145,195 Commits over 4,413 Days - 1.37cph!
adding burst cloth to third person industrial torch
fixed renderer batch on medium apartment
Make Rust/Standard render correctly with BatchRendererGroup most of the time
Stop using material mapping
increased monument radius slightly as that caused some issues inserting in procmap
fixed bunch of topology/splat leftovers
apartment complex S2P
merge from autoturret_workshop
added backfaces to autoturret feet, re-assigned skinnable, set max tex res to 1024 to mirror base game res
game_room_dlc_pool -> game_room_dlc
fixed carpark_e LOD2 not displaying the right baked material/UVs
cassette recorder deploy animation timing update
Merge from ai_recast_integration_post_subtract, add new navmesh, defaults to disabled
Remove "rustnav warp" log
Head no shadow object bounds are matched to head bounds, partial fix for sorting issues with glasses
Added EffectRecycle script. Stops an error in the client log everytime you deploy a large furance (old issue).
Fix merge conflict with Jarryd's fix on AI not being able to be spawned inside of WakeAI zones if in an editor scene
merge from PlayerRigUpdate2
Fix mountable floating issues
Fix mortar demos being broken if you start demos while mounted on them.
merge from censorshipbreast_mountable_fix
Tag HorseSaddle prefab as hiding breast censorship
updated attachment positions, added bespoke where needed
Fix dismounting at angled shots from forcing you to look at your feet
Enable legs renderer on pool table mountable
world model animations for industrial torch
Fix skinnable prefab names not being lowered = emitting warnings on spawn.
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Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
updating masks for industrial torch anims
Enabled GPU instancing for a bunch of large apartment materials
merge rust_relay_server -> main
merge main -> rust_relay_server
ensure fake player exists and is active (not just enabled) in HasSubscribers
hooked up auto turrent skinnable after merge
Fix playables not disposed error in editor
merge from PlayerRigUpdate2
exported edited bowless crossbow 3p and viewmodel anims
industrial torch 3p anim set up
Added a dedicated player preview post process profile
Disabled bloom, its causing artifacts with the armor green overlay
Updating m16 viewmodel rig with new mesh
merge from storepage_industrial
merge from industrial_dlc
merge from bowless_crossbow