146,294 Commits over 4,444 Days - 1.37cph!

6 Hours Ago
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
6 Hours Ago
Update vm attachment prefab to use complete new FBX asset
6 Hours Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
6 Hours Ago
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6 Hours Ago
.meta files
6 Hours Ago
Merge from M16A2
Update manifest
Today
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Today
plywood painted tile fix
Today
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
Merge from main
Set parent history projectile validation default to true
Today
merge from wiretool_cave_fix
Today
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
Today
hanging tarp polycount reduction
merge from crew_cut_setup
Merge from main
Today
split the rail off the holo sight to a separate mesh
Today
Merge: from main
Today
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
Today
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
Today
manifest
Today
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
Today
Fixed torch attack animations not working on non local players
Today
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
Today
merge from main
Today
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
Today
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Today
naming convention tweaks
Today
Fix scientists appearing on roofs
merge from tied_back_hair_setup
Ponytail Mat updates and cap
Today
Add free fuel servervar for easier testing. Codegen.
Today
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
Today
Merge from main
Today
Make UI_PremiumModal partial so it doesn't break codegen.
Today
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
Today
Merge: from main
Today
little mesh cull pass on wip playground art
Today
Update: in progress work to support ReadOnlySpan<byte> in NetWrite - Rust.SourceGenerator updated to support ReadOnlySpan<byte>-like types in RPC sigs - NetWrite pipes most byte[] calls to ReadOnlySpan overload Still need to cleanup and figure out if IStreamWriter is needed Tests: editor compiles
Today
apartment_complex_b_large interior props shadow casters optim
Today
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Today
updated admin visuals on closed status in rentable_shop_A prefab
Today
rentable shops notice box art (displayed on closed shops to visualise admin options)
Today
bdu protection pass
Today
added m16a2 icon