155,863 Commits over 4,536 Days - 1.43cph!

2 Days Ago
Merge from animal_fencing_v2
2 Days Ago
Animal fence inventory sounds.
2 Days Ago
Update: back every dynamic sprite url in store with a blur hash field Going to setup data next Tests: compiles
2 Days Ago
WR config compile fix
2 Days Ago
Put the livestock server code back behind #if SERVER
2 Days Ago
add nullcheck for `playable is invalid` error kicking players out
2 Days Ago
Fix throwing 3p anim still playing when switching between items
2 Days Ago
Update: license file for blurhash Tests: none
2 Days Ago
Update: HttpImage - add option to generate loading image from BlurHash - using bf58763 release dll from from https://github.com/MarkusPalcer/blurhash.net - add debug convar shop.loaddelay to test loading images - Stop UI_StoreItemTile from deactivating it's cover image - httpImage no longer hides it's targetted image when loading a texture if it has a loading texture Tests: navigated and clicked through various store views
2 Days Ago
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2 Days Ago
Cow knockdown and sheep stomp animations added
2 Days Ago
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2 Days Ago
Updated Calf model to have a male version.
2 Days Ago
- Large code cleanup - Remove a bunch of unneeded, over engineered crap - Move HideUntilMobile preprocess into throwghost
2 Days Ago
Merge from wr_visual_config
2 Days Ago
merge from rail_junction_improvements :railway_track:
2 Days Ago
merge from typo_fixes
2 Days Ago
merge from arrow_gibs_fix
2 Days Ago
subtracting 163933
2 Days Ago
Merge from loading_analytics
2 Days Ago
- fixed missing arms on boatplanner prefab - deleted redundant files - renamed f1 grenade and anims to match v_ convention
2 Days Ago
cherrypicked ladder fix from biofuel branch
2 Days Ago
Initial light depth binning implementation
2 Days Ago
Improve rail junctions at procedural branchings and connections to monuments - Fixes branch junctions still rarely being impassable by train due to generating with more than the max of 10° tangent difference allowed by collation - Improves general smoothness of junctions, also fixing cases where they would start off onto the wrong side of the parent rail, then crossing right after, causing confusion when driving over them because you press LEFT but end up going RIGHT - Tries to untangle parallel tunnel entrance connections that sometimes like to cross over each other - falls back to doing nothing if it can't improve it Before | After: https://files.facepunch.com/cipeax/2026/September/example1.png https://files.facepunch.com/cipeax/2026/September/example2.png https://files.facepunch.com/cipeax/2026/September/example3.png
2 Days Ago
fixed ladder worldmodel outline from disappearing after a second. cause: child object of the prefab was off center. Zeroing transforms fixed it.
3 Days Ago
Add milk jar with sloshing liquid and improved glass - Milk moves with the jar and gradually settles - Keeps the same amount when tilted or upside down - Softer liquid surface edge and clearer glass - Includes a preview prefab for testing and tuning
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Adding new frog rig
3 Days Ago
Merge from main
3 Days Ago
Updated second UV channel on calf,cow and bull
3 Days Ago
use nonjittered matrix for water reflection sampling to fix flickering with DLSS
3 Days Ago
merge from sv_console_terminal_fix
3 Days Ago
Fix decal screen UVs on RRP DLSS
3 Days Ago
Merge: from serverprofiler_disablememtracking - Bugfix for WatchAllocs failing to export snapshot almost always Tests: none, trivial change
3 Days Ago
NRE fix for step 3, applying to prefabs
3 Days Ago
Bugfix: ServerProfiler - don't record WS/VS system memory, as there's an untracked data corruption Was causing WatchAllocs to fail to export 80% of the time Tests: none, trivial change
3 Days Ago
merge main -> rust_relay_server
3 Days Ago
Cleanup, refactor, bug fixes.
3 Days Ago
Merge: from main
3 Days Ago
Cleanup/refactor
3 Days Ago
Removed harvesting wolf skull from all farm animals
3 Days Ago
Fixed duplicate LODGroups on Bull, cow, lamb and sheep ragdolls
3 Days Ago
Enable r/w on fence_gate_col
3 Days Ago
Fix animation NRE in Trans_ChasedFromBehind Fixed labels on livestock prefabs Add new meat to manifest Fixed missing parameter on sheep state machine
3 Days Ago
merge from main
3 Days Ago
Fix ViewModelCamera null rendertarget on BIRP
3 Days Ago
Fix DeferredMeshDecals null rendertarget on BIRP
3 Days Ago
Update raditation RRP volume vignette values
3 Days Ago
Merge from blue_noise_dithering
3 Days Ago
Removed the space from the items shortname, minifridge can now be used as an emoji in chat