145,017 Commits over 4,413 Days - 1.37cph!
Fix movember card moustache (for modders)
exported updated 3p jump anim
Updating industrial torch viewmodel rig
Update(tests): add a couple more trimming edge cases
Discovered during rewrite
Tests: ran unit tests
industrial garage door;
- removed neighbouring ao from moving parts, only self occlusion for parts that move.
Merge from PlayerRigUpdate2
merge from devtools_scaling_fixes
Copy paste list view fixes
Tweaked free aspect layout of item and vehicle tabs
Fixed F1 loadout tab scaling issues when using free aspect
Fixed copypaste grid button title text layout issues
Fixed F1 copy paste tab scaling issues when using free aspect
merge rust_relay_server -> main
merge main -> rust_relay_server
Updating m16 view model rig with new mesh
merge from iolines_shader_fix
Restored invisible wire material
Restored hose material colours
Added environment volumes for the apartment type B interior corridors
apartment_complex_1 s2p
merge from barrel_conveyor_fix
Fix barrels not showing up in conveyor filters since reskin support was added
tweaked central oak for better fit in market place
near final splat painting
merge from optimize_deep_sea_texture -> main
Change deep sea height data from managed -> native array
Exterior lighting progress & related files
merge from iolines_shader_fix
Fixed remaining hose IO material still using the wire shader
merge from wallpaper_defaultskin_fix
Fixed wallpaper skin picker not showing the default skins, regression from last month
Russian roulette progress
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
merge from optimize_generate_textures_alloc -> main
Fix VS putting the wrong class name
Fix heap watermark allocation of 280MB when generating textures on startup
- switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
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lod baker: distinguish identical mesh names
merge from server_browser_description_loading_fix
Update Facepunch.Steamworks (22b352e)
Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases
Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
Fixed scroll speed issues
Fixed 3D view selection in 64bit Hammer + minor fixes
More minor Hammer fixes
Even more Hammer and 64bit related fixes and merges
More Hammer Cleanups
* Prevent hammer from writing raytraced preview to .tga files, seems unnecessary?
Minor fixes for 64bit builds
industrial garage door;
- fixed wire on door error, was a missing reference to root on closed collider and reference to deployable