195,617 Commits over 4,110 Days - 1.98cph!

Yesterday
Turn off flasher light component by default, might fix it sometimes enabling when placed incorrectly Fixed flasher light rendering at all distances (now capped to 15m) Also made a few optimisations to the FlasherLight component, should no longer cause GC when flashing
Yesterday
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Yesterday
Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
Yesterday
Merge from fix_protobuf_field_0 (fix for loading older saves)
Yesterday
Remove runtime error when encountering field ID 0 for now because we missed staging wipe
Yesterday
Rename menu item so it's clear that Rust+ needs it for item icons
Yesterday
Disable lights on rechargable batteries when > 15m away
Yesterday
Better grid filtering system, custom inspectors
Yesterday
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Yesterday
Merge from teslacoilfix (distance culling inconsistencies)
Yesterday
LOD changes to TeslaCoil FX.
Yesterday
Merge from fix_protobuf_field_0
Yesterday
Protos codegen after merge
Yesterday
Merge from main
Yesterday
Update to Discord SDK 1.2.8730 Set up calls to SetShowingChat so Discord desktop notifications don't show when you're seeing the messages in game already
Yesterday
Item grid refactoring, started store featured tab
Yesterday
is_producing_fix -> main
Yesterday
Fix is producing logic issue on beehives
Yesterday
merge from party_system -> aux
Yesterday
bee_bomb_distance_changes -> main
Yesterday
Comment
Yesterday
bee boulder now matches the speed and distance of other catapult projectiles
Yesterday
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merge from main -> party_system
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instant_camera_ui_fix
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Ensure set flash is set to appropriate light state on deploy
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Ensure correct flash fx is played
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Run PlayerBindPress for unbound keys too The binding will be an empty string. This is consistent with the pre-existing behavior of the hook running after running "unbind <key>" even though the key is technically no longer bound. Update misleading message "Can't save unknown type" Update "Field %s is using the wrong FIELD_ type" warning Test for unclosed Lua ISave/IRestore blocks Add internal note about 64bit engine save warning Saverestore Lua lib: Close started block on early return Not sure if this is the correct approach, so also prints an error if it is hit.
2 Days Ago
Admin command to kill all bees
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Update: ContinuousProfiler now has TotalAlloc and AllocCount metrics for allocation snapshotting - Release binary build with 27d643a3 - exposed via NotifyOnTotalMemKB and NotifyOnAllocCount (set to 0 to disable) Tests: tested both on Craggy in editor. Helped spot a potential small leak in PerformanceLogging
2 Days Ago
Do not try to run HTTP requests with invalid URLs Fix OSX not building
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Update the DebugLuxel with actual vertex color support Speculative improvements for >2GB file support Reject empty or near empty .gma files More improvements to file support for >2GB Fixed crashes with point_worldtext for good
2 Days Ago
fix missing cloud layer, also respect weather overrides from editor when live editing
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Remove the ability to rotate local by Z
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Health forwarding
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Store item grid refactoring
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