146,579 Commits over 4,444 Days - 1.37cph!

Today
Fixed strobe light medium speed flag clashing with the IO short circuit flag
Today
merge from main
Today
Fixed inspecting in the skin viewer not working, it was only working if the bind was strictly set to inventory.examineheld
Today
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
Today
Fixed GetButtonsWithBind not finding binds when giving it the full command with args Fixes NeedsKeyboard not letting AllowedBinds go through (fixes binds not working in painting UI)
Communal space dressing progress Dark debris kit prefabs Separate planter prefabs Mesh fixes
Today
combined lower and upper part of the monument blocker collapsed. Separated gibs into wood, metal & concrete
Today
fix missing resource reset
Today
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Adeed sound to helmet and vest bdu set
Today
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Today
Merge from Main
Today
remade prefab which used an obsolete asset
Today
removing obsolete parts
Today
small fixes
Today
monument blocker-collapsed update (Addded collisions, gibs, geo. Did optimization as well
Today
extra set dressing prefab for apartment wing (temporary)
Today
set BDU and ballistic to modern era
Today
Sleep pose animation fix
Today
codegen
Today
ripping IO out of BaseSculpture, will need to be separated later as a sub-entity for ice so it's cleaner
Today
merge from attachment_charms
Today
merge from attachment_charms
Today
merge from main
Today
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Today
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Today
Fixed F1 console input field losing focus when connecting/disconnecting
Add snapping to auto turret and flame turret through the new auto system
Today
merge from main
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
Today
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Today
- Added the RRP volumes for all color grading post process volumes and configured most of their settings - Updated the player_preview to include the new effects - color grading prefab - Updated the ClimateOverlay script to be compatible with both BRP and RRP volumes
Today
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Today
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
Add editor shortcut for selecting prefab root asset from a selected prefab instance
Today
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
Today
Fixed keybind reset button not working
Today
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Today
convert sculpting controller to us InputSystem
Today
Generic popup button size tweaks
Today
Restored save loadout popup
Today
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
Today
Merge from main
Today
merge fixes
Today
Move cheaper check up
Today
Prefab and COL for first, undamaged state of industrial barricade