249,818 Commits over 3,959 Days - 2.63cph!
Fix restricted items showing up when searching crafting menu
Fix favorites in crafting menu being shown when restricted
Make the Step property affect the sliders within ShaderGraph. Resolves Facepunch/sbox-issues#3852
Unbreak asset inspectors for some resource types, resolves Facepunch/sbox-issues#7382
Fix for RPC not filtering out the sell orders in a different era
Hide EditorActionGraph.CanModifyParameters
Added [IconName] to EditorActionGraph.Icon
Use proper grid-based background in all GraphViews by default (instead of just ActionGraph)
Add option to toggle Grid-Aligned Wires in ShaderGraph
Added OnPaint method to OneMinus ShaderNode for indicating node at a glance
Added Icons to a few of the Binary nodes in ShaderGraph. Don't display icon in header since it's already drawn on the node itself.
Added Icons to all the Texture, Transform, Noise, and Channel nodes in ShaderGraph
Added OnPaint overrides to a few more common ShaderNodes so they are easier to read/understand
https://files.facepunch.com/CarsonKompon/2025/January/14_15-12-ImmediateMartin.png
Add Icons to the last of the ShaderNodes that have fitting icons
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Rewrite undo in position tool
Add VertexLayout attributes to SimpleVertex
Add Graphics.ResourceBarrierTransition that takes a before and after resource state, src and dst do actually matter
Rewrite undo for all scene tree actions
ratchet spanners and trowel props + fixes
+ pliers adjustment
+ added rusty skin to claw hammer
Medieval barricade now has its own unique description
Add 'jump to code' asset inspector toolbar shortcut for custom resource types
Swap dead wiki page link for docs url
Use [IconName] for PrefabFile.MenuIcon
Custom resource types will inherit custom editors of base types if they've not got one
Can drag/drop files and folders onto path widget segments to copy/move there
Fix gameobjects not resolving correctly for undo actions
Some float skyboxes have negative color, don't sample negative values when doing GGX filtering
https://files.facepunch.com/sampavlovic/1b1411b1/mspaint_YDO07zEdFf.png
Move undo logic to editor only code
Rewrite undo for all drop objects
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Use Application.IsDedicatedServer wherever we were using IsHeadless before
Add CrossbowWeapon, CrossbowProjectile, needs some polish/improvements but is working
Fixed renderer viewmodel logic
Fix dedicated server on older terminals
Restored "JellyFish" shader
Clicking off from the Color Picker in ShaderGraph will no longer instantly re-open it. Resolves Facepunch/sbox-issues#5897
ShaderGraph will no longer completely error out it can't find a node, and will instead create a "Missing Node" which resolves itself once the node is found. Resolves Facepunch/sbox-issues#5805
https://files.facepunch.com/CarsonKompon/2025/January/14_11-56-FloralwhiteGrackle.png
Don't rebuild the entire ShaderGraph UI when we hotload.
Add Debug -> Log Last Compiled menu option to action graph editor
Update Facepunch.ActionGraphs to 1.9.17
* Fix incorrect pure method call compilation with out parameters
Test reproducing #19
Fix #19
3p minicrossbow 4 reload end anim set up
DepthNormals mode, uses values directly instead of Material, attach it to ShadingModels
3p minicrossbow 4 reload animations set up
4k textures for lunar wall frames
Fixed screwed reload wm animation speed
Texturing feedback Old TV 2
Added Cut, Copy and Delete options when Right Clicking node(s). Resolves Facepunch/sbox-issues#4096
https://files.facepunch.com/CarsonKompon/2025/January/14_10-42-DotingLoon.png
Added Paste Node(s) option when right clicking in ShaderGraph (only visible when nodes in your clipboard)
Server Console Status Bar (#1770)
Now I remember why I didn't add this > before
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
Update: DemoServer - bypas failed validation
- We can't always reconstruct correct tick history in some situations, so instead we'll use them as data to compare against
Tests: played the opriginal long demo - 1711 total violations across ~18 players.
Added GraphCompiler.RegisterFunction, allows you to create your own custom ShaderGraph nodes without modifying the base addon.
Resolves Facepunch/sbox-issues#4141
Resolves Facepunch/sbox-issues#4389
Rider eye motion when galloping
Add warning if we got a reconnect message not from the host
Deserialize GameObjectFlags.Hidden - Fixes saved hidden gameobjects not being restored with hidden flag
Get rid of S_NON_DIRECTIONAL_DIFFUSE_LIGHTING, use g_bNonDirectionalDiffuseLighting attribute instead
Dragging a prefab into an action graph creates a scene.ref node
Fix scene.ref thumbnail for prefab references
More informative / nicer display info for scene ref nodes
https://files.facepunch.com/ziks/2025-01-14/QYoZj9M8T7.png
Add analytic to SceneNetworkSystem.GetSnapshot
Add Application.IsDedicatedServer
Dedicated server performance analytics
Launch sbdb with datacore
Merge branch 'master' into console_stats_overlay
Launch sbdb with datacore