249,818 Commits over 3,959 Days - 2.63cph!

Today
Fix restricted items showing up when searching crafting menu
Today
Fix favorites in crafting menu being shown when restricted
Make the Step property affect the sliders within ShaderGraph. Resolves Facepunch/sbox-issues#3852
Today
Unbreak asset inspectors for some resource types, resolves Facepunch/sbox-issues#7382
Today
Fix for RPC not filtering out the sell orders in a different era
Today
Hide EditorActionGraph.CanModifyParameters
Added [IconName] to EditorActionGraph.Icon
Use proper grid-based background in all GraphViews by default (instead of just ActionGraph) Add option to toggle Grid-Aligned Wires in ShaderGraph Added OnPaint method to OneMinus ShaderNode for indicating node at a glance Added Icons to a few of the Binary nodes in ShaderGraph. Don't display icon in header since it's already drawn on the node itself. Added Icons to all the Texture, Transform, Noise, and Channel nodes in ShaderGraph Added OnPaint overrides to a few more common ShaderNodes so they are easier to read/understand https://files.facepunch.com/CarsonKompon/2025/January/14_15-12-ImmediateMartin.png Add Icons to the last of the ShaderNodes that have fitting icons
Today
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Today
merge from main
Today
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Today
Rewrite undo in position tool
Today
Add VertexLayout attributes to SimpleVertex Add Graphics.ResourceBarrierTransition that takes a before and after resource state, src and dst do actually matter
Today
Rewrite undo for all scene tree actions
Today
added garden rake prop
Today
ratchet spanners and trowel props + fixes + pliers adjustment + added rusty skin to claw hammer
Today
Medieval barricade now has its own unique description
Today
Add 'jump to code' asset inspector toolbar shortcut for custom resource types Swap dead wiki page link for docs url Use [IconName] for PrefabFile.MenuIcon Custom resource types will inherit custom editors of base types if they've not got one Can drag/drop files and folders onto path widget segments to copy/move there
Today
Fix gameobjects not resolving correctly for undo actions
Today
Some float skyboxes have negative color, don't sample negative values when doing GGX filtering https://files.facepunch.com/sampavlovic/1b1411b1/mspaint_YDO07zEdFf.png
Today
Move undo logic to editor only code Rewrite undo for all drop objects
Today
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Use Application.IsDedicatedServer wherever we were using IsHeadless before Add CrossbowWeapon, CrossbowProjectile, needs some polish/improvements but is working Fixed renderer viewmodel logic
Today
Fix dedicated server on older terminals
Today
Restored "JellyFish" shader
Clicking off from the Color Picker in ShaderGraph will no longer instantly re-open it. Resolves Facepunch/sbox-issues#5897 ShaderGraph will no longer completely error out it can't find a node, and will instead create a "Missing Node" which resolves itself once the node is found. Resolves Facepunch/sbox-issues#5805 https://files.facepunch.com/CarsonKompon/2025/January/14_11-56-FloralwhiteGrackle.png Don't rebuild the entire ShaderGraph UI when we hotload.
Today
Add Debug -> Log Last Compiled menu option to action graph editor Update Facepunch.ActionGraphs to 1.9.17 * Fix incorrect pure method call compilation with out parameters
Today
Today
Fix #19
Today
Test reproducing #19 Fix #19
Today
Test reproducing #19
Today
3p minicrossbow 4 reload end anim set up
Today
DepthNormals mode, uses values directly instead of Material, attach it to ShadingModels
Today
Do Gluon Beam better
Today
3p minicrossbow 4 reload animations set up
Today
LongJump sound
Today
Long Jump Module
Today
4k textures for lunar wall frames
Fixed screwed reload wm animation speed
Today
Texturing feedback Old TV 2
Added Cut, Copy and Delete options when Right Clicking node(s). Resolves Facepunch/sbox-issues#4096 https://files.facepunch.com/CarsonKompon/2025/January/14_10-42-DotingLoon.png Added Paste Node(s) option when right clicking in ShaderGraph (only visible when nodes in your clipboard)
Server Console Status Bar (#1770)
Today
Now I remember why I didn't add this > before
Today
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
Today
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
Today
Update: DemoServer - bypas failed validation - We can't always reconstruct correct tick history in some situations, so instead we'll use them as data to compare against Tests: played the opriginal long demo - 1711 total violations across ~18 players.
Added GraphCompiler.RegisterFunction, allows you to create your own custom ShaderGraph nodes without modifying the base addon. Resolves Facepunch/sbox-issues#4141 Resolves Facepunch/sbox-issues#4389
Today
Rider eye motion when galloping
Today
Add warning if we got a reconnect message not from the host Deserialize GameObjectFlags.Hidden - Fixes saved hidden gameobjects not being restored with hidden flag Get rid of S_NON_DIRECTIONAL_DIFFUSE_LIGHTING, use g_bNonDirectionalDiffuseLighting attribute instead Dragging a prefab into an action graph creates a scene.ref node Fix scene.ref thumbnail for prefab references More informative / nicer display info for scene ref nodes https://files.facepunch.com/ziks/2025-01-14/QYoZj9M8T7.png Add analytic to SceneNetworkSystem.GetSnapshot Add Application.IsDedicatedServer Dedicated server performance analytics Launch sbdb with datacore Merge branch 'master' into console_stats_overlay
Today
Launch sbdb with datacore