136,183 Commits over 4,293 Days - 1.32cph!

Today
easel colliders
Today
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
Today
crypt building skin prefabs, building grade
Today
merge from save281 - staging wipe
Today
network++ save++ persistance++
Today
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
Today
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Today
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
Today
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Today
Merge from naval_update
Today
Merge from main
Today
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
Today
merge from main/naval_update/boat_steering_creaks
Today
merge from main/naval_update/sound_polish
Today
merge from main/naval_update/islands_and_ghostship_ambience_changes
Today
merge from main/naval_update/sound_polish
Today
merge from main/naval_update/pt_boat_turret_movement_sounds
Today
mrege from main/naval_update/sound_polish
Today
RHIB and rowboat now use RPM based blending system for engine sound loops
Compile fixes
scientist_boats_gameplay_pass_4 -> main
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
Today
Don't allow door controllers on player boats in edit mode
Today
Don't allow IO connections at all in boat building stations
Today
Merge from gesture_sfx_fix
Today
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables Fixes wave gesture not playing 3rd person animation Fixes wave sfx running after every gesture
Today
Fix some addons erroring out due to DImage changes Lets try updating BASS.DLL to 2.4.18.3 * Probably achieves nothing at all Include hl2 version of buildingset056a * Apparently it was changed in the 20th anniversary update? particle COLLISION_MODE_INITIAL_TRACE_DOWN traces down * instead of tracing west More potential crash fixes
Today
albedo colors
fix left 'ammoLeft' parameter not having the right string name
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
Today
added turret protection to cannon coconuts stack to 20 naval labs mission yields double diving tank naval treasure msision yields armor plates
Today
merge from artist_pack_dlc
Today
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
Today
merge from LNY26
Today
updated LNY26 sitem ids
Today
FIx some oil barrels dropping below the island docks
Today
merge from main
Today
fix large ornate frame easel socket again
Today
Improve scientists undergeared player evaluation
Today
Removed IO hover text for signage, which has no IO connections
Fix front pt boat turret having really high sensitivity and being hard to aim
Today
Initial bandaid fix for npc recklessly rushing players with prim weapons
naval_update -> naval_update/boat_steering_creaks
naval_update -> naval_update/boat_steering_creaks
Today
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
Today
Paintball Gun - removed refraction material from 3p models, now only in 1p
Today
shutter frame network range fix
Today
Fix some addons erroring out due to DImage changes Fix branch difference compile errors (mksheet)
Today
Fix incorrect guide mesh for boat walls