198,636 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Skulls caught with the fishing rod now get a random name assigned and will work when inserted into the skull trophy
4 Years Ago
Merge from main
4 Years Ago
- Adjust depth via mass instead of buoyancy (experimental) - Added stabilising rotational torque that tries to keep the sub upright - Adjusted all buoyancy points and values
4 Years Ago
Blood water fx tweaks. Only renders underwater.
4 Years Ago
speargun sounds
4 Years Ago
Submarine headlight flare & volumetric improvements
4 Years Ago
RHIB now takes anti vehicle damage - no longer tanks 300 torpedoes
4 Years Ago
shark baseline
4 Years Ago
merge from save215
4 Years Ago
Submarine headlight parameter tweaks
4 Years Ago
Nixed some unused params from profile
4 Years Ago
Add layer-specific map markers for moon pools
4 Years Ago
Post profile to use within submarines
4 Years Ago
fishing rod sound tweaks no sound muffling in submarines until we can do some more involved sound playback & mixer changes
4 Years Ago
basic pass on torpedoes so they can be used on public Staging servers for feedback torpedoes can now be purchased from the boat vendor
4 Years Ago
fixed loading NRE
4 Years Ago
doorways in underwater labs use the new metallic cargoship door material
4 Years Ago
Reduced fishing rod crafting ingredients 10 rope to 2
4 Years Ago
Fishing rod is now a tool instead of a weapon
4 Years Ago
phrases
4 Years Ago
collision fix
4 Years Ago
budgeted update for environment fish, better collision
4 Years Ago
Metallic variant of the cargoship door
4 Years Ago
Set up map renderers for underwater labs (stomp these if you need to - they're set by a script)
4 Years Ago
Merge from submarine/map
4 Years Ago
Underwater base material tweaks Made white panels metallic Used higher quality masks for rust Tweaked glossiness, specular and color and blend settings on a bunch of materials to make the scene less noisy and more consistent Created some custom blend masks
4 Years Ago
added ammo flag to duo sub that ought to activate when torpedo ammunition isn't present Needs to rotate Added to Interface, between the console and the fuel gauge. Updated sub prefab
4 Years Ago
added catfish, catfish skinned with lods and materials
4 Years Ago
shark ragdoll prefab
4 Years Ago
merge from /save215
4 Years Ago
Change labs ammunition crate loot definition - needs a balance pass
4 Years Ago
Reduced underwater lab spawn count MinDistance increased
4 Years Ago
- Bring back ArtificialHeight override for the subs, was getting bouncing again with the new system + less raycasts this way - If ArtificialHeight is set, now skipping GetBuoyancyWaterInfo
4 Years Ago
disabled drop to ground on the oil barrel spawns
4 Years Ago
art drop
4 Years Ago
added some radiation light to UnderwaterLab_Dwelling_600_Corner_A
4 Years Ago
disabling shadows on some lights that did
4 Years Ago
More agressive LOD distances on conditionals
4 Years Ago
reset dwelling prefabs transforms updated kitchen furniture greybox for final art in modules and dwellings material swapped shelves prefabs to use steel material
4 Years Ago
updated eye part of texture on fish and added scatter bits to normals
4 Years Ago
new metal tables - LODs
4 Years Ago
new metal shelves - LODs
4 Years Ago
minor shark material/texture changes
4 Years Ago
More agressive LOD distances on modules
4 Years Ago
Disabled shadow casting on pipe greeble set
4 Years Ago
Shadow proxy meshes for the underwater labs and prefab setup
4 Years Ago
Remove TODO, it's done
4 Years Ago
Surface much more slowly after the five minute timeout
4 Years Ago
Don't have subs surface immediately after dismount. Wait five minutes.
4 Years Ago
Made player corpse ragdolls less buoyant