156,637 Commits over 4,536 Days - 1.44cph!

4 Hours Ago
- Ensure you need to be super close to the generator to be able to stir
4 Hours Ago
Merge from oil_rig_pump_delay
4 Hours Ago
Added a 15 minute delay to the oil pump mechanic at oil rig Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
4 Hours Ago
4 grenades set up with anim subsystems, holdtype controllers removed
5 Hours Ago
Broken helipad stages setup
5 Hours Ago
- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes
5 Hours Ago
Bugfix: HttpImage prefers sprites for CoverImage, fixes atlas being drawn Tests: inspected spawned UI tiles, they used sprite instead of texture
5 Hours Ago
Remove unused clan score event on RespawnableLootFridge
5 Hours Ago
▍▊▋▊▊▌ ▄▍▉█▉▆ ▊▄▆▊▇▋▊▇▍ ▌▊▍█▇▇█ ▉▋▅▋▊▌▄█▉▆▊
5 Hours Ago
█▇▄█▅▄ ▉██▅ ▋█▍▉▉▄▍▅▉▍▌▊█▉▇▊▉▌▆
6 Hours Ago
Bugfix: if 2 urls get requested and 1 throttled, make sure it goes via cache Tests: navigated to store -> general tab quickly, no exceptions
6 Hours Ago
Merge from Livestock_animals/critter_animals
6 Hours Ago
main -> biofuel_generator
6 Hours Ago
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
6 Hours Ago
computer_station_device_adder_fix -> main
6 Hours Ago
Fix computer station hiding the text in the identifier input box at different resolutions
Today
set up armored triangle ladder hatch workshop prefab with closed ladder hatch rig for icon rendering
Today
Merge: from main
▄ ▊▌▄ ▍▄█▇█▆ ▄▍▍▅ ▇▄ ▆▅▅▋
▄ ▄█▊▄▆▉ ▇▆█▉█▉ ▅▍▋▇▍▄▍█ ▆▇▇▊▅▄▊ ▇█▅▋ ▍▇█▊▋▇▇▆ ▋▆▆ ▆▅█▋▅▌▆▍▌▍▅▋▌ ▋▅ ▄▍ ▆▌▄▋▇▌█ ▅▋▆▍▄ ▉▋▆ ▆▍▅▅▅▇▌▋ ▄█▇▋▋▊▉▍▊▇ █▄ ▍▅▉▍ ▇▄▊█ ▊▆ ▍▆▅▍ ▉▌▉▍▌▉▇▄▍ ▆▍ ▄▊
Today
merge from main
Today
handling deformation with building - deployables have configurable tolerance of error between current deformation and original height - foundations can cover small, but always place casted against the original height of the terrain, disallowed over deep carves
Merge from main
Today
merge from sprint_shoot_anim_fix
Today
sprint modifier subsystem uses networked attack signals to disable sprint anim instead of local-only data
Today
merge from loadouts_pos_fix
Today
Use MoveToContainer instead of giving the item and adjusting the position Adjusted the default position value to be -1 when read from older loadout JSON files
Today
Adding closed version of triangle ladder hatch rig
Today
merge from main
Today
Sheep mount animation update and cow look animator updated to use all neck bones not one
Today
Today
merge from main
Today
Merge from main
Today
Randomised room G progress (still WIP)
Today
Squirrel animation updates and movement speed changes
Today
Fix dark paintable window in RRP
Today
▌▄▋▄▄▆ ▊▌▇▄ ▊▆▆▄▆█▇▋▆▍▇▉▅█▉▅██▋▉▋▉▉▊▉▇▅▅▄▊
Today
▇▋▄▌▉▇ ▅ ▇▆▊▍█▉█▉▌▍▅▆▉▆▇▍▅█▉▉▌█▋▇ ▆▅▉▆▆▆ ▉▍ ▅▆▇▍▊▆▇▌▊▋▄▆▇▊▊▇ ▍▋▍▇ ▄▋▇▌▉▇▊ ▇▍▆▆ ▉█▅ ▅▇ ▌█▇▌▅▊▌▄██ ▍▊█▆ ▆▉ ▇▅▌▇▌█▇ ▇▊ ▍▍█ ▉█▌▅▉▆ █▉█▅▅▇▍ ▆▇▅▇▄ ▌▋▄▊▅▆▇ ▋▉▇ ▄▄▆▅▋█▉▍▉▋▄▅▋▊▅▆▄██▊▅▆▍▉▅▅▇▌▇▊▌▌▋▅▉▇▌▍▊█▊█▉▊ ▍▋▄▇▉▍▅▌ ▇▌▆ ▋▄▊▄▉▄ ▋▊ ▍▌ ▆█▊▅▋▇▅▌▍ ▍▊▋ ▆▉█▅▄ ▆▇ ▉▄█▌ ▌▋▇▆ ▌▅▇▌▋▊▋ ▋▆ ▇▅ ▋▊▍▄ ▇▍▉▄▋▄▊▇▄ ▉ ▆▇▌▋▉▋ ██▄▆▊ ▊▅ ▍▅▉▌▅ ▋▍█ ▋▉▄▅▍ ▆▋▉ ▆▅▋▇▇
Today
Merge from nms_hlod_fix
Today
Fixed NMS HLOD not showing any structures, only rocks This was due to the above ground structures getting culled via a culling volume Added toggle for a CullingVolume to include it's contents in a HLOD Likely broken since Deep Sea, but only visible now as it had recently been rebaked This will cause a long reimport, sorry!
Today
Merge from sandbag_gib_fix
Today
Fix multi material gibbable not applying skinned materials correctly
Today
Fixed all sandbag tiers not showing skins on gibs except for pillbox
Today
Add a prevent building volume around the sandbag pillbox
Today
New tool to find where a clip is referenced in an animator (Tools/Animation/Find Clip In Animator)
Today
Merge from mounting
Today
Added a livestock.allowMounting replicated convar to fully disable the system if it gets too spicy
Today
Client compile fix
Today
Cleanup
Today
Unlead and then lead automatically as the sheep mounts/dismounts Hooked up animations