139,364 Commits over 4,352 Days - 1.33cph!

Today
Merge from main
Today
Merge: from serverprofiler_linux_fix - Bugfix for server profiler recoirding empty streams or infinitely recording on Linux Tests: perfsnapshot on Ubuntu
Today
Bugfix: ServerProfiler - fix profiler failing to record due to uninitialized variable - release bins built from fe80de3c Tests: ran perfsnapshot on a server on ubuntu 20.04 in wsl
Today
Merge from vertex_normal_debugger_tool
Today
Merge from main
Today
exported 3p idle anims for the arcade
Today
Merge from indirect_instancing_motion_vectors
Today
Merge from indirect_instancing_shutter_frame_fix
Today
Merge from weather_fix
Today
Merge from midijack_win11_update
Today
Merge from deep_sea_planter_fix
Today
Merge from lantern_deployable_on_rock
Today
Merge from mature_stage_duration
Today
Make charms field private on viewmodel
Today
Increased the mature stage of growable plants to 24 hours (was 14) Affects black, blue, green, red, white, yellow berries Corn, Hemp, potato, pumpkin, wheat Growable flowers were already over 24 hours so they're unaffected
Today
Add a new ForceServerIncludeMesh asset label that we can use to quickly opt in meshes to server build Applied to modular car lift
Today
Merge from main
Today
Adjust grid on full screen dialog
Today
Load fix Fix escape not closing attachment screen
Today
Basic flow for swapping out attachments at any time via inventory screen
Today
Unsaved 3p rotator changes
Today
Kiosk trim textures continued
Today
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Today
Set PlayerBoat.CannonHitSlowdownMultiplier to 0 and remove it as a convar (no cannon hit slowdown)
Today
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Today
more cleanup of charms folder, rebuilt prefabs of both v and w ,first pass on w
Merge from main
Add functionality for triggering a viewmodel camera animation to start a lerp back to default values, to smooth out the otherwise abrupt exit when a viewmodel gets cleared Mostly functional tool to make enabling this viewmodel camera behaviour a bit easier Add some extra easing helper functions to LeanTweenHelpers
Today
Network punch angle at full precision * Since its networked only to the local player (and spectators?), it should be fine to full blast it Switch more interpolation code to doubles Fixes jittery viewpunch at high uptime C_BaseEntity::Interp_Interpolate, m_lastInterpolationTime IInterpolatedVar::Interpolate
Today
Fixed some compile warnings
Today
Try to fix OSX not compiling
Yesterday
Update Linux vphysics * This makes additional changes that need a close eye on them: * Deletes libstdc++.so.6 from game folder * Enables Valve's memory allocator override, which is required for new vphysics
Today
apartment doors added
Today
Folder cleanup and final tweaks - Set projectile to new mesh - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
Today
turn off can wield while mounted to fix animation issues (temporarily), fix prefab
Yesterday
Rework the tech tree UI to work with multi-unlocking, now shows "unlock path" and displays path cost when you can unlock the whole path, single item cost displayed above The holdtime when unlocking via long mouse press is now longer if its a multi-unlock Make the button texts translated (they never were??) Fix an old bug where the total cost UI would stay visible and floating when switching tech tree pages
Yesterday
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Yesterday
merge from main
Yesterday
- Removed duplicate scripts from prefab - Updated collider - Set mesh for outline - Added correct rot to projectile to face forward when thrown
Yesterday
bounds fixes for IO bug, minor code cleanup
Yesterday
Removed UniTask (it's bad), moved time cache to Network thread AGAIN (thanks multithreading), removed frameNo ref (no thread safe way for me to access), added markers back, various simplifications
Yesterday
Imported Firewood and Firewood Holder Prop Textures and Models Setup Firewood and Firewood Holder Prop Folders, Materials, Prefabs, LODs and Colliders
Yesterday
Sort the nodes by Y position before multi unlocking so its guaranteed to be consistent going from top to bottom
Yesterday
Updated Test prefab
Yesterday
main -> new_console-ui
Yesterday
Compile fix
Yesterday
exported edited salvaged axe  refresh viewmodel animations
Yesterday
Apartment complex b damage progress