162,193 Commits over 4,597 Days - 1.47cph!

Today
Bootstrap screen
Today
Export held entities, distance flares, particle effects, and more animations
Today
Changeset: 169457 Prototype Rust+ camera that renders real models, textures, etc. withn the app
Today
Merge branch 'filestorage_demo_fix'
Today
Fix InvalidOperationException when trying to play demos created before the FileStorage key refactor
Today
Give items a scrap value and show what loot is worth
Today
Show the safe pocket while the stash is open
Today
Work the grass out before the loading screen lifts
Today
Bring dead players straight back to the hub
Today
- Merge Pull Requests - Micro optimization for Player:AddCount - TTT: Stop traitors from disarming a living traitor's C4 by using the concommand directly - Fixed workshop icons left side on small resolutions - They were poking out even when not hovered over, and now they don't.
Today
Merge together nearby buildings into bases
Today
Keep history of buildings and players using them
Today
Optimize: Only find the nearest building block for deployables near the part of the base that split off
Today
Keep the building ID on the largest part of a base when it splits instead of giving every part a new ID
Today
Add building split benchmark
Today
Setup build menu items, builds server+bundles+copies bundles
Today
Merge remote-tracking branch 'origin/main' into hackweek_local_tutorial
Today
Predict the helicopter engine start on the client
Today
Fix predicted helicopters bouncing on the ground at high latency
Today
Merge branch 'main' into generic_animator
Today
Bring deploying players up on the tunnel hatch
Today
Let players pay towards an unlock a part at a time
Today
Give seamless servers full waves outside their terrain
Today
Make the ocean continue across seamless server borders
Today
Give seamless servers the same time of day
Today
Hide the map grid when a seamless map is zoomed out past the usual limit
Today
Show monument names on neighboring seamless islands on the map
Today
Draw the grid on neighboring seamless islands on the map
Today
Fade seamless map islands out towards the edges like the rest of the map
Today
Let the seamless map zoom out until every island fits
Today
Show every seamless server's island on the map
Today
Show a neighboring seamless server's map markers once the player gets near it
Today
Let players shoot entities on a neighboring seamless server
Today
Group nearby seamless vehicles and players into clusters that stay on one server
Today
Show more of what happened in a raid on its summary
Today
Include test harness that loaded industrial from server saves
Today
bake humanoid anims into generic rig
Today
Merge branch 'server_anim_elevator_doors'
Today
Show a raid summary page when a raid ends
Today
Stop players deploying while they are crafting
Today
Stop seamless servers reusing the ids of entities they sent away
Today
Keep clouds in place when switching seamless servers
Today
Fix islands disappearing for a frame when switching seamless servers
Today
Code cleanup
Today
Add a client test for helicopter prediction
Today
Keep the scrap and attack helicopter physics bodies on the client
Today
Keep the minicopter physics body on the client
Today
Predict the piloted helicopter on the client
Today
Add a tick sequence to mounted player input
Today
Fix pooled helicopters not ticking on the client