192,351 Commits over 4,049 Days - 1.98cph!
Update: Rewrote how ServerProfiler.Core stores profiling data
- got a 2% improvement on 1mil empty call benchmark
It will be easier to add new features to the profiler (user scopes, user counters, continuous capture). Need to rewrite the exporters now.
Tests: unit tests
dlc gesture
- 3p gestures anim meta updated
- player animator updated
- viewmodel gesture animator updated
- gesture set to be unlocked by default (for testing)
Dont curve the bottom part of the vine when travelling on it - ensures hands stay in the correct location, but it doesnt look as good
Fix look rotation log message on vine mountable
vine_renderer_descent_fix -> jungle_update
Fix vine visual not resetting properly after descent
Setup obsidian knife for weapon racks.
tidied up salvaged_bamboo_shelves folder and renamed to remove spaces
rebuilt manifest just incase
Salvaged Bamboo Shelves - Set up with model, textures, materials, gibs, prefabs and manifest
vine_visuals_line_up_fix -> jungle_update
Greatly reduce the vine point moving strengh. Should fix issues with the visuals not matching mountable position
vine_visuals_render_fix -> jungle_update
Possible fix for vines not rendering until within interact range
fixed gloves clipping with clothing
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
merge from cocoknight_armour gloves conditionals
fixed missing hands on cocoknight gloves
MacOS Test: Added back support for a single spatially aware env volume for forward rendered objects
renamed cocoknight arms to gloves, changed occupation so they swap out other gloves, - currently they have no hands so that needs fixing
Added conditional mesh component to arms armor
Try to orient the starting trail towards the player
bug fixes for 3p player rope climbing anims appearing stretched
merge from wood armour gloves
Fixed an issue with exporting default normal maps from the rust workshop
turned srgb off cocoknight ao
Fixed a potential scale issue
merge from cocoknight branch
added floor half shelves and shallow wall shelf prefab placeholders
Hunter vision boost baseline
Animals leave a trail behind them that players can see when the buff is active
Merge from deferred_indirect_lighting_occlusion_fix
Fixed Snake Venom worldmodel collider
merge from jungle_update - inital DLC item
Bump all dart velocities after feedback I nerfed them too hard
merge from jungle_dlc (items still WIP)
Adjust vine tree grid distance 35 -> 30
Dithering 12 -> 12
Aiming for more long chains of vines
Flattened out arrival angle of mountable
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
vine_3d_renderer -> jungle_update
(3rd time lucky)