161,871 Commits over 4,597 Days - 1.47cph!

Today
Record video at 30 frames a second
Today
Fit the television picture to its glass
Today
Add video tape tests
Today
Add generated code and strings for the video camera, tape and television
Today
Add television that plays a video tape
Today
Add video camera that records on to a video tape
Today
Add video tape item that stores a recording
Today
Only stop doors at walls and foundations
Today
Resave wall and foundation prefabs
Today
Show seamless neighbor islands as terrain HLODs
Today
Add terrain HLOD
Today
Commit transferred entities to SQLite on the transfer thread instead of waiting for main thread
Today
Prevent server from sending delete message to client after transferring
Today
Put items into partial stacks before using empty slots in the first box
Today
Add tests for a box in front of furnaces & test for nearly full box
Today
Fix stack of 20 aks instead of 20x aks
Today
Record each conveyor movement so we can visualize the movements of the industrial system step by step
Today
Merge branch 'main' into water_light_sources
Jen
Today
Bake missing sprite import metadata (first Unity import on fresh git clone)
Today
Added some noise and speed variance to pfx and wall/floor effects * https://files.facepunch.com/jarryd-campi/2026/November/Unity_PzCYQtMcz1.mp4
Today
Lower rain drop collisions to low quality, just use the rain collision grid we made yesterday (saves CPU time)
Today
Rain drops pick up lighting around them * https://files.facepunch.com/jarryd-campi/2026/November/Unity_dwa0rv3Zt0.mp4 https://files.facepunch.com/jarryd-campi/2026/November/Unity_Hf2pPVSJgl.mp4
Today
Make the rain particles themselves a bit longer and more visible
Jen
Today
Ability to pull latest skins was connected to plastic so this just connects it to github
Today
Skip the boot when reopening a station within 3 minutes
Today
Sit down straight into the last viewed camera
Today
Restyle computer station camera menu
Today
Add Cobalt boot sequence to the computer station
Today
Resave computer station menu prefabs
Today
Add sound option to record tool
Today
Play door open end sound when the leaf stops
Today
Only stop doors that opt in
Today
Resave door prefabs
Today
V2 progress *Moved crosshair settings to its own tab Color palette picker for more colors Moved hit marker to shader, added hit marker customization (scale, color, headshot color, outline) More new options, v2 crosshair codes (101 bits currently), old codes get converted properly
Today
Fix settings dropdowns re-opening when closing them (existing issue)
Today
Fix all of our tooltips appearing at an offset depending on FPS (existing issue)
Today
- Add very important feature - The feature is very important - Remove the very important feature - It turns out it wasn't as important - This is a test - Sorry
Today
Can play and tweak UI animations in the panel viewer editor window
Today
Pie menu converted to panels
Today
Added functionality to customise nock colour. Added view model version of arrow skins, they keep their customisation too
Today
Merge origin/main into Hackweek_40mm_Grenade_Types
Today
Fix conveyors not resuming their scan when transferring items over multiple ticks
Today
Speed up conveyor ticks when outputs are almost full
Today
Add benchmarks for worst case of old code
Today
Add conveyor tests
Today
Rewrite conveyor system to transfer a set amount of items per tick instead of scaling with number of attached storage
Today
Set furnace & refineries to industrial splitting mode
Today
Resave furnace and refinery prefabs
Today
Allow storage entities to act as splitters or passthrough for industrial