145,017 Commits over 4,413 Days - 1.37cph!

6 Hours Ago
missed file
6 Hours Ago
Fix movember card moustache (for modders)
6 Hours Ago
exported updated 3p jump anim
Today
Combine both entiities
Today
Updating industrial torch viewmodel rig
Today
wip rain grace period
Today
Update(tests): add a couple more trimming edge cases Discovered during rewrite Tests: ran unit tests
Today
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
Today
Merge from PlayerRigUpdate2
Today
Merge from main
Today
merge from devtools_scaling_fixes
Today
Copy paste list view fixes
Today
Tweaked free aspect layout of item and vehicle tabs
Today
Fixed F1 loadout tab scaling issues when using free aspect
Today
Fixed copypaste grid button title text layout issues
Today
Fixed F1 copy paste tab scaling issues when using free aspect
Today
merge rust_relay_server -> main
Today
merge main -> rust_relay_server
Today
Updating m16 view model rig with new mesh
Today
merge from iolines_shader_fix
Today
Restored invisible wire material
Today
Restored hose material colours
Today
merge from main
Today
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
Today
merge from barrel_conveyor_fix
Today
Fix barrels not showing up in conveyor filters since reskin support was added
Today
tweaked central oak for better fit in market place near final splat painting
Today
Merge from main
Today
merge from optimize_deep_sea_texture -> main
Today
Change deep sea height data from managed -> native array
Today
Exterior lighting progress & related files
Today
merge from iolines_shader_fix
Today
Fixed remaining hose IO material still using the wire shader
Today
merge from wallpaper_defaultskin_fix
Today
Fixed wallpaper skin picker not showing the default skins, regression from last month
Today
Russian roulette progress
Today
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
Today
merge from optimize_generate_textures_alloc -> main
Today
Fix VS putting the wrong class name
Today
Add profiler samples
Today
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
Today
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Today
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Today
lod baker: distinguish identical mesh names
Today
merge from server_browser_description_loading_fix
Today
Lighting prefabs
Today
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
Today
Fixed scroll speed issues
Today
Fixed 3D view selection in 64bit Hammer + minor fixes More minor Hammer fixes Even more Hammer and 64bit related fixes and merges More Hammer Cleanups * Prevent hammer from writing raytraced preview to .tga files, seems unnecessary? Minor fixes for 64bit builds
Today
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable