137,649 Commits over 4,474 Days - 1.28cph!

5 Hours Ago
Null check player in RPC_FireThruster
5 Hours Ago
backpack model.meta
5 Hours Ago
Fixed compiler errors from merge
5 Hours Ago
Compile fix
5 Hours Ago
remove editor hacks
5 Hours Ago
Server-side mount enforcement check for power
5 Hours Ago
Updating arrow head and arrow meshes in weapon prefabs
5 Hours Ago
merge from apartment_s2p_spawner -> main
5 Hours Ago
Fixed game update notification showing up in aux builds, manifest only tracks release and staging
5 Hours Ago
Added fast bootstrap option in the editor preferences, skips some yield we don't necessarily need, will just cause some visual glitches we don't care about in editor Saves 4 seconds ish when loading from the bootstrap scene
5 Hours Ago
merge from bootstrap_fastmode
5 Hours Ago
merge from bootstrap_logs
5 Hours Ago
merge from game_room_dlc
5 Hours Ago
Merge from main
5 Hours Ago
Correct occupation-over values for all dweller jumpsuits (fixes naked underwater dwellers)
5 Hours Ago
Supermarket freezer new sounds
5 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
5 Hours Ago
Add _RRP multi_compile to all shaders with a forward pass
5 Hours Ago
Remove _UsingRRP dynamic branch
5 Hours Ago
Added support for the LensDirtinessEffect in RRP and added some if client wrappers around the night light effect's renderer feature and pass
6 Hours Ago
S2P apartments
6 Hours Ago
Add support for apartment rooms to only be spawned based on position instead of all the entities being baked into the monument's scene - stores list of entities to spawn inside a component attached to the output prefab - spawns them inside FindMapEntities() - fixes needing to run S2P when only the apartment room prefab is changed - reduces scene size from 175MB -> 75MB (unsure how that translates to actual RAM usage)
6 Hours Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
6 Hours Ago
Bugfix(tests): remove test assertion that can sporadically fail Since we run some checks in parallel, some state results are unreliable Tests: ran unit tests as a batch and each in isolation
6 Hours Ago
Manually force global broadcast, just incase - particularly for saves.
enabled censor on tank top (so skins don't reveal nudity)
Today
merge from apartments_adminauth_bypass
Today
Made apartment.adminapartmentnoclip a server variable instead Client compile fix, codegen
Fix darts throwing towards the player and bricking the darts board
Today
Bugfix(tests): ensure env volumes get cleaned between TestIsFlyingConsistency runs Found a test that fails when run in isolation Tests: ran unit tests
Today
merge from main
Today
Bugfix(tests): use test state caches for PlayerState Fixes failures from previous change. Spotted a bug that should cause a failure, yet it passes somehow - will investigate next Tests: ran AH perf and unit tests
Today
Added logs in bootstrap when each step starts and ends, helps debugging issues
Today
assigned temp baseplate to rock sculpture
Today
Update: move generic AH state from BasePlayer to AH.PlayerState struct Tests: ran AH tests, perf tests failing (will fix next)
Fixed world setup in train tunnels test to make dwelling spawning work
Today
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
Today
Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
Halloween costume prefab fixes
Today
Create new livestock testing scene with ai enabled Setup cow movement speeds
Train tunnels test scene cleanup
Today
temporary pack icon, set up shotguntrap as skinnable and hooked up gamesroom shotgun trap skin to it
Today
crate texture update
Today
Bugfix: add missing reset call for noclip states - also minor refactor Tests: ran unit tests
Today
merge from oldconsole_purge
Today
More unused code
Today
Manifest update and collision for lockers damage stages
Today
Remove more old unused code Removed legacy_erroroverlay
Today
Fix safety delay not working with a potential range
Today
Fixed the satellite prefab path for test commands