131,431 Commits over 4,232 Days - 1.29cph!

Yesterday
hackweek workshop scene wip
Yesterday
Fixed UI_DeveloperTools tab opening issues
Yesterday
merge from tmp_generatecaretnre_fix
Yesterday
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
Yesterday
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
Yesterday
merge from store_fixes
Yesterday
More sculpts
Yesterday
Suggest required data types in auto complete
Yesterday
Fixed checkout result page "view in inventory" button scaling issue
Yesterday
Fixed canvas ordering issues with store and checkout result pages
Yesterday
Update: separate out JITViewer logic from ServerProfiler - ServerProfiler.Core built from 1074407d - also contains native symbol resolving logic, but not plugged in yet JITViewer functionality is now editor only(dll won't ship with builds). Tests: viewed BasePlayerr::BoxTest
Yesterday
merge from main
Yesterday
Swap over to roboto mono
Yesterday
Wip server admin tab
Yesterday
arcade placeholder temp texture
Yesterday
merge from main
Yesterday
merge from hit_guides
Yesterday
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
Yesterday
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
Yesterday
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words
Yesterday
Sculpt backup
Yesterday
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Yesterday
ripping out on-mesh hit guide MPB stuff
Yesterday
Better autocomplete styling
Yesterday
New autocomplete system - still needs some work
Yesterday
Terrain progress
Yesterday
tweaked material of boat building station to use new texture
Yesterday
Update: couple improvements to JIT viewer display - relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases - avoid duplication of address when we have a method name for a jitted address Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
Yesterday
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Yesterday
server runs marching cubes and generates collider
Yesterday
fixed save not working in sculpting
Yesterday
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Yesterday
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
Yesterday
missing change
Yesterday
Fixed mirroring issue
Yesterday
Hide Boots repose male/female
Yesterday
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Yesterday
Added server tab
Yesterday
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Yesterday
Loadout and commands view styling
Yesterday
more loadout styles that didnt pick up
Yesterday
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
Yesterday
Restore consoletoggle arg to open a specific tab
Yesterday
Info tab tweaks
Yesterday
merge from main
Yesterday
Fixed menu tooltip icon not being marked as non static
Yesterday
Added a button to toggle hidden items
Yesterday
further cleanup
Yesterday
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Yesterday
Fully removed PointGrid3D and associated jobs