144,939 Commits over 4,413 Days - 1.37cph!

Today
Debug command
Today
Russian roulette prototype wip
- Show cue - Add line renderer to show where you're aiming
Today
fake player improvements
Today
Fixed missing transparency in apartment interior trims (for steps)
Today
Fixing FPBuild path var in unity tests step in Jenkinsfile
Today
penthouse decals cont
merge from PlayerRigUpdate2/asset_cleanup
Delete old player textures
Today
medium apartment collision
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
Add profiling. Showing approx 0.08ms per table when bodies are moving
Today
Updating female skinning and cloth sash
Today
Quick refactor
Today
Revert some changes to VPC files from x86-64 * I have done it again. Move some DLLs back to garrysmod/bin/ again. Reduce verbosity of the new codesign tool Remove 64bit client launcher from SRCDS package
Today
merge from version_log_server
Today
merge from traintunlightfixes
Today
merge from cargoshipfixes
Today
merge from terrain_lowering_nms_large_cave
deleted duplicated old reference prefabs
Today
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
Deleted old hair assets Deleted old hair sets
Today
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
Today
merge from main
Today
Penthouse apartment edge decals and remaining wall textures
Today
Subtract navmesh subtraction
delete old materials
delete old head prefabs
Delete old player model fbx and prefab reference duplicates
Today
Minor cleanups Check for empty strings when getting sound duration
Today
Subtract bad merge
Today
Manifest
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
delete debug player model prefabs, no longer needed
Delete old skinset assets
Today
Codegen
Today
Bunch of compile fixes
Today
Merge from main
Today
Merge from main
Can now walk around the pool table when mounted
Today
apartment oven, texture tweaks, prefab setup, lods and collision
Today
Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system (#2)
Today
Merge: from main
Today
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Today
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Today
Merge from main
Today
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Sync pool mountable locations over the net
Today
merge from mismatched_serialized_analyzer