136,086 Commits over 4,444 Days - 1.28cph!

Today
Medieval Barricade : raise the NotInSphere's slightly to fix the 0.57m test failure overhang. Test now passes
Today
Apt. lighting progress & related files
Today
Add navmesh to tutorial island
Today
Fix mounting range of sofa being too small
Today
merge from /misc_prefab_fixes
Today
Added RRP enabled wrappers around the command buffer being added and removed for shadow caching to prevent warning log spam
Ensure we only add raid status provided we are in softcore
raid_window -> softcore_updates_jul_26
Move raid window convars into softcore. rather than softcoreraid.
Today
Glowing Wallpapers - texture updates
Today
Merge: from alloc_clean_july2026 - Optim: avoid ~15 separate allocations related to scheduling/cancelling invokes Tests: none, trivial changes
Today
Reduced Emissive texture size
Today
Fix last remaining motion blur artifacts by using the original noise function
Today
Merge: from main
Today
Replaced all Shader.Find calls in the renderer features with serialized references to avoid the shaders being missing in the build
Today
Hook up motion blur settings to the volume component
Today
Materials and textures for stacked terminals monument blocker (fbx coming soon)
Today
Turn L shaped sofa into a mountable entity
Today
Set sofa to large apartment
Today
Emissive for Oven
Today
Update view model animation blends
Today
fixes after switching to charge-up IO
Today
Added the scattering shader as a serialized ref on the AtmosphereRendererFeature to avoid issues with the shader not being present in a build
Today
merge from softcore_modal
Today
Add chromatic aberration and grain to uberpass
Today
Disabled hardcore tag button
Today
Hardcore tag styling
Today
update apartment_complex_monument/prototype
Today
Codegen + phrases + test gen
Today
Allow water motion vector pass to be culled
Today
Refine motion vector pass dependencies
Today
Use a preference list for motion vector texture formats
Today
Apartment lighting prefab WIP.
Today
Optim: cache FogMachine invokes - StartFogging, EnableFogFieldCB, DisableNozzleCB, FinishFoggingCB There were invoked in StartFogging, which can oscilate with power. Tests: none, trivial changes
Today
Softcore tag styling
Today
Cast Iron Pan prop LOD0
Today
merge from prototype -> apartment_complex_monument
Today
tanker area sphere tank end
Today
Fixed bad auto merge on HLMV changes
Today
merge from main -> apartment_complex_monument
set raid windows on by default
Today
Added the Grey Scale volume component and setup all the RRP volumes that needed it
Today
remove old model & textures, update icon and guide mesh
Seperate tc softcore stuff into its own file
Today
fix manifest
Today
medium apartment coliision fix so we can get to the locker
Today
Apartment lighting layer testers.
- Setup raid windows so they transfer UTC time from server -> client and client then resolves properly to their own timezone - Fix 'Raiding Allowed' and 'Raiding Blocked' vital notes from not poping up - Keep track of when the raid window opens via a syncvar on the gamemode entity
Today
Optim: skip BeeSwarmMaster.StartDie call if already dying Saves on ActuallyDie invoke and allocation Tests: none, trivial change
Today
Cherrypick CS 155224 (elevator deploy NRE)