146,813 Commits over 4,444 Days - 1.38cph!

Yesterday
Merge: from client_clientrpcs
Yesterday
Clean: removed generic ClientRPC methods - rewrite ClientRPCPlayerList into ClientRPCList All except for 2 calls now rely on Rust.CodeGen Tests: compiles
Yesterday
Hide skirt clipping improved. Updated .fbx and prefabs.
Yesterday
Setup MonumentBlocker script with support for different gibs at different destruction stages Make new entity prefab for barricades monument blocker Modify resources dispensed by the barricades monument blocker Remove ResourceStages from StagedResourceEntity, data here has since been migrated to StagedResourceEntityInfo and no discernable reason to still have it
Yesterday
Added Keyboard World Model and LODS Added Keyboard Combined Material and Textures for World Model and LODS
Yesterday
Clean: rewrite all obsolete ClientRPC calls into RpcTarget form - removed all obsolete ClientRPC calls Tests: editor compiles
Yesterday
Hide poncho skinning pass and fixing BDU shirt skinning
Yesterday
merge from areacheck_parent_fix
Yesterday
merge from coconut_underwear_fix
Yesterday
merge from BDU_Kevlar_TextureResolutionPass
Yesterday
merge from Halterneck clipping fix
Yesterday
merge from JacketClipping_fix
Yesterday
merge from skinny_pants_fix
Yesterday
merge from hazmat_downed_vision_fixes
Yesterday
merge from no_aa_no_dithering
Yesterday
merge from playerboat_unbeaching_revert
Yesterday
Fixed an issue with the SkyboxPass that was causing it to render without a depth buffer when active
Yesterday
added eye view adjustment submesh to arctic and nomad hazmats
Yesterday
Tweaked notif window anims
Yesterday
Merge from Main
Yesterday
Briefly show an "unsuitable location" error popup
Yesterday
Removed the URL parsing in Message, we now have a URL field
Yesterday
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Yesterday
added eye view adjustment submesh to makeshift hazmat
Yesterday
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Yesterday
set renderers properly in male bun wearable
Yesterday
Fixed an issue that was causing the color grading to be disabled in RRP
Yesterday
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Yesterday
Fixed clipping between heavy plate pants and boots. updates fbx and prefabs
Yesterday
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Yesterday
Added support for color grade masking via a new volume component and hooked up the settings for all volumes that require that feature
Yesterday
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Yesterday
mesh tweaks to male and female pants
Yesterday
Implemented new popup notif type
Yesterday
reverted boat unbeaching change
Yesterday
simplifying props prefabs, reducing amount of transforms
Yesterday
merge from main
Yesterday
Pretend gibs for barricade blocker, update to mani
Yesterday
Fixed notifications title being ignored by the client (now used by the popup notifs)
Yesterday
Updated rotation of the apartment door mats so it's 000 in unity.
Yesterday
simplifying props prefabs, reducing amount of transforms
Yesterday
simplifying props prefabs, reducing amount of transforms
Yesterday
Add default stencil state to skin shader
Yesterday
Remove stencil override from GBuffer to allow custom stencil states Don't clear depth in GBuffer pass, already cleared in setup pass
Yesterday
merge from button_colour_lod_fix
Yesterday
merge from conditional_hair_lod2s
Yesterday
merge from preview_player_white_eyes_fix
Yesterday
merge from relax_stringview
Yesterday
merge from amd_rendering_options_fix
Yesterday
merge from industrial_dlc