140,194 Commits over 4,505 Days - 1.30cph!

4 Days Ago
Debug overlay
4 Days Ago
- added seagull asset for testing
4 Days Ago
Fixed a spelling mistake in the SpatialBiomeFogCamera's CommandBufferDesc name
4 Days Ago
Added names for all CommandBufferDesc instances
4 Days Ago
removed unused random rooms (broken links), added doors and puzzles to medium and small stations
4 Days Ago
Use a NativeArray for lightShadowData
4 Days Ago
- added frog store asset for testing.
4 Days Ago
Added a way to name command buffers that are handled via the CommandBufferManager instead of just having a random hash at the end, this should make it easier to debug issues with command buffers that cause warnings or errors
4 Days Ago
Add two PoolAnalyzerGetWrapper
4 Days Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
4 Days Ago
Fix swing seats marking attackers hostile
4 Days Ago
Made anim effect test a bit stricter, found 8 more cases that would warn ingame Slightly less trivial to fix, for example C4 reuses satchel animations but doesn't have a throw effect, but can't get rid of it since satchel charge needs it Fixed by adding new ignoreInheritedEffectEvents in AnimationEvents, any effects added there will be ignored All tests pass
4 Days Ago
Fix held entity sprint modifier NREs
4 Days Ago
Fixed the issue where the night vision goggles would appear black with shadow caching enabled
4 Days Ago
cherry picking from single shot world model
4 Days Ago
cherry picking from door key world model 2
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cherry picking from door key world model
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cherry picking from fog machine world model 2
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cherry picking from fog machine world model
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cherry picking from fishing tackle world models
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cherry picking from small spike world models 2
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cherry picking from small spike world models
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cherry picking from weapon rack world models 2
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cherry picking from weapon rack world models
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cherry picking from small spikes worldmodel
4 Days Ago
cherry picking from tincan alarm and floor spikes worldmodel
4 Days Ago
Updated the LightingPass and Shadows to use the new RenderGraph API
4 Days Ago
cherry picking from landmine worldmodel 2
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cherry picking from landmine worldmodel
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cherry picking from workbench worldmodels 2
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cherry picking from workbench world models
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cherry picking from netting world model
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cherry picking from netting world model
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cherry picking from ladder world model
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cherry picking from corn world model
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cherry picking from small shark 2
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cherry picking from small shark
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cherry picking from sleepingbag worldmodel 2
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cherry picking from sleepingbag worldmodel
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cherry picking from bandage worldmodel 2
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cherry picking from bandage worldmodel 1
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cherry picking from electrical worldmodels 8
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cherry picking from electrical worldmodels 7
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cherry picking from electrical worldmodels 6
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cherry picking from electrical worldmodels 5
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cherry picking from electrical worldmodels 4
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cherry picking from electrical worldmodels 3
4 Days Ago
cherry picking from electrical worldmodels 2
4 Days Ago
cherry picking from electrical worldmodels
4 Days Ago
cherry picking