194,204 Commits over 4,079 Days - 1.98cph!
initial setup/prefab/files
move the IAIAttack and IAISenses implementations from Scientist to Human
Enabled AddToHeightMap.DestroyGameObject on the cliff heightmap proxy colliders
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Cleaned up fake Steam ID toggle menu item
Added "Debug/Sticky Gizmos" toggle to globally toggle sticky gizmos
Bunch of fixes for Harbor_2, LS, Powerplant, Satellite Dish, Sewer Branch, Trainyard
Some missing files
Added DestroyGameObject checkbox to AddToHeightMap (to remove proxy meshes after placement)
Fixed cliffs not spawning on steep terrain next to rivers / roads
Removed GenerateCliffSplat since it overwrites the artist-managed cliff splat adjustments
Better terrain normal map around cliffs, part 2
Added gamemode categories to Sandbox and TTT
Added gamemode categories. These are defined per gamemode in the gamemode's .txt file, with the ability to filter the gamemode list in the server browser by these categories
Better terrain normal map around cliffs (probably)
Better GenerateCliffTopology
Updated "World Setup" prefab to better handle cliff topology & splat
Added missing flag icon
Added an outline/border to text fields in server browser so they are visible better on bright backgrounds
RustNative update (got rid of cliff / rock splat in splat map first pass)
Moved AIStateContainer to a separate file
Merge from cardgames (show hand result at end of game + bug fixes)
Fixed missing cliff / building topology filter on lots of the new foliage for the procedural map
Fixed voice chat icon not appearing after joining a card game
Fixed some keybinds being allowed when text input fields have focus
all stairs from the stairs_scaffoldings folder should let bullets through
Remove fold chance debug log
Add NRE checks to ClearWinnerInfo
import options for cliffs colliders set to 16bit index format and normals set to calculate