userBill Bcancel

7,038 Commits over 1,645 Days - 0.18cph!

6 Days Ago
Fix badly aligned Workcart cabin colliders
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6 Days Ago
Work cart driver takes 50% reduced damage of all types
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6 Days Ago
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6 Days Ago
Don't resize player collider when in the work cart seat, it doesn't need it. Remove a couple of no-longer-used glass window vars.
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6 Days Ago
Remove work cart window glass entirely (Helk request)
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6 Days Ago
Door collider adjustment
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6 Days Ago
Show work cart mount option only when looking at the door. A temp box now also "boards up" the window in the door, making the interaction less confusing.
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6 Days Ago
Increase hazard warning min dist so it doesn't trigger when shunting in reverse
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6 Days Ago
Proximity alert improvements and fixes
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7 Days Ago
Shared spline data update
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7 Days Ago
Reduce the amount of collision damage from train collisions, and increase the force required to derail
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7 Days Ago
Add train_tunnel_double_switch_a_36m back in so I can use it for testing switched on the train tunnels map. Plus data index edit on 108m track
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7 Days Ago
In-train proximity warning system WIP.
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7 Days Ago
WIP but failed experiment. Client would have had to know the track spline details.
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7 Days Ago
Framework for a client-side-only hazard detection system
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7 Days Ago
Revert some proximity changes to try something else
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7 Days Ago
Merge from Workcart
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7 Days Ago
Fix collision track assignment
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7 Days Ago
Fixed warnings about duplicate menu entry name for GameObject/UI/Event
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7 Days Ago
Proximity warning work, move some code to SERVER only, TrainTrackSplines now keep track of trains on them so that upcoming hazards can be detected for the proximity warning.
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8 Days Ago
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8 Days Ago
Setting up for proximity alerts. Also have the main train script call the update on the audio script, to reduce Unity method calls.
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8 Days Ago
Remove older (hopefully) unnecessary calls to Ignore Collision on parts of other compound colliders as well
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8 Days Ago
Don't ignore collision on what's already going to be a compound collider
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8 Days Ago
Material edit. Made work cart glass more transparent
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9 Days Ago
Updted how work cart damage effects trigger
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9 Days Ago
Test map edit
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9 Days Ago
Adjust low and medium engine speed settings
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9 Days Ago
Fixed train wheel rotation visuals
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9 Days Ago
Activate headlights by default when work cart engine startup completes
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9 Days Ago
9 Days Ago
Damage train when hitting barricade
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9 Days Ago
Reduce train speed a bit more when a barricade is hit
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9 Days Ago
Remove debug prints
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9 Days Ago
Train barricades working
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9 Days Ago
LODComponent compile fix for SERVER
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9 Days Ago
Train barrier collision handling
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9 Days Ago
Initial work on destroyable barricade for tracks
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10 Days Ago
Fix train_track_3x9 spline
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10 Days Ago
Remove garbage gen in CheckAssignCollider
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10 Days Ago
Concert collision contacts loop to be garbage-free
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10 Days Ago
Spline index data update
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10 Days Ago
Speed up shared spline data regen. Ordering changed, so spline prefab indices updated
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10 Days Ago
Let manifest builds regenerate world splines
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13 Days Ago
Have the workcart slow down more quickly of its own accord when not in use. So if players jump off it doesn't end up a million miles away from them
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13 Days Ago
Fix workcart occasionally getting "stuck" and having to reverse before going forward when using entity spawn (static collision bug)
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14 Days Ago
Fix workcart headlights being in the wrong place/angle
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14 Days Ago
Shared spline data now also looks in the autospawn folder. Updated autospawn train prefab spline data.
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14 Days Ago
Merge Main -> Workcart
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14 Days Ago
One icon that I missed on the crafting screen
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