158,755 Commits over 4,566 Days - 1.45cph!

Yesterday
- Add better debug drawing commands to test cows pens and diagnostic problems with them not eating / reproducing etc, that work on client - Limit herd size to 5, and increase herd detection distance to 40m
Yesterday
Grid optimizations * Replace Stopwatch.Elapsed.TotalMilliseconds usages with a wrapper around Stopwatch.GetTimestamp() * LODGrid and WorldGrid more accurately track which cells to refresh based on camera movement * RendererGrid now tracks dirty cells instead of polling all for changes
Yesterday
Merge from occlusion_culling
Yesterday
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
Yesterday
electronic chessboard - gibs added - off material state added - prefab updated
Rin
Yesterday
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Yesterday
Add occlusion culling support for RRP
Yesterday
run doprepare on flares again
Yesterday
play 3p flare fx, fix spawn position in local third person
Yesterday
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Yesterday
Random room work WIP
Yesterday
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Yesterday
more unmangling. move ignite to new grenade subsystem
Yesterday
Don't allow nudity in the character creator - was a bit grim
Yesterday
- Convars to be able to skip body type/race restrictions - Can click on a part to focus on it rather than using the menu
Yesterday
Fixed players being able to drive vehicles through graveyard fence
Yesterday
merge from main to grab grenade subsystem changes
Yesterday
Merge from grenade_drop_animations
Yesterday
electronic chessboard; - lods added / optim pass - prefab updated - guide and world model updated
Yesterday
merge from /main/Weapon_Refresh_Flare
Yesterday
merge back unmangled changes from main
Yesterday
Merge from main
2 Days Ago
Merge from Halloween_CratesFix
2 Days Ago
Fixed loot crates floating in halloween tunnels
2 Days Ago
merge from contacts_server_occlusion_fix
2 Days Ago
Remove allowrelationshipserverocclusion convar and associated code, redundant and cost us a dictionary lookup
2 Days Ago
complex merge from main, untangle/redo changes
2 Days Ago
push up new meta file too
2 Days Ago
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2 Days Ago
Final viewmodel and worldmodel FX
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Merge from main
2 Days Ago
Merge from config_switch
2 Days Ago
merge from contacts_server_occlusion_fix
2 Days Ago
Merge from main
2 Days Ago
Fix visibility logic on acquaintance updates never working with server occlusion disabled
2 Days Ago
Update Facepunch.Steamworks to expose SteamInput.SetInputActionManifestFilePath
2 Days Ago
Fixed some render graph errors that would show upon entering a scene
2 Days Ago
- Reset trigger support on playermodel - Fix Pt boat turret 3p animation not cancelling when leaving
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Fix motion vector setting on leashes of horses, sheep, and cows
2 Days Ago
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2 Days Ago
Fixed another error where a command buffer was being removed from a camera on RRP
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
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2 Days Ago
Activated native render passes and fixed issues with the backbuffer that were caused by enabling it
2 Days Ago
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2 Days Ago
merge from mini_fridge_emoji
2 Days Ago
merge from handbrake_toast