136,183 Commits over 4,293 Days - 1.32cph!
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
crypt building skin prefabs, building grade
merge from save281 - staging wipe
network++
save++
persistance++
Added support for loading a cfg file per shot in a demo
The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
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Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play
Updated test.dem, the old one had a bunch of missing entities
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Added specific error message for not placing engine on boat hull
Added specific error message for entities that aren't allowed on a boat
merge from main/naval_update/boat_steering_creaks
merge from main/naval_update/sound_polish
merge from main/naval_update/islands_and_ghostship_ambience_changes
merge from main/naval_update/sound_polish
merge from main/naval_update/pt_boat_turret_movement_sounds
mrege from main/naval_update/sound_polish
RHIB and rowboat now use RPM based blending system for engine sound loops
scientist_boats_gameplay_pass_4 -> main
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
Don't allow door controllers on player boats in edit mode
Don't allow IO connections at all in boat building stations
Merge from gesture_sfx_fix
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables
Fixes wave gesture not playing 3rd person animation
Fixes wave sfx running after every gesture
Fix some addons erroring out due to DImage changes
Lets try updating BASS.DLL to 2.4.18.3
* Probably achieves nothing at all
Include hl2 version of buildingset056a
* Apparently it was changed in the 20th anniversary update?
particle COLLISION_MODE_INITIAL_TRACE_DOWN traces down
* instead of tracing west
More potential crash fixes
fix left 'ammoLeft' parameter not having the right string name
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
added turret protection to cannon
coconuts stack to 20
naval labs mission yields double diving tank
naval treasure msision yields armor plates
merge from artist_pack_dlc
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
Mounted weapons now give you hit markers when you shoot others
- Setup ownership system for held entity
FIx some oil barrels dropping below the island docks
fix large ornate frame easel socket again
Improve scientists undergeared player evaluation
Removed IO hover text for signage, which has no IO connections
Fix front pt boat turret having really high sensitivity and being hard to aim
Initial bandaid fix for npc recklessly rushing players with prim weapons
naval_update -> naval_update/boat_steering_creaks
naval_update -> naval_update/boat_steering_creaks
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
Paintball Gun - removed refraction material from 3p models, now only in 1p
shutter frame network range fix
Fix some addons erroring out due to DImage changes
Fix branch difference compile errors (mksheet)
Fix incorrect guide mesh for boat walls