userBill Bcancel

13,836 Commits over 2,953 Days - 0.20cph!

16 Days Ago
Tweaked values
16 Days Ago
Wrote a new stability system for the DPV
16 Days Ago
Show a message if the player tries to mount in too-shallow water, instead of just blocking the mount interaction
16 Days Ago
Merge main -> DPV
17 Days Ago
Fixed generated path meshes not preserving the w component when rotating tangents
17 Days Ago
- Don't allow mounting the DPV in shallow water - Dismount player if water becomes too shallow - Removed unused waterlogged check
17 Days Ago
Added fixcars convar support to the DPV
17 Days Ago
Merge main -> UWSkidoo
18 Days Ago
Merge main -> UWSkidoo
18 Days Ago
Add [System.NonSerialized] to savedTrackSpeed
18 Days Ago
Fixed inertia tensor z becoming zero on bikes after sleep/wake cycle (+minor formatting fixes)
18 Days Ago
Merge DuplicateGUIDFix -> main
18 Days Ago
Merge UnassignLaunchSite -> main
18 Days Ago
Merge TrainDecouplingImprovements -> main
18 Days Ago
Removed OnPreCouplingChange saved data. Set new coupledBackwards bool per train car when it's first integrated into a new CompleteTrain, always use that as a reference instead of calling CompleteTrain GetIsCoupledBackwards again. and don't let anything mess with it after that. Fixes various bugs with getting the wrong data after uncoupling etc. Also fixed CompleteTrain init order issues.
19 Days Ago
Adjusted caboose colliders to fix unwanted collision
19 Days Ago
Save speed and backwards coupling state just before CompleteTrain changes, rather than in the coupling methods. Makes sure we update everything at the right time.
20 Days Ago
Merge main -> TrainDecouplingImprovements
20 Days Ago
Raised HAB floor collider to the height of the highest plank
20 Days Ago
- Switched HAB from Continuous Dynamic to Continuous Speculative - Changed cassette tape world item material from Generic to Dropped Item
23 Days Ago
Merge SidecarAngleFix -> main
23 Days Ago
Collider adjustments
23 Days Ago
Reduce sidecar downward angle limit from -60 to -45
23 Days Ago
New sidecar box collider + duplicate
24 Days Ago
Merge VehiclePlayerColliderFix -> main. Fixed out of sync mounted player colliders.
24 Days Ago
Reinstate lootpanel.cooking to the LootPanels scene
24 Days Ago
Manifest + codegen
25 Days Ago
Merge main -> Hackweek-Meals. Had to stomp a few changes, mainly UI.Ingame.LootPanels - need to re-do.
25 Days Ago
Merge main -> TrainDecouplingImprovements
25 Days Ago
New PlayerSyncCycle method in BaseMountable sets the player position.
30 Days Ago
Borrowed some code from an old game of mine and quickly hacked it into working for Rust. This is all a huge hack, but Bandit King can now somewhat race to the finish line, using pure vehicle inputs (throttle and steering)
30 Days Ago
Imported UnitySteer
30 Days Ago
Little bit of a start on making a framework for the King to have racing AI
30 Days Ago
New mesh arrow in the HUD points to next target race waypoint
30 Days Ago
30 Days Ago
Race event starts correctly
30 Days Ago
Handle null and empty results in GetItemDefinitionsWithPrices
30 Days Ago
New WaypointRace type
30 Days Ago
Minor fix
30 Days Ago
WaypointRace uses Vector3 instead of Transform
30 Days Ago
Fixed conversation ending too early
30 Days Ago
The King gets in his car when the race starts. New NPCMounter entity.
31 Days Ago
Race cars spawn
31 Days Ago
Made conversation slightly funnier
31 Days Ago
Another edit
31 Days Ago
Minor conversation edit
31 Days Ago
Conversation improvements
31 Days Ago
Bandit King conversation tree
31 Days Ago
Bandit king has a throne nearby and some other general decor
31 Days Ago
Added the Bandit King to Bandit Camp