145,521 Commits over 4,413 Days - 1.37cph!

Yesterday
removed the material properties
Yesterday
s2p on floating city scenes due to new mannequin changes
Yesterday
MeshPaintController uses Pointer instead of Mouse when reading input, so it works with both mouses and pens
Yesterday
Prefabbed up merged mannequin models, set up LODs and placeholder collision. Replaced old ones in Supplies Barge prefab.
Yesterday
small apartment lods
Yesterday
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Yesterday
industrial electric furnace; - It will now illuminate the small light green when an item is actively smelting inside the electric furnace - When nothing is actively smelting, it will illuminate the small red light - Updated prefab
Yesterday
merge from game_room_dlc
Yesterday
boomerang_model_dupe_fix -> main
2 Days Ago
merge from main
2 Days Ago
Settings pass on industrial torch
2 Days Ago
Prevent a duplicated Boomerang model (not functional) appearing on the ground if you're killed whilst its returning to you
2 Days Ago
updated the collider for large furnace, added 3 material properties
2 Days Ago
correct IO positions on industrial auto turret
2 Days Ago
merge into main
2 Days Ago
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2 Days Ago
hooked up industirial auto turret shield lods to ent flag toggle for hiding when equipped with a bow
2 Days Ago
Compile fix
2 Days Ago
merge from main
2 Days Ago
merge from oven_iscookingflag
2 Days Ago
Fixed typo
2 Days Ago
Added IsCooking flag in BaseOven Set when cooking something
2 Days Ago
binoculars_ultrawide_fixes -> main
2 Days Ago
Fix binocular eyes seperating on ultrawide resolutions https://files.facepunch.com/ianhenderson/1b2211b1/sKu5bcwjHI.png
2 Days Ago
Industrial Autoturret - Updated model with split shield for bow support (remaining LODs)
2 Days Ago
merge from industrial_dlc
2 Days Ago
added industrial torch to allowed torches on torchholder
2 Days Ago
First pass of rotten trim blends for apartments
2 Days Ago
merge from main
2 Days Ago
Fixed torch holders torch position issues
2 Days Ago
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
2 Days Ago
small apartment art, collision
2 Days Ago
Industrial torch animation polish pass
2 Days Ago
custom shadow proxies for apartment block building exterior
2 Days Ago
Integrate recast corridor, need to fix potential stale navmesh ptr cached by corridor, and investigate remaining path length
2 Days Ago
spelt targeting wrong
2 Days Ago
wip avoid targetting safezones, player buildings, water, etc. prevent building at impact location.
2 Days Ago
Added cart button to skin viewer fullscreen view
2 Days Ago
Merge from industrial_dlc
2 Days Ago
Add script for the chain on the industrial garage door to scroll with door opening/closing
2 Days Ago
industrial large furnace - updated colliders, minor adjustments to the main mesh
2 Days Ago
main -> PlayerRigUpdate2
2 Days Ago
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
2 Days Ago
supermarket freezer texture wip
2 Days Ago
merge from main
2 Days Ago
merge from autoturret_workshop
2 Days Ago
fixed incorrect rotation on auto turret cover
2 Days Ago
Merge from main