192,351 Commits over 4,049 Days - 1.98cph!

Yesterday
Update: Rewrote how ServerProfiler.Core stores profiling data - got a 2% improvement on 1mil empty call benchmark It will be easier to add new features to the profiler (user scopes, user counters, continuous capture). Need to rewrite the exporters now. Tests: unit tests
Yesterday
dlc gesture - 3p gestures anim meta updated - player animator updated - viewmodel gesture animator updated - gesture set to be unlocked by default (for testing)
Yesterday
Dont curve the bottom part of the vine when travelling on it - ensures hands stay in the correct location, but it doesnt look as good Fix look rotation log message on vine mountable
Yesterday
vine_renderer_descent_fix -> jungle_update
Yesterday
Fix vine visual not resetting properly after descent
Yesterday
Setup obsidian knife for weapon racks.
Yesterday
Adjusted kapok lods
Yesterday
tidied up salvaged_bamboo_shelves folder and renamed to remove spaces
2 Days Ago
rebuilt manifest just incase
2 Days Ago
Salvaged Bamboo Shelves - Set up with model, textures, materials, gibs, prefabs and manifest
2 Days Ago
vine_visuals_line_up_fix -> jungle_update
2 Days Ago
Greatly reduce the vine point moving strengh. Should fix issues with the visuals not matching mountable position
2 Days Ago
jungle_update -> Aux3
2 Days Ago
vine_visuals_render_fix -> jungle_update
2 Days Ago
Possible fix for vines not rendering until within interact range
2 Days Ago
Setup death info
2 Days Ago
fixed gloves clipping with clothing
2 Days Ago
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
2 Days Ago
merge from cocoknight_armour gloves conditionals
2 Days Ago
fixed missing hands on cocoknight gloves
2 Days Ago
MacOS Test: Added back support for a single spatially aware env volume for forward rendered objects
2 Days Ago
renamed cocoknight arms to gloves, changed occupation so they swap out other gloves, - currently they have no hands so that needs fixing
2 Days Ago
Added conditional mesh component to arms armor
2 Days Ago
Try to orient the starting trail towards the player
2 Days Ago
bug fixes for 3p player rope climbing anims appearing stretched
2 Days Ago
merge from wood armour gloves
2 Days Ago
Fixed an issue with exporting default normal maps from the rust workshop
2 Days Ago
turned srgb off cocoknight ao
2 Days Ago
Merge from jungle_update
2 Days Ago
Fixed a potential scale issue
2 Days Ago
merge from cocoknight branch
2 Days Ago
added floor half shelves and shallow wall shelf prefab placeholders
2 Days Ago
Hunter vision boost baseline Animals leave a trail behind them that players can see when the buff is active
2 Days Ago
Clean up some invokes
2 Days Ago
Merge from deferred_indirect_lighting_occlusion_fix
Rin
2 Days Ago
Fixed Snake Venom worldmodel collider
2 Days Ago
Merge from jungle_update
2 Days Ago
merge from jungle_update - inital DLC item
2 Days Ago
Bump all dart velocities after feedback I nerfed them too hard
2 Days Ago
merge from jungle_update
2 Days Ago
merge from jungle_dlc (items still WIP)
2 Days Ago
merge from jungle
2 Days Ago
Merge from jungle_update
2 Days Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
2 Days Ago
More blowpipe vm tweaks
2 Days Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
2 Days Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
2 Days Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
2 Days Ago
compile error
2 Days Ago
Merge from jungle_update