142,531 Commits over 4,383 Days - 1.35cph!

5 Hours Ago
merge from automated_testing
5 Hours Ago
Merge from industrial_crafter
5 Hours Ago
Craft speed multiplier fix. Pool fix
5 Hours Ago
Cleanup
5 Hours Ago
add engineer reinforced upgrades
5 Hours Ago
added shelf to tier 3 updated upgrade positions updated reinforced position to accomade the extra fbx - also adjusted the gibs
6 Hours Ago
Optimised test runner window OnGUI stack Editor test runs are faster
6 Hours Ago
adding an industrial crafter test setup save
Today
updated tier 2 upgrade placement positions also added a shelf to the tier2 workbench so it can more closely match the concept
Today
custom editor for attachments to help joint config
Today
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
Today
Update: ensure projectile stable indices are packed This simplifies code and opens up the door for better cache utilisation & simd processing, but currently savings are on the noise level Tests: unit tests + shot around player with 2 clients connected
Today
Made the LODBakerTest script compatible with the new Bake functions arguments
Today
Update default spawnlists a little * Replaced barrel model to a destructible one, added the 2 CS:S paining models that had their textures fixed recently Fixed Player:Lock and server spawns causing drowning noise FGD cleanups * Remove fireballsprite from env_explosion (never did anything) * Remove coldworld and xbox specific fields from worldspawn * Remove WaveHeight from func_water_analog * Remove SetLocatorTargetEntity from player_proxy entity * Turn some number fields/inputs from strings to floats Fixed crash due to recent physgun beam changes Show end of the URL in HTML panel messages
Today
updted upgrade placements for engineer and workbench tier 1
Today
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
Today
Fixed crash due to recent physgun beam changes Show end of the URL in HTML panel messages
Today
Merge from parent
Today
deleted duplicate 3p spas anims
Today
moved l96 holdtype to correct folder
Today
Cherry Picked from 130098 (Removing LOD Baker debug code)
Today
Cherry Picked from 130097 (Multiple source mesh support within the LOD Baker script)
Today
merge mortar_prototype to main
Today
Remove previousLegAnimatorState tracking, apparently I added that for nothing
Today
merge from main
Today
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Today
More setup tests
Today
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Today
Removed hull_corner prefabs, unused
Today
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Today
merge mortar_prototype to main
Today
Fix cooking tests failing Improve the existing ones, add a note to expand in the future
Today
Clean: cache span from ActiveTriggers.Objects Tests: none, trivial change
main -> vendingmachine_ui_refresh
Today
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Today
Merge: from main
Today
removed uneeded anims events from some 3p anims
Today
Merge: from terrainkick_nre_fix - Bugfix for NREs caused by kicking players(invalidating iterators) while looping over StableObjectArray Tests: kicked self through clipping in terrain - no NREs
Today
Merge: from main
Today
industrial electric furnace - gibs - corpse model - updated prefabs - ran manifest
Today
Optim: Avoid double indirection when looking up active triggers - enabled by use of invalidating RemoveAtSwapback TriggerParent.StableIndex is only const during a frame, it now can change between frames Tests: built a 3-piece boat with a ladder, jumped around it
Today
Updated player update animation import preset
Today
exported edited 3p swimming anims
Today
Test placement for accelerate. item setup.
Today
merge from automated_testing
Today
Added category selection to the test runner window
Today
Fixing prisoner hood skinning and missing LODs
Today
Pool table animation clips - loop and prop pass
Today
engineer table stripped - updated