162,391 Commits over 4,597 Days - 1.47cph!

Today
FPV Goggles and FPV Drone - Made the FPV Goggles function as intended; they allow the user wearing them to control RC units as long as the battery isn't empty. Spawns a ComputerStation parented to the player, so the distance to the drone is computed every time. Adjusted a bunch of files that required the player to be mounted in order to use a computerstation, plus many other small changes to allow this to work. *https://files.facepunch.com/mauroavalos/2026/November/13_16-00-SociableDodo.mp4
Today
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Today
Server compile fix
Today
Added a convar for worldmodel outline so you can more easily see which props/entities can be destroyed. Added a manual 'deposit' mechanic to the dump truck to deposit components. Added some dialogue to the scientist NPC to explain progression.
Today
Fixed hackweek_panels not compiling without local changes: regenerated the panel types and added the MenuPopup and RustSearchBar members the committed screens use
Today
Inventory, hotbar, lootpanels converted to panels
Today
Hold F to 'give up' whilst wounded https://files.facepunch.com/jacob/2026/November/13_11_17-56-CloudyIndianabat.mp4 * 'Time Remaining' and 'Recovery Chance' drain speeds up the longer F is held * Stop holding F locks the recovery chance in place and continues the time remaining from where it left off
Today
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Today
moved recycler and vending machine to an easier spot, show the health UI when breaking items, made the entire truck a loot container to deposit items into, shrunk the truck so its easier to access. Removed puzzlereset, monuments dont reset/respawn loot anymore. Removed all NPCs
Today
Put hackweek_project_outpost on Aux3 again
Today
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Today
Give scout drones a light they see by, a search, and a nuisance's health
Today
Have guards take time to notice a raider
Today
Removed dead post process volumes from prefabs and scenes and replaced them with RRP volumes
Yesterday
Animation preview: show the player body on player anim FBXs with no rig beside them
Yesterday
3p_media_poses
Yesterday
R.U.S.T Cleanup V0.0001. PvE cleanup gamemode, break down props in monuments, recycle them for junk, load up the truck with junk, earn your freedom. Use the junk to craft better tools to break more props and clean up the entire island.
Yesterday
Add scout drones that patrol small monuments and raise the alarm
Yesterday
Leave Outpost off the raid map
Yesterday
Merge branch 'main' into hackweek_panels
Yesterday
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Devtools command list tweaks
Yesterday
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Yesterday
Further improved on light leaking issues
Yesterday
merge from elevator_door_animator_on_model
Yesterday
Added the ability for Community UI to request mipmapped images (to maintain consistent visual quality; fixes sharp edges or small on-screen icons with large source resolution)
Yesterday
Move the elevator doors' Animators onto their models, remove the silo's dead post-process volumes and rerun s2p
Yesterday
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Yesterday
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Yesterday
Pay more at the supplies shop, value every item, and loot above made gear
Yesterday
Add a supplies shop to the hub that sells basic gear and buys for scrap
Yesterday
Merge branch 'render_pipeline_testing' into msm_shadows
Yesterday
https://files.facepunch.com/Nowun/2026/November/Unity_pzYZZjD5mo.mp4 Finished an old prototype, shipping Container shelter, tier 2 solo/duo legacy shack. T2 tech tree but T0 workbench, quick mid level shelter after you get raided and lose all your shit. Can destroy the door or the shelter itself. No craft cost balance done
Yesterday
Put hackweek_project_outpost on Aux3 again
Yesterday
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Yesterday
Developer tools vehicles tab converted to panels
Yesterday
Developer tools item list converted to panels