139,930 Commits over 4,352 Days - 1.34cph!

Today
merge from hatch_collider_fixes
Today
Hopefully the last seal now
Today
refactor to allow subscriptions to nodes of the Grid<>, this lets us sleep the polling when the coarse query grid is completely empty and resume ticking it when it is populated again
Today
fix for "Back of water wheel very dark in shadows"
Reduce console input size, reduce size of auto complete entries
Today
Optim: Jobs 3 - save allocs by using UniTask for sending entity snapshots asynchonously Think that's all existing tasks converted Tests: loaded on craggy and teleported to/from the island
Today
Merge from main
Applied old console prefab
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
Today
Merge from s2p_particle_flatten_fix
Today
moved packet AddReference
Today
WIP decals on rentable kiosk D, E, F (cont)
Today
Fix for Visual and collider gap on Armored triangle hatch
Today
Restore loadout save button
Today
edited anim controller and latest m16a2 anims exported
Today
Clean: get rid of handwritten UpdateSubs_AsyncState state machine Tests: unit tests
Today
Green variant fixes.
Today
Updated Foldable Table Prop Model to fix shading error Updated Foldable Table Prop Texture to 512 instead of 1024
Today
Siren lights
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
Today
Updating CAML skinning
Today
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Today
fixed offset holstered wooden shields
Today
fixed offset piano sitting mount
Today
fixed offset obsidian knife
Today
fixed offset frontier hatchet holster position
Today
Add crafting speed test item
Today
Removed some mockup prefabs
Today
Fixing bunny suit female A not having skeletonSkin script
main -> new_console-ui
Today
put back some greybox materials on the apartment building interiors for readability
skybox_slider_fix -> main
Fix skybox slider not working in workshop editor
Today
First pass on disconnected navmeshes (eg tropical islands)
Today
Updated Camping Cooker Textures
Today
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Today
set most weapons to 0.75 charm scale
Today
some polish on the base of the building and other bits
Today
Show workbench loot panel slots. Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench. Base "apply to crafted item" functionality. Added test item.
Today
improved WakeAIZ perf - added AnyPlayersInSphereFast to grid queries as we can check the validity ourselves in the filter callback
Today
Updating CAML skinning
Today
merge from waterwheel_deployable
Today
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
Today
Optim: Jobs 3 - rewrite EAC and analytics tasks into UniTasks to remove allocs Discovered server profiler is megaborked, no idea what caused it. Will investigate after rewrite is done Tests: craggy in editor with jobs 3
loading_screen_fixes -> main
- Fix loading screen constantly disabling itself - Removed old loading screen
revert prefab
Today
edited m16a2 viewmodel ads anim speed on anim controller and latest anims exported
Today
merge from clearwire_fix
Today
Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)