200,099 Commits over 4,140 Days - 2.01cph!
Removed blueprint frag/pages/books
We don't need this .pdb.meta file
Ignore future .pdb.meta files
PlayerCamera input tweaks to work when UI is in a modal state,
Added UnitDetailView modal screen
Event tweaks so that shit plays nice (need to some initialization stuff)
PlayerCamera modal state gating fixed
XP history stats recording (for balancing)
Fixed linux server not writing all log files
Xp and Level shown in PlayerInfo
Fixed UnitDetailView transition
Killed old CameraTarget component, nuked some old prefabs
More reliable combat ability picking in Unit+Combat
Rcon replies don't print in the console/log
- Reward screen now only picks items you don't already have equipped and only picks max of 1 of an item
- When there's no more unused items to pick, it auto advances
Lets try some super low sim tick rates (10 per frame)
fix networking of SVC_PacketEntities length
Automated Linux Build #228
tweaked bloom values on all courts.
fixed lightmaps on swamp and lava courts.
added lava mushrooms to lava court.
tweaked lighting on lava court
should've bumped steam.inf
Updates to mines
Some PS4 fixes
Automated Windows Build #228
Automated Linux DS Build #228
trying to sort out the paint crash and/or PPtr error: removed all terrain and terrain-blend shader code, removed terrainblend ext/obj and weather ext/obj script code
Dreadora - first pass control rig source
Automated Windows Build #229
Controls help widget (toggles with F9)
Automated Linux DS Build #229
Added initial C++ source files
Added project copyright
added a bunch of sitting/sleeping anims for the animals
added sleep or sit to these animals
Before > Create Scene wizard fixed
Removed unused blueprints
deer skeleton, male only
mesh name is "deer_skeleton"