userBill Bcancel

8,525 Commits over 1,887 Days - 0.19cph!

32 Days Ago
Static SAM sites now target MLRS rockets
32 Days Ago
Colour change
32 Days Ago
Fixed markers getting confused when switching between dashboard and fullscreen. Make the dashboard map give up its claim when the fullscreen UI opens
32 Days Ago
Faster H rotation
32 Days Ago
Fixed dashboard map rocket markers losing reference if the player switched to the fullscreen map and back
32 Days Ago
Cleanup, compile fixes
32 Days Ago
MLRS ignore hitting itself when calculating projectile paths
32 Days Ago
Fix rocket markers showing briefly at 0,0,0
32 Days Ago
Minor fix
32 Days Ago
For dashboard map, keep the true zoom level the same, no matter what the map size is. Fixed outline thickness for different scales too.
33 Days Ago
Rocket markers WIP
33 Days Ago
Fix rocket icon resizing when it refreshes
33 Days Ago
Map marker WIP
33 Days Ago
Icon ownership fix
33 Days Ago
Show MLRS rocket icons on the map for the player that fired them
33 Days Ago
Got rid of double map show invoke
33 Days Ago
Another scaling fix
33 Days Ago
Fix use of radius instead of diameter
33 Days Ago
UP update
33 Days Ago
Map UI now reflects actual target area size
33 Days Ago
Added a simplified UI circle class
33 Days Ago
MLRS now has a hit area of specified radius for the rockets. Doesn't increase with target distance - it's calculated, not an actual aim inaccuracy
34 Days Ago
- Fire rockets with the big lever, instead of pressing M1. Make the big lever red. - Only update true aim indication on the client if it changes - A bit of other cleanup
34 Days Ago
- Fix target icons so the hit point exactly matches the clicked point - Target movement key inputs now work on fullscreen map - Esc key now works on fullscreen map
34 Days Ago
Fixed MLRS aiming incorrectly when not placed at a 0-degree Y axis angle
34 Days Ago
Merge Main -> MLRS
37 Days Ago
Fix bad grammar
37 Days Ago
New ServerVar 'cargoshipevent' starts the cargo ship event
37 Days Ago
Explain the rangeRingBackground system with a comment
37 Days Ago
Increase max aim angle on MLRS
37 Days Ago
Red background position and scaling sorted. While the firing area mask moves with the map, the background (which has to be a child due to the UI mask system 😞) stays filling the screen and only the screen, making it seem infinite and also keeping it clipped to the dashboard screen area.
37 Days Ago
Apply some more
37 Days Ago
Apply some changes
37 Days Ago
Chequerboard texture for out-of-bounds areas
37 Days Ago
More map UI WIP
38 Days Ago
MLRS map UI to show min and max rocket range. Areas outside the available range have a red tint
38 Days Ago
Hide eyePositionOverride and eyeCenterOverride in vehicle inspector. They're unused since vehicles always mount the player in a separate seat mountable.
38 Days Ago
Merge Main -> Aux
38 Days Ago
Fixed cargo ship layouts still causing antihack trouble after my previous fix
39 Days Ago
Merge Main -> Aux
39 Days Ago
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39 Days Ago
Merge Main -> Aux
39 Days Ago
Fixed incorrect prefab ID on ScientistNPC_Cargo_Turret_Any
39 Days Ago
MLRS calculates projectile min and max range (based on angle limits and projectile velocity)
39 Days Ago
Removed radius marker image
39 Days Ago
UIRing. Draws a custom 2D UI element based on two defined radii. UIInvertedMaskImage. A UI image variant that uses the inverse of a UI mask.
39 Days Ago
Merge Main -> MLRS
39 Days Ago
Fixed paddle glow outline being flipped
39 Days Ago
Fixed missing missing mesh assignments in WorldModelOutline scripts causing no outline glow on the following: - m249 - camera - boom box - bow - paddle
39 Days Ago
Stop OutlineManager complaining about _CameraViewProj on quit