162,024 Commits over 4,597 Days - 1.47cph!

Today
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Today
implement proper ocean patch culling in ocean hull shader
Today
Expose wind turbulence to weather preset, raise it on heavy rain so we get more foliage movement
Today
Some randomisation to rain speeds
Today
Fixed small band of wetness in some base corners
Today
Fix water drops appearing to clip through the ceiling when standing underneath them
Today
Disable any wetness rendering in edit mode, better terrain falloff
Today
Added a new weather preset editing window, sets weather settings instantly bypassing any easing
Today
Changeset: 169668 Change mac build to arm64-only
Today
Rejigged the arrow customisation UI to be full screen and better match Rust's UI. Increased viewport size of arrow preview. More colours added.
Today
- Fixed wrong DLL being excluded from Win32 srcds (oopsie) - Merged Pull Requests - Check `AdminOnly` field when spawning vehicles - TTT: Ignore unknown modes in ttt_mute_team
Today
Fix more cases
Today
Fix up some bad cases when scientists would not flank properly
Today
fix missing render graph reads for water shadow stuff
Today
fix trunction of float4 lodInfo in WaterShore.cginc
Today
fix water sun shadow filter running twice per pixel
Today
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Today
Added arrow preview to fletching jig dialogue window so now you can preview your customisation
Today
Handle cases where the player is killed or dismounted while playing back a tape
Today
Run the manifest update so committed item ids match builds
Today
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Today
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Today
More escape capture stuff
Today
Updated gamepad escape calls
Today
Updated component specimen, added more button styles
Today
Added slider component
Today
Added draggable component
Today
Codegen
Today
Added InputField component
Today
Moved F7 pump out of Client.Input to a default bind like the F1 console
Today
Moved out global escape capture out of mainmenu manager because it never made sense. Added Client.Input
Today
Merge remote-tracking branch 'origin/hackweek-rain-benchmark' into hackweek-rainy-days
Today
Merge branch 'main' into hackweek-rainy-days
Today
Bring back camera parenting in demoui2
Today
Ignore all non-player packets when playing demo tape, send snapshot when done
Today
Ignore effect packets while playing back demo tape
Today
Updated benchmark scene a bit
Today
Merge remote-tracking branch 'origin/main' into hackweek-rain-benchmark
Today
Moved New 40mm Rounds into their own folders.
Today
Further SrcDS distribution cleanups * Do not build or ship filesystem_stdio.dll/so (on dedicated servers it is replaced by dedicated.dll/so) * Do not ship stdshader_dbg.so, stdshader_dx9.so (probably unused, runs without em) * Delete prebuilt dedicated.so from the repo (useless) * Remove dxsupport files from dedicated servers * Remove some more .dll files from Windows SrcDS as well
Today
Add enemies, a countdown and burner-lit balloons to extraction raids
Today
Fill the extraction map with more monuments
Today
Bank extracted loot in a stash and drop raiders in at raid start
Today
Add a 3k procedural map scene for extraction raids
Today
Add extraction raids with hot air balloon extraction points
Today
Slide when a sprint is ducked in the shoulder camera
Today
Show a reload bar beside the weapon in the shoulder camera
Today
Add free run, free look, camera weight and a throw arc to the shoulder camera
Today
Add an over-the-shoulder third person camera on F3
Today
Cleanup