136,882 Commits over 4,324 Days - 1.32cph!

Today
Possible fix for ovens producing slightly different amounts of resources compared to last month Always pass an exact 0.5s delta time into the Cook method, deduct that from the timer to match so the tick will happen slightly faster
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- Ensure ammo is refunded - Rewrite cancel reload system
Today
Added SKS and fixed spinning wheel
Today
merge from main
Dismounting a pt boat turret when its reloading will restore the ammo it had before rather than setting itself to 0
Today
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Today
merge from smoke_grenade_layer_fix
Today
merge from windmill_gibs_fix
Today
merge from non_convex_col_cleanup
Today
merge from skinviewer_naval_fix
Today
merge from trees_scale_fix
Today
merge from deepsea_rowboatspawners_fix
Today
merge from mounted_parenting_trigger_fix
Disable mountable parenting on the cannon (the most problematic and good to turn off as a precaution)
Force update triggers after moving position - its slightly more expensive but should fix instances where players can dismount and not be reattached to the boat
Today
Fixed missing TerrainToMeshConversionDetails script warning on tropical prefabs
Today
Fixed deep sea rowboat spawners settings, fixes bricked deep sea rowboats after a server restart
Ensure missing int parameter is added to mapnote validation
Yesterday
Tweaks to palm_tree_tropical_small_a_entity to fix its minigame again
Yesterday
merge from main
Yesterday
Try to fix Linux compile error
Yesterday
re-apply craggy changes
Yesterday
Implement $pointsamplemagfilter Lets try static client scratch buffer Added support for V12 static prop lump (MC:V) Remove r_maxdlights convar * it's already at its max value Implement empty idle for pistol Scale lightmap pages to current map's needs
Yesterday
updated the layout of the complex based on the smaller road width
Yesterday
Updated the videos again, was using the wrong codec Optimised build preview video size
Yesterday
merge from mapmarker_edit_crash_fix
Yesterday
wearable golf flag because why not
Yesterday
merge from overalls_headgear_disable
Yesterday
Temp fix to stop map marker edits from causing an NRE
Yesterday
Updated some mp4 videos in the settings menu to webm mp4 is causing issues on some machines
Yesterday
Disable being able to wear headgear with paintball overalls due to balance issues
Yesterday
Fixed UI_SkinViewerControls.ExitFullscreen NRE
Yesterday
Added LNY armour LODs to horse ragdoll
Yesterday
merge from rhib_screen_streamermode
Yesterday
merge from trees_scale_fix
Yesterday
merge from oilrig_rhib_fix
Yesterday
merge from torch_boat_fix
Yesterday
merge from skinviewer_naval_fix
Yesterday
merge from bbs_limit_fix
Yesterday
merge from boat_projectile_radial_dmg_fix
Yesterday
Component Ammo Box - Updated textures, updated model with LODs, setup gibs and corpse, rendered icon
Yesterday
merge from compound redesign to collect all the art assets created during that branch dev
Yesterday
post subsurface pass beginnings
Yesterday
setting compound scene back to 'main' state for now
Yesterday
Yesterday
bring over WaterCamera changes into RRP
Yesterday
merge from main
Yesterday
merge from main