156,976 Commits over 4,536 Days - 1.44cph!

4 Hours Ago
WIP trying to fix frog animation
4 Hours Ago
Added Beef and Mutton Pie Topper Model, Materials, and Textures Updated Pies Viewmodel and Model to include new toppers
4 Hours Ago
widened armored triangle frame a smidgen (real word) so it doesnt clip various building tier frames
5 Hours Ago
added shears icon
5 Hours Ago
Undoing last commit ;)
5 Hours Ago
merge from main -> base_occlusion
5 Hours Ago
Dung gives 1 fuel
Rin
5 Hours Ago
Move small heavy fuse box in front of a window to allow players to add up to 5 fuses without needing a green key card S2P powerplant
5 Hours Ago
added shears view model mesh and .worldmodel setup - no .item
5 Hours Ago
Add additional tests
5 Hours Ago
merge from loadouts_pos_fix
5 Hours Ago
Updating triangle ladder hatch door position
5 Hours Ago
Ensure you cant stir the biofuel generator when it overhangs an edge
5 Hours Ago
Fix dismount not removing the stir bar
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
merge from Frog_Branch
5 Hours Ago
Ensure biofuel generator can be picked up even if its child is spawned
5 Hours Ago
fixed collision meshes not updating position on server for armored triangle ladder hatch
5 Hours Ago
Fix biofuel generator flag collision
5 Hours Ago
- Fix each new litter having a baby named after the parent (only firstborn carries name + suffix) - Fix failing livestock tests
5 Hours Ago
update to wool world model & materials
5 Hours Ago
- Manifest fixes
5 Hours Ago
merge from main
6 Hours Ago
cherry picking from shears - updated wool materials
6 Hours Ago
merge from Livestock_animals
6 Hours Ago
Fixed the cap on the power inside the GammaToLinearSpaceExact method
6 Hours Ago
merge from jellyfish_swarms -> critter_animals
6 Hours Ago
reduce time for deactivate recheck when deactivated
6 Hours Ago
run DoPrepare on SpawnHandlersm to add all critter population files, minor code cleanup
6 Hours Ago
Fix wool worldmodel outline not working, the transform was getting deleted due to the renderer being collapsed Added a test checking for this issue Added a "select all" button to the test runner window
Today
add tilt when moving, movement/swim speed influences other animation parameters
Today
updated wool world model material to be more like raw wool fleece
- Remove broken test stir - Swap to idle
Today
add crouching clip set,
Today
merge from turning animations
Today
Disable turn in place by default, also disable new spine/head turning when the convar is off.
Today
Replace powershell nonsense with Unity editor window, similar to ProcgenReplay. Updated procgen benchmark to create durable version controlled results (we could probably further automate and grafana this at a later date). Ran a baseline test over 2 repeats of 5 size 3250 seeds (10 runs total), median 205.9s generation time (per-stage breakdown in the CSV).
Today
Fix animals pathing through doors at monuments / being able to steer through any door by accident
Some more fly work
Today
Fixed DynamicResourceRefDrawer throwing when referencing deleted assets
Today
Added sounds to the lil :turtle: anims
Today
Fixed store carrousel preview button
Today
Update factory door store media
Add some more text to the screen in the biofuel generator
Today
Fix shield footsteps being wrong when looking down
Adjust viewmodel drop release event time to match throw release event so grenade spawns at same time as before Fix drop animation not playing on player model
Today
Cattle coat: proper on/off inbreeding for the pattern - Swapped the old Bias Strength slider for a real Inbred toggle, so it works the same way inbreeding does everywhere else (on/off, not a dial) - Not inbred keeps the bias map's painted white/dark grey zones, inbred drops to just the seam mask and lets the rest go to noise - Split the edge softness into two sliders (dark edge / white edge) so softening the white mask border doesn't also soften the dark edge and dim the whole body - Fixed a bug where switching Inbred on changed how busy the pattern looked overall, not just the zones it's meant to affect - Pattern tester and material inspector both updated to match, so this can be tweaked and previewed without a real animal - Fixed a few tests that broke from the renames
merge from lod_texture_optimization
Today
updated scrap king lods and prefabs, enabled r&w, fixed material order