198,617 Commits over 4,140 Days - 2.00cph!

3 Days Ago
merge from reenable_scrappy_damagefx
3 Days Ago
merge from autosave_paintings
3 Days Ago
merge from nametag_clipping_fix
3 Days Ago
Resolve merge UI conflict
3 Days Ago
fix server compile
3 Days Ago
Merge from parent (with UI conflict)
3 Days Ago
UI prefab update before fixing merge conflicts
3 Days Ago
fixed legacy gate missing damage volume
3 Days Ago
Update: BaseRaidBench - record run name in results Next up to setup variable-player runs. Tests: ran the scene
3 Days Ago
Merge from main
3 Days Ago
Fix incorrect mesh being used for harbor_crane_a's arm_hook collider
3 Days Ago
Merge from viewmodel_workshop_fix
3 Days Ago
Fixed guitar rendering twice in workshop skin uploader
3 Days Ago
Merge from main
3 Days Ago
Add Workshop editor to the scene loader Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
3 Days Ago
Adjust shadow fade transition
3 Days Ago
Foliage assets bake
3 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Days Ago
Add graphics.allowThreadedTextureCreation convar (default true) so we can test with threaded texture creation disabled
3 Days Ago
Merge from censorship_cubes_alt_look
3 Days Ago
Merge from lighthouse_ladder_climb_fix
3 Days Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
3 Days Ago
Remove optimized loading from the experimental options menu
3 Days Ago
Skip UI prefabs and skip scanning for additional references in the props prefabs
3 Days Ago
merge from new_menu
3 Days Ago
Skin viewer framing tweaks, added discord trophy
3 Days Ago
Merge from fix_paste_stability -> main
3 Days Ago
Fix typo
3 Days Ago
Fix stability not being updated when a base is pasted with copy paste commands
3 Days Ago
Skin viewer: added subtle idle swaying when the model hasnt moved for some time
3 Days Ago
merge from qol_print_queues -> main
3 Days Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
3 Days Ago
Pack extra prefabs used in custom maps/modded servers into separate asset scenes
3 Days Ago
Fix spawning world not correctly waiting for additional asset scenes to finish loading
3 Days Ago
Item modal new design Fixes
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
3 Days Ago
merge from qol_autosave_convars -> main
3 Days Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
3 Days Ago
Merge from hardcore_refresh
3 Days Ago
Premium CD opens the premium modal Fixed vanilla gamemode button using the wrong icon
3 Days Ago
Add back the premium modal Hook it into the premium tags as usual
3 Days Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
3 Days Ago
Server Browser: Show a no servers found image if there are no servers found Show a button to 'remove filters' if there are a bunch of filters set and no responses from the query Animations Bunch of cleanup
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
3 Days Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
3 Days Ago
Remove most of the LINQ from GetFilteredSortedServers() - improves performance by around 20% Preallocate 1k entries in server info listing - still not enough but better as it doesnt balloon early
3 Days Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
3 Days Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)