145,195 Commits over 4,413 Days - 1.37cph!

5 Hours Ago
adding burst cloth to third person industrial torch
5 Hours Ago
fixed renderer batch on medium apartment
6 Hours Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
6 Hours Ago
Stop using material mapping
6 Hours Ago
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
6 Hours Ago
merge from autoturret_workshop
6 Hours Ago
added backfaces to autoturret feet, re-assigned skinnable, set max tex res to 1024 to mirror base game res
game_room_dlc_pool -> game_room_dlc
Today
Merge: from main
compile errors
Today
Merge: from main
Today
fixed carpark_e LOD2 not displaying the right baked material/UVs
Today
cassette recorder deploy animation timing update
Today
Merge from ai_recast_integration_post_subtract, add new navmesh, defaults to disabled
Today
Remove "rustnav warp" log
Head no shadow object bounds are matched to head bounds, partial fix for sorting issues with glasses
Today
Added EffectRecycle script. Stops an error in the client log everytime you deploy a large furance (old issue).
Today
Fix merge conflict with Jarryd's fix on AI not being able to be spawned inside of WakeAI zones if in an editor scene
Today
merge from main
Today
merge from PlayerRigUpdate2
Fix mountable floating issues
Today
Fix mortar demos being broken if you start demos while mounted on them.
Today
merge from censorshipbreast_mountable_fix
Today
Merge from main
Today
Tag HorseSaddle prefab as hiding breast censorship
Today
updated attachment positions, added bespoke where needed
Fix dismounting at angled shots from forcing you to look at your feet
Enable legs renderer on pool table mountable
Today
world model animations for industrial torch
Today
Fix skinnable prefab names not being lowered = emitting warnings on spawn.
Today
▊ ▍█▊█▆ ▋▊▊▉ ▊▉▇█▊▌▇█▅▇▆▄▍▌▇▊▅▆▌▆█▆▊▇▉▉▌▋▅
Today
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
Today
updating masks for industrial torch anims
Today
Enabled GPU instancing for a bunch of large apartment materials
Today
merge rust_relay_server -> main
Today
merge main -> rust_relay_server
Today
ensure fake player exists and is active (not just enabled) in HasSubscribers
Today
hooked up auto turrent skinnable after merge
Today
Fix playables not disposed error in editor
Today
merge from PlayerRigUpdate2
Today
exported edited bowless crossbow 3p and viewmodel anims
Today
industrial torch 3p anim set up
Today
Added a dedicated player preview post process profile Disabled bloom, its causing artifacts with the armor green overlay
Today
Updating m16 viewmodel rig with new mesh
Today
merge from main
Today
m16a2 gamemesh update
Today
merge from storepage_industrial
Today
merge from main
Today
merge from industrial_dlc
Today
merge from bowless_crossbow