131,674 Commits over 4,232 Days - 1.30cph!

2 Days Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
2 Days Ago
naval_update -> blueprint_viewmodel
2 Days Ago
Merge from parent
2 Days Ago
fixed setcolormenu not showing properly
2 Days Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
2 Days Ago
updated manifest
2 Days Ago
temp playground.charms scene
2 Days Ago
Slight tweak to emissive map
2 Days Ago
fixed OBB rotation being in the wrong space
2 Days Ago
codegen
2 Days Ago
merge from main
2 Days Ago
merge from attachment_reposition
2 Days Ago
merge from main
2 Days Ago
added boat door icon
2 Days Ago
Adjusted orange deploy guide to not be so bright
2 Days Ago
Removed a pile of trash bags inside the casino barge, wasn't visible Culling volume NRE fix
2 Days Ago
Merge latest Indirect Instancing changes. This is a big one, but it's still disabled by default.
2 Days Ago
CodeGen
2 Days Ago
Merge from floating_cities
2 Days Ago
Fixed floating_walkway_plastic_300x150_a.prefab RendererLOD not hooked up Fixed floating_city_3 central casino barge not using the correct mesh and not rendering in gameplay Added a MeshLOD to improvised_walkway_railing_wood_150x150_corner_a
2 Days Ago
Ensure once again that Indirect Instancing is disabled by default and advanced debug ConVars are only available in debug builds.
2 Days Ago
Rebase on /main
2 Days Ago
Merge from parent
2 Days Ago
2 Days Ago
Gate behaviour behind server.repositionAttachmentsOnReskin convar just in case Cleanup
2 Days Ago
Inputs as well
2 Days Ago
Recalculate final position of line for outputs (still need inputs)
2 Days Ago
Backpack charms
2 Days Ago
WIP moving attachments around to match the new attachment positions when reskinning objects with spraycan
2 Days Ago
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2 Days Ago
Don't run two cameras, it confuses the viewmodel camera system. Instead use one camera and reposition it to match the orbit camera, this matches the regular game behaviour of switching between the game camera and debug cam Marked some button lists as non static so domain reloads can be disabled, still has some issues
3 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
Arctic biome stuff
3 Days Ago
AccessoryManager prefab wip implementation
3 Days Ago
merge from main
3 Days Ago
Frogboot charm art assets & prefab setup
3 Days Ago
Arctic biome revamp
4 Days Ago
Filename consistency
4 Days Ago
Tuned down daytime atmosphere haze in arctic and tundra biomes a bit (not savas specific)
4 Days Ago
4 Days Ago
Spawn table stuff & related files
4 Days Ago
Various savas-specific stuff. Fixed the neon leaf colours on the forest splats.
4 Days Ago
4 Days Ago
More spawn related stuff
4 Days Ago
Savas-specific spawn tables.
5 Days Ago
More bounds checking for texture related methods Merged Pull Requests * Minor optimizations for new game screen Strip out more obnoxious symbols from server names Allow copying server name from detailed server view Pull Request: Minor server list optimizations
5 Days Ago
Update: apped hex prefix when emitting native method address Tests: none, trivial change
5 Days Ago
merge from main
5 Days Ago
Update: emit address of native function Trying to chase up why sometimes names missmatch with what VS disassembly window shows Tests: viewed BasePlayer::BoxTest