136,556 Commits over 4,324 Days - 1.32cph!

Today
Updated video, added shutter frame media
Today
merge from artistpack_storepage
Today
added kinematic body to ghostships, allows us to use MovePosition/MoveRotation for better physics behaviour
Today
updated 3p shield anims exported
Today
merge from main
Today
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Today
Cannon is no longer a IBoatBuildingPiece
- Setup leg animator for the new player rig - FInd and assign new masks
turret_hotfix_networkrange_fix -> main
turret_rear_turret_aiming_fix -> main
Merge from naval_update
Merge from naval_missions
Add some extra guards and server error logs if saved missions objective count is wrong
Today
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Merge from naval_update
Merge from main
Remove client error logs regarding mission objectives count being wrong Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both
Today
Merge from naval_update
Today
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Today
mortar ammunition lods and materials
Today
spawnpoint adjustment
Today
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Today
apartments greybox progress, early facade mockup test
Today
merge from main
Today
Merge from naval_update
Today
Rework multiple boat station warning message display.
Today
Paddle animation updates for in kayak and using paddle as weapon
Today
Remove hold to place timer on boat building station
Today
rebase on main
Today
merge from main
Today
merge from artist_pack_dlc
Today
Disabled Tug boat spawns - they were the test bed which led to player built boats. Will explore reintroducing in future
Today
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Today
Add sidechecks to cannons to fix being able to rotate into no longer mountable spots.
Today
Fixed incorrect settings on TC skins and xmas sled, doesn't look like it was breaking anything in game though
Today
Added tests for checking common issues on redirects (item rarity, craftable, researchable, etc)
Today
Default buoyancy batching to on.
Today
Fix cannon handle spinning with buoyancy.
Today
Merge from main
Today
Fixed not able to skin space LR back into the default LR
Yesterday
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
Yesterday
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
Yesterday
Applied same logic to eat and clear options
Yesterday
Slight reduction
Yesterday
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
Yesterday
Increase front turret rotate speed by 200 units
Yesterday
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Yesterday
Refactor Easel LOS checks
Yesterday
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Yesterday
Shorten time to first LOS check