141,928 Commits over 4,383 Days - 1.35cph!

Yesterday
String material texture offset gets updated according to the current rotation of the wheel bone
Yesterday
Undo changes to player_info_s
Yesterday
apartment complex exterior baked LODs
Yesterday
workbench upgrades models and textures (salvage, recycle and comfort)
Yesterday
merge from main
Yesterday
Can't open upgrade inventory if building blocked
Yesterday
merge from hair_fixes
Rin
Yesterday
merge from bandit_sentry_culling_fix
Rin
Yesterday
merge from armored _ladder_hatch_material_fix
Yesterday
Add ApplyVertexColorStrength and ApplyVertexAlphaStrength to material property block for hair dye
Rin
Yesterday
merge from floating_city_oilrig_leg_fix
Rin
Yesterday
merge from ferry_terminal_nets
Yesterday
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
Yesterday
Hook new navmesh to ghostships and tropical islands
Yesterday
Fixed hair caps not working on some player seeds Disabled shadows on midlength hair
Yesterday
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
Yesterday
Fix client server compile errors
Yesterday
Don't reset new speed consistency test params between runs
Yesterday
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Yesterday
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Yesterday
Merge from workbench_upgrades
Yesterday
Fixed visual spawning method breaking initial LOD functionality.
Yesterday
Updating skinning for mannequin
2 Days Ago
Rebase on /main
2 Days Ago
Fix missing visual prefab link on reinforced item
2 Days Ago
Subtract mesh changes to prevent conflicts
2 Days Ago
Fix reinforced placement links
2 Days Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
2 Days Ago
exported edited salvaged hammer refresh vm anims
2 Days Ago
Electric Furnace - updated game and workshop models to remove small overlapping parts
2 Days Ago
Remove a rogue closing parenthesis in copypaste reply
2 Days Ago
Merge from main
2 Days Ago
merge from egghunt_top_rewards_fix
2 Days Ago
Fix top egg collector reward being lost when the players inventory is full Fix some pool leaks
2 Days Ago
Electric Furnace - fixes to workshop model
2 Days Ago
increased culling distance for bandit sentry static
2 Days Ago
fixed specular values on oilrig leg baked lod mat
2 Days Ago
S2P all floating cities, to fix a missing material
2 Days Ago
disabled mesh colliders on fishing nets on the ground at Ferry terminal S2P
2 Days Ago
Fixing small back pack LODs having incorrect skinning
2 Days Ago
merge from main
2 Days Ago
Refactor f1 grenade input handling to not rely on viewmodel events, fixes them not being throwable in third person Should be unchanged for players
2 Days Ago
Enable Decal layer 0 on atlas_crypt_blend.mat for spray can compatibility
Rin
2 Days Ago
merge from crypt_skin_fixes
2 Days Ago
Commit changed metas from NukeDistant merge
2 Days Ago
Adjust the left side of the krieg backpack holster by 0.06m to better fit some large guns
2 Days Ago
Hair dye is now calculated with it's own random generation instead of relying on a combination of hair type and index Should distribute hair colours more uniformly
Rin
2 Days Ago
merge from contact_image_rendering_fix