145,514 Commits over 4,413 Days - 1.37cph!

Yesterday
merge from game_room_dlc
Yesterday
boomerang_model_dupe_fix -> main
Yesterday
merge from main
Yesterday
Settings pass on industrial torch
Yesterday
Prevent a duplicated Boomerang model (not functional) appearing on the ground if you're killed whilst its returning to you
Yesterday
updated the collider for large furnace, added 3 material properties
Yesterday
correct IO positions on industrial auto turret
Yesterday
merge into main
Yesterday
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Yesterday
hooked up industirial auto turret shield lods to ent flag toggle for hiding when equipped with a bow
Yesterday
Compile fix
Yesterday
merge from main
Yesterday
merge from oven_iscookingflag
Yesterday
Fixed typo
Yesterday
Added IsCooking flag in BaseOven Set when cooking something
Yesterday
binoculars_ultrawide_fixes -> main
Yesterday
Fix binocular eyes seperating on ultrawide resolutions https://files.facepunch.com/ianhenderson/1b2211b1/sKu5bcwjHI.png
Yesterday
Industrial Autoturret - Updated model with split shield for bow support (remaining LODs)
Yesterday
merge from industrial_dlc
Yesterday
added industrial torch to allowed torches on torchholder
Yesterday
First pass of rotten trim blends for apartments
Yesterday
merge from main
Yesterday
Fixed torch holders torch position issues
Yesterday
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
Yesterday
small apartment art, collision
Yesterday
Industrial torch animation polish pass
Yesterday
custom shadow proxies for apartment block building exterior
Yesterday
Integrate recast corridor, need to fix potential stale navmesh ptr cached by corridor, and investigate remaining path length
Yesterday
spelt targeting wrong
Yesterday
wip avoid targetting safezones, player buildings, water, etc. prevent building at impact location.
Yesterday
Added cart button to skin viewer fullscreen view
Yesterday
Merge from industrial_dlc
Yesterday
Add script for the chain on the industrial garage door to scroll with door opening/closing
Yesterday
industrial large furnace - updated colliders, minor adjustments to the main mesh
Yesterday
main -> PlayerRigUpdate2
Yesterday
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
Yesterday
supermarket freezer texture wip
Yesterday
merge from main
Yesterday
merge from autoturret_workshop
Yesterday
fixed incorrect rotation on auto turret cover
Yesterday
Merge from main
Yesterday
removed meshcull scripts from newly added shadow proxies as it messes with them at runtime
Yesterday
Merge from wb_comfort_range_upgrade
Yesterday
Merge from main
Yesterday
Strip the entity tags on autoturret_workshop so that automated tests don't try and include it via labels
Yesterday
TestIOPrefabs now logs a warning if an IOEntity isn't found at specified path and skips it instead of NREing and breaking test list re-generation.
Yesterday
Workbench range upgrade now also increases comfort upgrade range if installed. Added related convars.
Yesterday
Merge from main