Merge from main
Today
Merge from render_pipeline_testing
Today
merge from buildingprivilege_cache
Today
Comment
Today
Fixed regression with player boat privs when using the cache
Today
merge from gate_speed_fix
Today
Cleaned up building priv cache vs vis tests
Today
Merge from main
Today
update from main
Rin
Today
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Today
Merge from neon_sfx_occluded
Today
Neon sign sounds are now occluded Had to adjust their volume slightly
Today
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Today
Merge from solar_explosive_fix
Today
Fixed attached explosives getting scaled incorrectly on the solar panel
Today
Merge from spray_reskin_atlas_fix
Today
Fixed incorrect material replacement when using the spraycan to reskin the double door at low quality
Today
Fixed chainlink gate speed opening 2x slower
Today
Merge from mount_size_changes
Today
Cleanup
Today
NPC mount points can now specify a size and overlaps - so a large mount point could overlap other mount points and make them inaccessible Added a new, single large mount point to the 2 module flatbed that overlaps the two existing small mount points Prevents being able to mount two cows to large flatbed, still allows two sheep to be loaded
Today
Merge from OreNodeNetworkFix
Today
Merge from WeaponRackFlamethrower
Today
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Today
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Today
Fixed error spam on ultra-wide screens with the nailgun, paintball gun and bowless crossbow viewmodels. Small rounding errors in the viewmodel sway/bob were snowballing each frame until Unity rejected the rotation. No visual change, just trying for a clean console.