200,053 Commits over 4,140 Days - 2.01cph!
- Added audio scripts, music now plays
-new MusicManager
-fixed tags not really doing anything, to now track any change in the tag-situation, switch music accordingly, and pick the right tagged tracks
-preventing same tracks from repeating (currently checking the last 3 tracks played)
-switching songs when conditions change, such as day becomes night, or weather changes
-supports randomly occurring silences, when a track finishes, dictated by a percent chance and min-max duration (and not having just played a silence)
-tracks now properly fade to silence when switching due to tag-changes (which never really happened before, I think)
Some improvements to the pool.
Some missing gfx assets.
CinemaDark3.umap
Activated CinemaGameMode on Dark3
Added first iteration of Child Play. We lack the two Goals needed for the "idle" behaviour that the members of the group is given (creator dances, everyone else is cheering).
Level improvements.
Rubbish bins.
Fire detectors.
Electrical lines and sockets.
Reflection tweaks.
Fixed some post settings.
- Time/date UI reports time from TimeTicker
- More stat work
- Cloud tests
Fixed a bunch of combat issues
Merge from parallel actions
-minor Camera improvements:
--reverted/retouched my changes to zoom which were making it feel worse
--camera doesn't keep taking button input when orbiting, which would cause it to move randomly when stopping orbiting
BuildOptions.ForceEnableAssertions
NavMeshPathEx
DistanceConsideration has UsePathfinding option
TribeStart area tweaks, people spawn with low energy now
Made trashcan texture less pixelated.
Moved species movement speeds and acceleration values to Attributes
ForceEnableAssertions proper
-added a GetRandom() for FixedArray
-made MusicManager reuse a fixedarray for music tag searches, and the same object for silences
- Placeholder stat trigger work
- People now tick hunger and die after 3 days of no food
Pre-moving and breaking shit.
ActionChain tweaks
Fixed human sleep and sitting anims having Exit Time transitions where they shouldnt do
Fixed Decision Log not showing behaviour information, improved heirarchy of Rest and Warm Up goals data
Tweaked audio mixer a bit to bring up ambient again
Metas apparently, sup petur