userBill Bcancel

7,676 Commits over 1,765 Days - 0.18cph!

7 Days Ago
Food and water levels now affect recovery chance from wounded state. Added convar woundedmaxfoodandwaterbonus that sets the maximum percent chance increase
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7 Days Ago
Add a slight additional buffer to the clipping check for vehicle seats that are right at ground level (e.g. Chippy arcade machine)
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7 Days Ago
Fixed not being able to mount minicopter due to overzealous clipping check
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8 Days Ago
Minor spelling edit
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8 Days Ago
Editor-only convars for dev. WoundedFreeCamera and WoundedNeverEnds. Also in the Rust Editor window.
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8 Days Ago
Change crawl speed to 0.6m/s to correctly match the animation speed
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8 Days Ago
Recover chance difference for crawling vs. incapacitated. Added convars for each.
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8 Days Ago
Reset wounded timer if player goes from crawling to incapacitated. Some refactoring.
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8 Days Ago
Set speed thresholds in the crawling blendtree to 0.5 instead of 1.0, since we only crawl at 0.75 (currently)
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8 Days Ago
Animation: Give look look direction a 0 weight while crawling.
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9 Days Ago
Don't show health while wounded
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9 Days Ago
Fix TimeSince
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9 Days Ago
More progress
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9 Days Ago
Splitting up the wounded states into separate methods
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9 Days Ago
Allow for forced death after wounded timeout
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9 Days Ago
Continuing setup for the two levels of wounding, crawling and incapacitated
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9 Days Ago
Merge Main->NewWounding
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12 Days Ago
Code review: Fix comment wording
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12 Days Ago
Set up correct crawl speed
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12 Days Ago
Fix incapicated gesture, make CurrentGesture nonserialized
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12 Days Ago
More crawling code, getting to grips with the whole player model system
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12 Days Ago
Move modelstate initial params to one place, in the constructor. Set up crawling state
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12 Days Ago
WIP PlayerModel code, some renaming
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13 Days Ago
Hook up a new BeingLooted flag for players
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13 Days Ago
Reintroduce ServerFall for incapacitated players. Still WIP
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13 Days Ago
Removed server fall from wounded state. Initial work on crawling wounded state. Initial work on having two variations of wounded state (crawling vs. lying immobile)
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13 Days Ago
Test map edit
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13 Days Ago
New "downed" model state, basic hookup of the downed animations in the animation controller
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14 Days Ago
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15 Days Ago
Set MaxVelocity
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15 Days Ago
- Use plane collision instead of world for water bubble FX. - Removed manual culling for bubbles, instead keeping a plane at the water's surface for collision culling instead. - Instead of needing world collision to cull the bubbles inside the sub when in the sub is moving reverse, just don't show bubbles FX at all for players who are mounted to the sub.
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15 Days Ago
Add collision damage and collision particle effect for submarines
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15 Days Ago
Fix reversed IsSwimming check
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15 Days Ago
Increase flip torque on the kayak since I can't flip it with the value it had
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15 Days Ago
Tidying up push code. - Added a standard push procedure to BaseVehicle (previously the method was blank), unifying a base push that can be overridden if desired for different vehicle types, but kept if a "standard" push is okay. Handles pushing in any direction and flipping over. Currently used for modular cars and submarines. - MiniCopter, Kayak, and MotorRowboat keep their custom pushes. - Moved the rigidbody wake and metabolism subtraction on push to BaseVehicle, since it's the same for all pushes, even the custom ones. Boat and kayak pushes subtracted two calories instead of 3 like the others. Rather than add yet another parameter, standardised them all to 3. - Moved push validity checks in MotorRowboat and Kayak out of DoPushAction and into CanPushNow.
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15 Days Ago
Added pushing to submarines. Allow pushing in shallow water as long as the player isn't actually swimming
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15 Days Ago
Merge Main->Submarine
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16 Days Ago
Fix radius check bug
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16 Days Ago
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16 Days Ago
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16 Days Ago
Removed DeveloperTools and UIIngame scripts from 'UI - Scaled_1080p'. Fixes tab key not swapping between F1 tabs anymore.
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16 Days Ago
Submarines use fuel
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16 Days Ago
Parent trigger for the solo sub. Note: I wanted parent triggers on the two side fins also, but they shove the player underwater if they approach from the side (making it impossible to get up on them), so I've left them off.
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16 Days Ago
Parent triggers for stable standing on the duo sub
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16 Days Ago
Climb/dive adjustment. Don't start/stop so abruptly.
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19 Days Ago
Fix for the quick blip of dive/climb sound when engine starts
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19 Days Ago
Submarine audio code improvement. Add dive/climb audio loop.
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19 Days Ago
Pitch adjustment for prop speed changes
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19 Days Ago
Fix some issues with engine start attempts on several vehicles
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19 Days Ago
Initial submarine audio system setup
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