155,968 Commits over 4,536 Days - 1.43cph!

Today
Merge from salvaged_cleaver_loud
Today
Salvaged cleaver distance fix
Today
remove debug cubes
Today
Today
Changed to per-camera bin data buffers so the light binning job can be completed just before rendering
Today
fix hitbox collisions
Today
M79 Grenade Launcher Blockout
Today
fully integrate squirrel anims, fixed critter locomotion analyzer tool
Today
merge from Livestock_animals/meat_visuals
Today
Fixed apartment complex and floating cities not showing in the S2P batch window
Today
S2P: - ferry terminal - outpost - large oilrig - gas station - radtown - supermarket - water_well (all 5) - apartment complex - floating city (all 4)
Today
merge from sentry_upload -> main
Today
- Changed the LightBinningJob to only process depth bins within the screen tile that a light occupies to reduce the overhead of the job significantly - Aligned depth bins for each tile within memory so that they are within the same cache lines and produce more cache hits when sampling the depth bin on the shader side
Today
integrate new squirrel anims
Today
Re-add the "max 3 uploads per session" logic that got removed accidently
Today
PS 4/5 gamepad layout vdfs. Update input config deploy tool to work with all the layouts not just xbox.
Today
Mesh library fixes * Some copy paste mistakes in error messages * Fixed BuildFromTriangles reading bone weights from the wrong table Minor cleanups * Deleted sensor_smooth cvar (unused) Improve Kinect support error handling Minor cleanups Fixed missing Toggle input for func_nav_prefer/avoid entities Added CMoveData:RemoveKey helper * Since CMoveData:AddKey and Get/SetButtons already exist Potential fix for kickid kicking unauthed players when using SteamID64 * Also use SteamGameServerUtils()->GetConnectedUniverse() instead of hardcoding public universe Make Entity.GetHitboxSetCount return a number at all times Hopefully fixed cubemap issues on Linux and AMD GPUs Minor cleanup in cl_voice.lua Wipe vertex buffers on lock Fixed wood_spool01.mdl prop data and smoothing groups Temporarily disable MacOS builds
Today
Add missing catch {} to a try statement that only had a finally {} block
Today
merge from Squirrel_test to critter_animals
Today
Cleanup
Today
merge from Livestock_animals -> critter_animals
Today
Fixed raw beef missing its becomeOnCooked ref
Today
Tweaked BBQ beef pos
Today
Editor tool to preview the meat position
Today
Added new meats to all oven prefabs
main -> grenade_client_prediction
Today
Fix Map bindings not having close map
Today
Real glyph texture settings. Fix some display issues.
Today
readded scrap king console command, description and grade to the foundation block
Today
merge from main
Today
Merge from main
Today
merge from espcanvas_autosize_clan_fix
Today
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
Today
show LT before RT when showing glyphs in a row
Today
Merge from look_boost (which ended up mostly being a massive refactor)
Today
Inventory sorting perf improvements
Today
Fixed multiple animals nearby a vehicle not working Sheep prefab changes
Today
Fixes/cleanup
Today
Added support for mounting gen2 ai Works via a new NPCMountable component, parents the entity directly (no reposition on frame like regular BasePlayermounting) Supports playing an animation to mount, just teleports for now though
Today
Merge from look_boost/refactor
Today
Merge from loook_boost
Today
Disable look boost by default
Today
Fixed sheep not pooping
Today
Disabled shear collider on lamb (not used)
Today
Converted all cow meat prefabs and references to beef
Today
Fixed some overlapping colliders on the calf male ragdoll
Today
Fixed lod groups on calf corpses
Today
Added a test to catch any skeleton assets with null bones, all pass
Today
Removed the null bones from the cow skeleton asset Game manifest will no longer error out if a null bone is in the list, just prints a warning
Today
Merge from vm_hand_spawn